I found new Jump Gates, Trade Lanes and Docking Rings in the Battleship MOD and TheXtreme (Creator of the files) gave me permission to use them.
See this page.
Anyway, when Freelancer MOD Manager v1.3 starts up in the log it says this:
--------------------
Unable to load mod!
Parsing error on line 23: No </item> found (in 'C:\Games\Full\Freelancer Mod Manager\mods\XTS Stuff\script.xml')
Parsing mod script...
Found mod: C:\Games\Full\Freelancer Mod Manager\mods\XTS Stuff
--------------------
Here is the contents of script.xml:
-----------------------------------------
<script>
<header name="XTS Stuff">
<scriptversion>
</scriptversion>
<author>
Alexcomboy
</author>
<description>
Uses XTS Docking Ring, XTS Trade Lane, XTS Jump Gate.
Models made by XtremeTeamStudios
</description>
<options default="1:1">
<option name="Enable XTS Docking Ring?" savesafe="true" id="1">
<item id="0" name="No"></item>
<item id="1" name="Yes"></item></option>
<option name="Enable XTS Trade Lane?" savesafe="true" id="2">
<item id="2" name="No"></item>
<item id="3" name="Yes"></item></option>
<option name="Enable XTS Jump Gate?" savesafe="true" id="3">
<item id="4" name="No"></item>
<item id="5" name="Yes"></item></option>
</options>
</header>
<!--Start Docking Ring-->
<data file="data\solar\solararch.ini" method="sectionreplace" options="1:0">
<section>
[Solar]
nickname = dock_ring
</section>
<dest>
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\dockable\docking_ringX2_lod.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 2000, 15000
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 40, Sc_open dock a
docking_sphere = ring, HpDockMountB, 40, Sc_open dock b
solar_radius = 600
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000
</dest>
<source>
ids_name = 261158
ids_info = 66141
type = DOCKING_RING
DA_archetype = solar\XTS-new-dock\COMMONDCKRNG01.cmp
material_library = solar\XTS-new-dock\COMMONDCKRNG01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
mass = 10000.000000
loadout = DOCKING_RING
open_sound = ring_open_sound
close_sound = ring_close_sound
docking_sphere = ring, HpDockMountA, 40, Sc_open dock a
docking_sphere = ring, HpDockMountB, 40, Sc_open dock b
solar_radius = 600
shape_name = NAV_dockingrings
hit_pts = 999999961690316250000000000000000000.000000
</source>
</data>
<!-- End Docking Ring-->
<!-- Start Trade Lane-->
<data file="data\solar\solararch.ini" method="sectionreplace" options="2:3">
<section>
[Solar]
nickname = Trade_Lane_Ring
</section>
<dest>
DA_archetype = solar\dockable\TLR_lod.3db
material_library = solar\Solar_mat_TLR.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 1500, 2200, 3000, 13000
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = TLR_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
</dest>
<source>
DA_archetype = solar\XTS-new-lane\COMMONTRDLN01.cmp
material_library = solar\XTS-new-lane\COMMONTRDLN01.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 9999
ids_name = 60245
ids_info = 60246
type = TRADELANE_RING
mass = 10000.000000
loadout = Trade_Lane_Ring
solar_radius = 300
shape_name = NAV_tradelanering
shield_link = TLR_shield01, HpMount, HpShield01
hit_pts = 999999961690316250000000000000000000.000000
</source>
</data>
<!-- End Trade Lane-->
<!-- Start Jump Gate-->
<data file="data\solar\solararch.ini" method="sectionreplace" options="3:5">
<section>
[Solar]
nickname = jumpgate
</section>
<dest>
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\jump_gateL.cmp
material_library = solar\Solar_mat_ring.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
LODranges = 0, 8000, 12000, 18000, 22000, 50000
mass = 10000.000000
loadout = jumpgate
open_anim = Sc_open dock
open_sound = gate_open_sound
close_sound = gate_close_sound
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 225
hit_pts = 999999961690316250000000000000000000.000000
</dest>
<source>
ids_name = 60211
ids_info = 66146
LODranges = 0, 9999
type = JUMP_HOLE
DA_archetype = solar\XTS-new-gate\COMMONJMPGT01.cmp
material_library = solar\XTS-new-gate\COMMONJMPGT01.mat
mass = 10000.000000
loadout = jumpgate
jump_out_hp = HpFX7
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 150
hit_pts = 999999961690316250000000000000000000.000000
</source>
</data>
<!-- End Jump Gate-->
</script>
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Could someone please correct the error?
Here is what I can work out about it:
MOD Manager errors about line 23, The contents of this line is just </options>, howether it expects </item> which has already been put on the previous line.