**Tutorial** - Capital Ship Encounters

  • hello Artemas13, i wrote something for your other post which (i assume) you deleted cause the problem has been solved already. it might be helpful for others if i post it here anways .. here`s an example to demonstarte the linkage of npcships, shipclasses, the encounter itself and faction_prop: npcships.ini entry: <pre><font size=1 face=Courier>[NPCShipArch nickname = xxx etc, etc npc_class = lawful, class_cruiser </font></pre> shipclasses.ini entry: <pre><font size=1 face=Courier>[ShipClass nickname = sc_cruisers member = class_cruiser </font></pre> encounter entry: <pre><font size=1 face=Courier>[EncounterFormation ship_by_class = 1, 1, sc_cruisers etc, etc formation_by_class = cruisers </font></pre> faction_prop_entry: <pre><font size=1 face=Courier>[FactionProps affiliation = xxx etc, etc formation = cruisers, formation </font></pre> you can use anything instead of &quot;cruiser&quot; if you just keep the &quot;sc_&quot; name + &quot;s&quot; where they are needed. there you go, full control over the encounters<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • sweeeet. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> thanks! I deleted the other one when I realized I´d double posted on the same issue, which is rude and was entirely my bad. Nemo me impune lacessit.

  • Well, in trying to balance weapons and shields for my mod´s npcs, I found out why the game was trying to use the Talarca as a fighter. I had accidentally put two entries in the npc_ships.ini for the Talarca, one as a fighter, the other as a CRUISER. Oops. SO, I removed it, now EVERYTHING works! The Battleships I had added that never appeared are now in flight, and the talarcas escort it, as opposed to escorting a fighter. Now, back to tweaking loadouts and formation parameters. We´re one step closer, folks! Thank all of you again! Nemo me impune lacessit.