Thanks for the good advice in respect to the cargo space. The last thing I would like to know is how to edit a missile so that it wont miss. Any advice will be appreciated. Thanks
How edit a missile to guarantee it always finds its target
- stepsy
- Thread is marked as Resolved.
-
-
Add the heat seeker feature to it. In the ini file under weps in the equip folder, find the missile you want and add
HP_Trail_Parent = HPExhaust
seeker = Lock
time_to_lock = 0
seeker_range = 1000
seeker_fov_deg = 35You can change the range to longer or shorter
-
These are the lines you want to change:
seeker_range = 1000 How far away does the target have to be in order for the missile to lock on (in meters).
seeker_fov_deg = 25 The angle at witch the missile will seek the target. Ex: setting it to 180 will mean it will seek a target all the way to your right or left, while setting it to 360 means it will seek a target no matter wear it is.
max_angular_velocity = 2 This is the important one, i'm not exactly sure what this means, but i think it's the maximum turn angle. All i know for sure is setting it to 90 will allow the missile to make any turn.accel = 25.000000 Make sure this value under the engine section isn't to high, otherwise the missile will never make the turn, no matter what you set the above value to (in k/s).
And finally:
lifetime = 12.500000 This determines how far the missile flies before it dissapears (in kilometers). -
Thanks!
-
yeh tried that but when I select a target and fire the missile it just shoots straight and does'nt follow the target.
-
max_angular_velocity = 2
Try increasing that value significantly
-
You need the heat seeker aspect of it, it gives the missile a "Target" to lock on to.
-
Tried that and also:
max_angular_velocity = (Tried up to 90)
No change.
-
if the seeker fov degree goes over the range the missle lancher can on the ship turn it won't fire just keep it around ~80 and shoot when the ship is in front of you
-
I have actually made this myself. The attached file is a working mod (using FLMM) that has a few options added into it.[attachment=0]<!-- ia0 -->Novastalker Mod.zip.flmod<!-- ia0 -->[/attachment]
The critical changes are simply thus:[Munition]
...
seeker_fov_deg = 180
max_angular_velocity = 10.240000
...Don't ask me where 10.24 came from, I really don't know. You can set that to whatever you want.
But the units for max_angular_velocity are rad/s or radians per second. If you don't know what radians are, they're identical to degrees except there's 2p (6.2831...) in a full circle instead of 360.After running some tests on what exactly is the best seeker_fov_deg value, it appears as if the maximum effective value is exactly 180. Even when set higher the missile won't find anything more than 90º off its front.
-
Thanks for that. I am having problems editing the shiparc file it opens in notepad all messed up, but other .ini files open all right do I need a specific program to edit it?
-
-
All the inis are normally BINI encoded. You can decode them with FLE, but its a better idea to use the SDK, which ist just a packacke with all inis decoded.