How do you get to Bilbringi? I checked out the map on ToW but it doesn't match. On the map there was a hyperspace route from Coruscant but i spent 6 hours scouting and all i fount was a battleship, a Jedi academy, a hyper buoy (Jump hole) to Corellia and one to Mon Calamari . a Golan 3 a relay , and a Golan weapon station. The jump to Bilbringi is nowhere in sight. I need to get there to buy an ISD. Currently I'm in possession of Han Solo's Falcon. Of course i sold that and changed for a Calamari cruiser (Home one style) It's just a good deal despite the fact that capitol ships are very hard to maneuver and asteroid fields are a no no . Personally i think they should add jump GATES instead of holes and mark them on the map. And wile they're at it why don't they mark the stations and battleships too? It just seemed odd. They told people to look at patrol lanes but A LOT of things were not in the patrol lane areas. So anyone found a place to buy ISD? anyone?
Freeworlds 1.66 Locations
- knightj60
- Thread is marked as Resolved.
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You could try FL Hack's "All objects on Nav Map" option - that would allow you to select the base/system from the list. If the mod hasn't already done so, and you're playing single player, use "Best path uses jump holes" to plot a course (provided the mod has updated the path files; otherwise close Freelancer, delete DATA\UNIVERSE\*path.ini and restart, letting Freelancer regenerate the paths).
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im quite confused...
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ok, i tried the FL hack with the freeworlds mod but it just crashes at start up.
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ok i got it to work with freeworlds but i tried it with tie universe 9.1 and it showed this when i tried to apply: Unable to obtain process handle. what do i do?
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Hm, I don't know. I'm getting "TIE 9[1].1" now. Are you using Vista or XP? (I'm on XP) Although if it worked (eventually) with Freeworlds I don't see that it matters.
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i guess
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Okay, after a little bit of mucking about to get it activated (didn't like my patch or 1.1 server.dll), FL Hack worked fine, both in starting Freelancer and with it already running. Did you try starting FL via FL Hack? The "handle" error is when it tries to access the already-running FL. I don't know what else to suggest.