*** Newbie Questions? Look no further! ***

  • parabolix, thank you very much. I just can´t do the mouse thing so I really appreciate this. It has kept me from enjoying the game. thanks again, Mike

  • thx a lot, i forgot to edit the powerplant <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>, but now it works, i made an other ship but this one has an other problem, i dont see it at the ship dealer and the game has, i think, a problem with the cmp file, because the ship isnt shown, i can buy it but when i try to start fl crashs down. But the cmp file must be correct because i can see the ship in hardcmp, the shiparch file has the correct path too, dont know where the problem is, btw i dont know how to change the hitboxes of the ships, can anyone tell me?

  • Hi! I have got 2 questions for you. 1. I´d like to use the sun (and it´s effect)from one of the menu system (intro_planetchunks) but I don´t know, how to do this. 2. How can I make an own startup screen? That´s all.

  • Hello again <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> No problem mwh <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> If your path file is correct and the .mat file is fine, the problem is probably that the .CMP is scaled down too small, if you want to know how big your ship will show up in game, while you are modelling it, use the CMP importer and import a gun (DATA/EQUIPMENT/MODELS) and put it on your ship, then scale your ship (leave the gun alone!!!) to fit the gun. When you are done modelling, delete the gun, and scale your ship up 100 times and it will be your desired size in game <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> If by hitboxes you mean .sur files...Noone has (afaik) cracked how to construct .sur files from scratch, however FLModelTool can resize .surs to fit your ship. You have to find a vanilla Freelancer (unmodded <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>) .sur from another ship that has a similar shape to yours, then use that and rescale it if you need to. One of the reasons the shipdealer menu would crash the game is if you have referenced the wrong ship in market_ships.ini, the game looks for the ship and doesnt find it...boom, crash <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> TB, .thn files aren´t my speciality really, however, I tracked down this <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=32002&amp;forum_id=29&amp;Topic_Title=%2A%2ATutorial%2A%2A+%2D+Intro+scripts&amp;forum_title=Freelancer+Editing+Tutorial+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank><b>tutorial </b></a> that should help you do what you are trying to do.

  • Im not sure if this has been posted before i was 2 lazy 2 read all of the post but how would u create a jump hole lets say From Planet Manhatan to near cali base in Tau-23

  • Thanks for the help...but...I have got a little problem (again <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>). When I &quot;apply changes&quot; in Freelancer Explorer it´s sends me an error message: &quot;An error occured during the update of the empty_dll&quot; What is that? Please help me. I´am at the 99% of the mod and I don´t want to simply delete it and start again.

  • Try going into your Freelancer/EXE folder and look for the .dll files. Right click them and go to properties and uncheck Read Only from all the .dlls, then try to apply the changes.

  • ive made a mod and its got new systems, ships, weapons.etc but i cant get my intro image to work i´ve named them (you need 4 of the same image-i no that much) all the right names although to make the 2 .tga files i used a free converter thing that might be the problem... help! ~Burntcustard~

  • I have a simple question that has been driving me crazy,I am running a tng server with ironcross mkv and have installed sdk and biniQDU and have managed to change the rep. for all the starting players, what i want to do is increase the starting money and dont know how or where to go, i have looked at a few files but am very carefull about changeing anything,(I dont trust myself).

  • i´m creating an mod for FL &amp; needs some help i added 5 new factions &amp; 10 systems now i want to get missions from those new factions &amp; against 1 of these faction please help me

  • OK, I been messin around with freelancer for a while now and I´ve basically ended up with an almost entire mod, only 3 new systems, but a couple of factions and quite a few custom ships, other peoples models cause I cant model to save my life. I once added an old model of the cougar and the battleaxe, now I dont have any problems adding factions and encounters in systems, the factions always show up with the designated ships, the enemy factions attack each other and I can attack them, BUT when I used the cougar and battleaxe and I shot them to point of death, you know when the npc screams his dying scream and does his little loop de loop, the game crashed at the point of explosion. Um, this didnt happen with other ship models and flspew was mentioning something about invalid archetype so I removed those two ships and used different models for that specific faction and walla! it worked like a bomb, I blew up many of them with no crashes. Now I seem to have stumbled across the same problem and I figure I might run into this problem again. Im using the gryphon model from tekagis treasure mod for the federation, but when I blow them up the game crashes. Now like I said, hte feds have other ships which dont cause the game to crash when I destroy them. I checked every relative ini over and over again but I dont see the problem. I was wondering if this is a model problem which I doubt, cause every now and again this happens, or am I doing something horribly wrong?? Here are the entries related to the Gryphon, I really like this ship and I dont want to remove it. Could someone pls set my mind at ease and check this out. [Ship ids_name = 460005 ids_info = 461015 ids_info1 = 461016 ids_info2 = 66608 ids_info3 = 461017 nickname = Gryphon ship_class = 2 type = fighter ;fuse = drop_cargo_fuse, 0.000000, 1 mission_property = can_use_berths LODranges = 0, 999999, 999999, 999999, 999999 msg_id_prefix = gcs_refer_shiparch_Ordhf DA_archetype = ShipsMilkyFederationgryphon.cmp material_library = ShipsMilkyFederationgryphon.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = ShipsMilkyFederationgryphon.ini max_bank_angle = 40 camera_offset = 10, 40 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 25 camera_vertical_turn_up_angle = 8 camera_vertical_turn_down_angle = 35 camera_turn_look_ahead_slerp_amount = 1.000000 pilot_mesh = generic_pilot nanobot_limit = 70 shield_battery_limit = 70 hit_pts = 10500 hold_size = 80 explosion_arch = explosion_li_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 bay_door_anim = Sc_open baydoor bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 num_exhaust_nozzles = 2 shield_link = l_elite_shield01, HpMount, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_2, HpTorpedo01 hp_type = hp_torpedo_special_1, HpTorpedo01 HP_tractor_source = HpTractor_Source fuse = intermed_damage_smallship01, 0.000000, 1050 fuse = intermed_damage_smallship02, 0.000000, 525 fuse = intermed_damage_smallship03, 0.000000, 350 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_turret_special_9, HpTurret01 hp_type = hp_turret_special_8, HpTurret01 hp_type = hp_turret_special_7, HpTurret01 hp_type = hp_turret_special_6, HpTurret01 hp_type = hp_turret_special_5, HpTurret01 hp_type = hp_turret_special_4, HpTurret01 hp_type = hp_turret_special_3, HpTurret01 hp_type = hp_turret_special_2, HpTurret01 hp_type = hp_turret_special_1, HpTurret01 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 linear_drag = 1 mass = 150 steering_torque = 18000, 18000, 58000 angular_drag = 15000, 15000, 35000 rotation_inertia = 2800, 2800, 1000 nudge_force = 30000 strafe_force = 45000 strafe_power_usage = 2 ======== LOADOUT ======== [Loadout nickname = gryphon_loadout archetype = gryphon equip = bw_elite_power01, internal, 1 equip = ge_s_scanner_01 equip = ge_s_tractor_01 equip = ge_bwe_engine_01, internal, 1 equip = ge_s_thruster_04, HpThruster01, 1 equip = shield04_mark10_hf, HpShield01 ;;&lt;------------MY SHIELD, ALREADY ADDED AND WORKING equip = photon_torpedo01, HpTorpedo01, 1 ;;&lt;------------ALL FED WEAPONS ADDED AND WORKING cargo = photon_torpedo01_ammo, 500 equip = t2_puls_turret, HpTurret01, 1 equip = phaser_lvl7, HpWeapon01, 1 equip = phaser_lvl7, HpWeapon02, 1 equip = phaser_lvl10, HpWeapon03, 1 equip = phaser_lvl10, HpWeapon04, 1 equip = phaser_lvl10, HpWeapon05, 1 equip = phaser_lvl10, HpWeapon06, 1 equip = contrail01, HpContrail01, 1 equip = contrail01, HpContrail02, 1 equip = contrail01, HpContrail03, 1 equip = contrail01, HpContrail04, 1 equip = LargeBlue, HpHeadlight01, 1 equip = LargeYellow, HpHeadlight02, 1 equip = LargeYellow, HpHeadlight03, 1 equip = SlowSmallGreen, HpRunningLight01, 1 equip = SlowSmallRed, HpRunningLight02, 1 equip = SlowSmallWhite, HpRunningLight03, 1 ====== GOODS ====== [Good nickname = gryphon_hull category = shiphull ship = gryphon price = 150000 ids_name = 460005 item_icon = ShipsMilkyFederationgryphon.3db [Good nickname = gryphon_package category = ship hull = gryphon_hull addon = bw_elite_power01, internal, 1 addon = ge_s_scanner_01, internal, 1 addon = ge_s_tractor_01, internal, 1 addon = ge_bwe_engine_01, internal, 1 addon = ge_s_thruster_04, HpThruster01, 1 addon = shield04_mark10_hf, HpShield01, 1 addon = photon_torpedo01, HpTorpedo01, 1 cargo = photon_torpedo01_ammo, 500 addon = t2_puls_turret, HpTurret01, 1 addon = phaser_lvl7, HpWeapon01, 1 addon = phaser_lvl7, HpWeapon02, 1 addon = HF_puls_phaser, HpWeapon03, 1 addon = HF_puls_phaser, HpWeapon04, 1 addon = HF_puls_phaser, HpWeapon05, 1 addon = HF_puls_phaser, HpWeapon06, 1 addon = contrail01, HpContrail01, 1 addon = contrail01, HpContrail02, 1 addon = contrail01, HpContrail03, 1 addon = contrail01, HpContrail04, 1 addon = LargeBlue, HpHeadlight01, 1 addon = LargeYellow, HpHeadlight02, 1 addon = LargeYellow, HpHeadlight03, 1 addon = SlowSmallGreen, HpRunningLight01, 1 addon = SlowSmallRed, HpRunningLight02, 1 addon = SlowSmallWhite, HpRunningLight03, 1 ============ FACTION PROP =========== [FactionProps affiliation = fed_grp ;;&lt;-------------------Faction added and well, working legality = lawful nickname_plurality = singular msg_id_prefix = gcs_refer_faction_fed jump_preference = jumpgate npc_ship = fed_fighter1 npc_ship = fed_fighter2 ;;&lt;------ignore that entry npc_ship = fed_gunboat voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a mc_costume = mc_li space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2 space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2 space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female firstname_male = 226608, 226741 firstname_female = 226808, 226952 lastname = 227008, 227307 rank_desig = 197002, 197003, 197004, 6, 9 formation_desig = 197808, 197820 large_ship_desig = 196976 large_ship_names = 202608, 202647 scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.500000 formation = fighters, fighter_li_n formation = cruisers, cruiser_wall =============== NPCSHIPS =============== [NPCShipArch nickname = fed_fighter1 level = d19 loadout = gryphon_loadout ship_archetype = gryphon state_graph = FIGHTER pilot = pilot_lrogue_hard npc_class = lawful, class_fighter, d1, d2, d3, d4, d5, d6, d7, d8, d9, d10, d11, d12, d13, d14, d15, d16, d17, d18, d19 [NPCShipArch nickname = fed_gunboat level = d19 loadout = enterprise_e_loadout ship_archetype = enterprise_e state_graph = CRUISER ;;&lt;-------------couldnt get the ship to patrol with the gryphons if I made it gunboat, but this is irrelevant. pilot = gunboat_default npc_class = lawful, class_cruiser, d19 Edited by - AdenX on 9/23/2005 9:13:04 AM

  • because im tryin to make a ship and i kno i need a sur file which i don´t kno wat is. i can´t find a file to open sur files, which i found out there is one on the way. two questions are answered by that. so, wat is a sur file? Edited by - Aquatayne on 10/7/2005 5:51:40 PM

  • Ok, what I would like to do is A) allow players to join factions, (like the Liberty Navy or the Outcasts.) <img src=smilies/icon_smile_blackeye.gif width=15 height=15 border=0 align=middle> classify some weapons and shields as military gear, requiring member ship in a faction to keep police from trying to kill you, and C) create new shield ranks, so that not all shields are the same, (like a class 1 graviton and a mark II class 1 graviton shield.) Can these be done? I know they are far beyond my ability, but if they can be done, they give me something to work for. If not, back to the drawing board.

  • I know this may sound stupid but I am looking for the PERFOPTIONS.INI. file in the original out of the box game. I can´t seem to file that file anywhere ,and it doesn´t show up, PLEASE HELP SNIPERX

  • I take it your looking for the God Mode. &quot;My DocumentsMy GamesFreelancer&quot; is where you´ll find it and yes you are invincable in singleplayer but it doesn´t work if your playing online.