the mod ac sliders119 (news) file in data/missions is incomplete whenever you get to mission 13 after jumping throught the nomad jump hole a message comes up sayng mission failed i checked the news file and it was only encoded upto mission 12 can someone help me with this
*** Newbie Questions? Look no further! ***
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Ok what am I doing wrong here?I went into the equipment folder and I opend the shiparch file with wordpad to edit A ship´s level for purchase and when I was done I tried to save it and it told me that access was denied.Again what am I doing wrong here? "It´s not the great who are strong.It´s the strong who are great."
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Thanks for the info Accushot and just so you know I found A way around my computer acting stupid with the damn access denied nonsence.All I had to do was save the edited file outside of it´s original folder and then cut and paste it to the folder where it belonged and "poof!" it worked.Now for A small problem I´m still having which is I´m still not sure how to edit someone else´s mod.Where exactly do I go and do I edit it like I did for the shiparch file?Oh and again if anyone can tell me how to make custom skins for ships I would be very greatfull.(Hey if I get it down pat then I´ll make some nice one´s and upload them)
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Draven, You go about editing someone else´s mod just like you were editing any file... Regarding textures, look for a tutorial on it...there should be tons of them. Writing an entirely new tutorial would be pointless.
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Well I´m sure I´ll be able to find what I need to make the ship skins,but as for the editing of the mod´s unless I´m looking in the wrong place the folder I opend has A cmp file not an .ini file.If I am in the right place then how do I edit A cmp file?
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I´m trying to make nomads drop pilots that can be sold at bases but they arn´t dropping the pilots when killed. I added Nomad Pilots as a commodity and it works fine. When I scan a nomad the Nomad Pilot is in it´s cargo hold, but when I kill the Nomad the pilot is not being dropped. These are the entries that I added: goods.ini [Good nickname = commodity_nomad equipment = commodity_nomad msg_id_prefix = gcs_gen_commodity_boron category = commodity price = 2000 combinable = true good_sell_price = 5 bad_buy_price = 5 bad_sell_price = 1 good_buy_price = 1 shop_archetype = Equipmentmodelscommodities
n_iconscwire_rawmats_1.3db item_icon = equipmentmodelscommodities
n_iconsINV_escapepod.3db jump_dist = 10 select_equip.ini [Commodity nickname = commodity_nomad ids_name = 460054 ids_info = 460055 units_per_container = 1 pod_appearance = cargopod_blue loot_appearance = lootcrate_escape_pod decay_per_second = 0 volume = 1 hit_pts = 1000 rmlootinfo.ini [RMBonusLoot archetype = commodity_nomad num_to_drop = 1 faction = fc_n_grp difficulty_range = 0, 100 weight = 3 Can someone please tell me why the nomads are not dropping thier pilots? The only reason I can think of is that rmlootinfo.ini is only for mission loot drops, and because nomads are not a part of a random mission this file does nothing to determine what loot they drop. What file determines what loot normal non mission ai drop? Edited by - Horus666 on 10/3/2004 11:11:15 PM -
Hey Horus, this was covered a way back in this or Newbie2 thread... It´s the Missionslootprops.ini file that you need for your purposes (you right about thr random mission bit). [mLootProps nickname = commodity_boron drop_properties = 100, 0, 3333, 1, 150, 150 i think it went : 100 - percent chance of dropping if carried 0 - minimum cash needed to drop anything 3333 - cash needed to drop more than one dunno the others <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
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Draven, To edit a .cmp file you will need to download HCl´s UTF Editor <A href=´http://www.lancersreactor.org/t/editing/download/download.asp?id=202´ Target=_Blank> HERE </a>. What are you trying to edit?
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thank you! next time i will try to read ALL of the thread befor askind a question. also, what would you put in for the titan instead of the eagle??? thx again.
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Well parabolix I wanted to edit A mod that I got from on here and was told that you just edit it like any other file.Ok I got that part,but all I found were .cmp files unless I´m looking in the wrong place.If I am looking in the wrong place where do I have to look to find the right files?
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Draven, it depends what files youre looking for.
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I want to edit the price and level of purchase for the ship in the mod.
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Also I was hoping to change the amount of energy drain on A ship when using weapons.Like for instance making the weapon not use any energy even if it´s like A level ten weapon.
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To change the amount of energy a ship has available for energy weapons, first find out the nickname of the ship. An example would be "bh_elite". Open misc_equip.ini in the Equipment folder and find your ship. If you chose the Eagle, you´d see this: [Power nickname = ge_fighter6_power01 ids_name = 263709 ids_info = 264709 volume = 0.000000 mass = 10 DA_archetype = equipmentmodelshardwareli_fusion_reactor.3db material_library = equipmentmodelshardware.mat <b>capacity = 10400 charge_rate = 1040 </b> thrust_capacity = 1000 thrust_charge_rate = 100 lootable = false The two highlighted lines are the ones you need to fiddle with. If, say, you wanted weapons to drain half as fast, simply replace 1040 with 2080. If you wanted to have infinite power, enter a number like 10000.
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To adjust the price and level of purchase you would need market_ships.ini which is found in "DATAEQUIPMENT" An example from New London: [BaseGood base = Br01_01_base marketgood = gf1_package, 0, -1, 0, 0, 1, 1, 1 marketgood = gf2_package, 4, -1, 0, 0, 1, 1, 1 marketgood = gf4_package, 13, -1, 0, 0, 1, 1, 1 marketgood = gf5_package, 24, -1, 0, 0, 1, 1, 1 marketgood = gf6_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwf_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bwe_package, 20, -1, 0, 0, 1, 1, 1 marketgood = bwe2_package, 30, -1, 0, 0, 1, 1, 1 marketgood = bwfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = cof_package, 8, -1, 0, 0, 1, 1, 1 marketgood = coe_package, 28, -1, 0, 0, 1, 1, 1 marketgood = coe2_package, 32, -1, 0, 0, 1, 1, 1 marketgood = lf_package, 1, -1, 0, 0, 1, 1, 1 marketgood = le_package, 2, -1, 0, 0, 1, 1, 1 marketgood = lfr_package, 1, -1, 0, 0, 1, 1, 1 marketgood = bf_package, 6, -1, 1, 1, 0, 1, 1 marketgood = be_package, 8, -1, 0, 0, 1, 1, 1 marketgood = bfr_package, 4, -1, 1, 1, 0, 1, 1 marketgood = kf_package, 10, -1, 0, 0, 1, 1, 1 marketgood = ke_package, 13, -1, 0, 0, 1, 1, 1 marketgood = kfr_package, 10, -1, 0, 0, 1, 1, 1 marketgood = rf_package, 20, -1, 0, 0, 1, 1, 1 marketgood = re_package, 22, -1, 0, 0, 1, 1, 1 marketgood = rfr_package, 20, -1, 0, 0, 1, 1, 1 marketgood = pf_package, 2, -1, 0, 0, 1, 1, 1 marketgood = pe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = pfr_package, 4, -1, 0, 0, 1, 1, 1 marketgood = bhf_package, 4, -1, 1, 1, 0, 1, 1 marketgood = bhe_package, 13, -1, 0, 0, 1, 1, 1 marketgood = bhe2_package, 26, -1, 0, 0, 1, 1, 1 marketgood = oe_package, 16, -1, 0, 0, 1, 1, 1 This is a list of every buyable ship in the game, in each line is the name of tha package, followed by the buyable level, followed by the rep required (-1 means you can always buy it since the minimum rep is -1) The next 5 numbers generally mean whether you can buy it or not: 0,0,1,1,1 means you can´t 1,1,0,1,1 means you can Hope this helps
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Draven, First off, use the edit post button instead of posting two times in a row. It keeps the spam down and the mods happy. To edit the price of a ship, go into goods.ini and find the entry for the ship you are looking to edit. The entry should look something like this; [Good nickname = lf_hull category = shiphull ship = li_fighter price = 6600 ids_name = 12001 item_icon = Equipmentmodelscommodities
n_iconsli_fighter.3db Simply change the digit after the price to alter the price of the ship. Keep in mind that if a ship comes with extra equipment, the price of the equipment will be added onto the ship in the shipdealer, though you can remove it when you select to buy the ship. -
Thanks guy´s for the info since that´s exactly what I need to change in-game stuff,but that doesn´t tell me how to change someone else´s mod.I got the in-game stuff down pat thanks to you,but tweeking someone else´s mod is still not clear.I can find the files I need for the on-game ships no prob i just don´t know which files I have to change for A mod I got from here.Oh and sorry for the two posts.I´ll try and remember to do what you said parabolix. "It´s not the great who are strong.It´s the strong who are great."
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Draven, I don´t know how to put it into any simpler English, you go about editing another person´s mod the same way. However, if you want to edit the mod prior to activation, go into your FLMM folder, the mods, find the mod you want to edit, and edit the files in the folder.
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So does enybody have an idea how to make bases let you dock if your rep is bad