Show commodity prices at start?

  • this is great idea - there´s not much point in having the map explored from the start if you still have to visit every base to get trade prices. Edited by - zulu9812 on 09-07-2003 12:56:37

  • I also agree... that is a wonderful idea. I see no reason why all stations in a know universe are not visible at the start, and all commodity prices should be shown. I also have been looking for a way to painlessly do this without having to repeat the process in each new game I play. JustSomeGuy

  • This is what i use for the purpose: in universeuniverse.ini [Base visit = 15; insert / edit as needed nickname = Ew03_02_Base system = Ew03 strid_name = 196721 file = UniverseSystemsEw03BasesEw03_02_Base.ini BGCS_base_run_by = W02bF52 terrain_tiny = planet_frag_asteroid60 terrain_sml = planet_frag_asteroid60 terrain_mdm = planet_frag_asteroid30 terrain_lrg = planet_frag_asteroid60 in universesystemsli01li01.ini: [Object nickname = Li01_01 ids_name = 196766 pos = -33270, 0, -33039 rotate = 0, -10, -10 ambient_color = 255, 0, 0 Archetype = planet_earthgrncld_4000 ids_info = 65759 spin = 0, 0.001000, 0 atmosphere_range = 4200 burn_color = 160, 222, 245 base = Li01_01_Base reputation = li_p_grp visit = 15; insert / edit as needed visit = 15 &lt;-- This will make the objekt show up on the map and make prices known repeat for every base/object... Lots of manual work...<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Hope it helps. Shadowrunner out