** Tutorial ** - Making a new ship from scratch

  • I´ve tried with no success to put this model in game there are two other things I can think of that may be causing me some problems. How do I flip images upside down in PhotoShop 6? Which way do I face the ship in milkshape? I think I may have done one of these two things wrong.

  • I got it. I worked for 4 days on this problem and finally found the problem. It was a stupid INI file error. I feel so stupid right now. Oh well thanks so much for the help.

  • excellent <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> It´s small things like that that make you a better modder. To flip an image upside down, go to edit:transform:flip vertical

  • Thank you for the help and I wanted to make sure that I had flipped the image right. Once again this is a really excellent tutorial. Although I do have one question then I was adding the ship to the game at first it would crash every time I tried to see the ship. The only way I was able to fix this was to put the mat file one folder up from the cmp file. Is this the correct way of doing this?

  • Thanks, pcx. About your error: I´ve never seen it before. I usually put my mat in the folder with the cmp and it works so long as I define the path correctly in shiparch. I can´t think of anything off the top of my head that would cause your problem, sorry...

  • No problem like I said I got it fixed but I had to move the mat file I just thought I would tell you just in case you run across someone who´s have a problem with it crash you may think of that. Not sure why it was happen all I know is I moved the file and it started to work.

  • try <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=22244&amp;forum_id=29&amp;Topic_Title=Need+Help+With+Creating+A+New+Base&amp;forum_title=Freelancer+Editing+Tutorial+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank>here</a>. _______ Zlo: There be worse ways to lose a reputation. Rilmsio: How so? Zlo: To be caught too well knowing a goat. <i>&quot;Zlothello&quot; Sir Spectrespeare </i> <img src=´http://www.sighost.us/members/neoimagine/genesis.jpg ´>

  • um... i created a ship and all that... did everything you said to.. and i dont get a textured ship... all i get is a ball of guns and a flaming engine. im sure all of you have run into this problem at some point... how do i fix it?

  • maybe I should add a post-modding checklist and fyi. Ok, check to see that you have the LODranges set right and that your mat is error free (MIP0 misspelling is common)

  • oh crap I made a big mistake. And all this time I thought I had mentioned LODs in the tut. Lemme add that now... Sorry to whoever ran into this problem using this tut. Not enough thinking on my part. Edited by - Imagine on 04-12-2003 09:19:25

  • In designing a new ship, do you have to use milkshape, or can you use another 3d pgm, I ask this because as I read it, you can draw using any 3d but then must import it to MS and then texture it there, then export via cmp. I use blender 3d to draw (or at least try to draw) but can not get MS to work on my puter keeps saying no opengl loaded see Mesa 3.x, have installed OpenGL to no avail. Any info in this would be nice as I am attempting to design a couple new ships as well as an entire system. Tks Mark

  • Can someone please tell me there are .cmp importer and exporter plug-ins directly for LightWave. I have used Milkshape 1.6.6 and 1.7.0 and am not impressed at all. I have redone my model so many times just so it won´t crash Milkshape or the cmp exporter plug-in. I have even coverted it to other formats like AutoCAD and SoftImage and imported them into MS. No luck. The LWO importer will import a LightWave object as long as it is as simple as possible, but will not allow you to texture the object no matter how you try to manipulate it. I have used LightWave 5.6, 6.0, 7.0 and the results are the same. I hope there is a better alternative to the crash-happy program. Thanks for any help.

  • Im thinkin of makin a ship made from the Dodo from grand theft auto 3 , do you think it would work ================ Red Faction 4 Ever ================

  • Is it normal that when I try to load a .dds texture in MS I get a &quot;error downloading texture!&quot; message? I mean, should MS be able to use .dds tex or not? Also, I know it´s quite off the subject of this thread, but do anybody know how to create an icon for the ship dealer, or where I can find a tutorial? Si vis pacem, para bellum !

  • NOTE to other moderators.... This already has a link in the main compilation thread. Please do not sticky this topic since that would be redundant. <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Rob &quot;Stinger&quot; Lordier Moderator - <A href=´http://www.lancersreactor.org/t/´ Target=_Blank> Lancers Reactor </a> Creator <A href=´http://solutions.h1.ru/faq/privater.shtml´ Target=_Blank> Privateer FAQ </a> <i> no good deed will ever go unpunished </i> &quot;Corwin02 spell-checked&quot; for ackuracee <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>