How do you create custom explosion effects? Sorry if this has been answered already but I don´t have time to look through all 40 pages. Do a barrel roll!
****NEWBIE QUESTIONS?? - look no further2!!****
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anyone?
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@Starman-Omega Devineman Industries presents: A new wave in technology! A revelation for people without time! An answer to all of your questions! <A href=´http://www.lancersreactor.org/t/forum/search.asp´ Target=_Blank>CLICK HERE</a> to start t
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I´m having a problem getting virtual rooms to work & I´m hoping someone can point me in the right direction of a good tutorial or tell me where I´m going wrong. I´m using Planet Toledo´s base & room ini´s editted to fit my planet,I´ve also created a virtual commodities dealer & he works fine.The problems with the ship & equipment dealers they CTD every time thier selected.When you look at Toledo´s files there are seperate room files for the ship & equipment dealers,but on the planetscape view you can see the equipment dealers stuff on the landing pad & a ships hard point on the next pad. Thanx for any help.
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Ok, really to help, we need you to post your files before we can say whats wrong
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how do you put bretonia battleship encounters on but not in the unknown system ?!? or wat page is it on coz i cant find it if it is there
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Sorry for wasting anybodys time but I found the problem myself ,lack of sleep,I was to tired to see my mistakes,I forgot to change the room behavior,my bad <img src=smilies/icon_smile_blush.gif width=15 height=15 border=0 align=middle>
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Np Bejaymac, happens to me all of the time :p werty : I don´t quite understand what you mean? As a general rule check <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=17142&forum_id=29&Topic_Title=Compilation+of+Tutorials+%2D+please+read&forum_title=Freelancer+Editing+Tutorial+Forum&cat_title=Freelancer+Editing&M=False´ Target=_Blank>this link</a> and <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=29114&forum_id=29&Topic_Title=New+to+modding+FL%3F++Be+courteous+and+PLEASE+READ+well+written+thread&forum_title=Freelancer+Editing+Tutorial+Forum&cat_title=Freelancer+Editing&M=False´ Target=_Blank>this link</a> to see if it will solve your problems
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HERE HERE!! Does anyone know how to create new hardpoints for a ship? I need a little help for that.
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@Striker-ultimate Devineman Industries presents: A new wave in technology! A revelation for people without time! An answer to all of your questions! <A href=´http://www.lancersreactor.org/t/forum/search.asp´ Target=_Blank>CLICK HERE</a> to star
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Thanx
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Nice work Devineman - good to see people keeping up Accushots tradition of answering questions for those who need help <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Kudos!
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I´ve seen others ask similar <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> without any answer,can anyone tell me the "BGCS_base_run_by = W02bF**" number for the lsf,or where the code is stored so I can find it for myself.
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Hey people, I´m modding for quite some time, but there´s one thing I can´t find. How to bring levels of ships and weapons down. I´ve read alot of pages, read some tutorials, but I couldn´t find it. I´ve seen this question posted 2-3 times by others, but it wasn´t replied! I´m very sorry if this question is answered yet (must have read over it then). I hope there´s a way to mod levels... Thanks in advantage!
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Bejaymac - <A href=´http://www.lancersreactor.org/t/forum/topic.asp?whichpage=2&pagesize=20&forum_title=Freelancer+General+Editing+Forum&topic_title=Faction+Names+List&forum_id=18&topic_id=8933´ Target=_Blank>Here</a> is the list of t
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Thanks alot devineman <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
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Ok, total idiot question right here, but I´m using FL ini editor 1.4.4 to play around with different stuff, and I was wondering if anyone could recommend a way to figure out which gun corresponds to what nickname, because ci_photon_01 means nothing to me :p
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I´ve a problem with infocards,I can´t get the items for sale to appear,in Freelancer when you view a planets infocard (ie. Manhatten´s),you see the planets mass & diameter,you then see what items are for sale,lastly you get the written info at the bottom.When I use Fled_ids to look at manhatten info number all I see is the stuff about mass & diameter etc. if I move up 1 number I get the written info for manhatten but I can´t find the entry for the items for sale. 1) How do I get my planet infocards to show the same sort of things that the origional ones do. 2) How does Freelancer know where to look when it only has 1 reference number. BTW most of my infocards are a case of copy & paste,then edit the text.I haven´t a clue what the xml stuff means or does.
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I already went over that, but since its such a big thread: DataInterfaceInfocardmap.ini Map = 65723, 65724 Map = 65725, 65768 Map = 65727, 65728 Map = 65729, 65730 Map = 65731, 65732 Map = 65733, 65734 Map = 65735, 65736 Map = 65737, 65738 Map = 65739, 65740 Map = 65741, 65742 That should be familiar. Add your own to the bottom - like Map = number1, number2 Number 1 is your base stats, number 2 is the description. For base info to appear (selling stuff) - ensure your base ids name is the same in the universe.ini file as in the system file for your base. Also ensure that its above the system entries in the universe.ini file.
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Thanks Chips I´ve read the first thread but I´m still working on this one. *edit* What an idiot I am it´s on page 4,I´ve shot past it without realising. <img src=smilies/icon_smile_blush.gif width=15 height=15 border=0 align=middle> Edited by - Bejaymac on 5/21/2005 2:23:49 PM