hey there, im having problems with my new system, posted in another topic but i´ve had no replies that help <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Basically when i jump to the new system, when the screen flashes white, mid-jump, my FL crashes to desktop. I´ve checked the jumpgate goto entries and they are fine. i´ve also checked the universe.ini for the new system entyr and that is fine, and i set up my system.ini following a tute to the word.... i am completely stumped, i´ve been stuck for nearly a week now. PLEASE someone help <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> I´ve also tried putting the gate in California instead of NY cos of that weird bug thing.
****NEWBIE QUESTIONS?? - look no further2!!****
-
-
Hey I have been trying out all of these editing things on this page (and the one before it) and i have been experimenting with costumes and money <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> But for some reason my sheilds are now invincable in SP (pity it dont work in MP!!!) how can you turn this off and what have i done? -Trail- Davi671@aol.com
-
Does the signature or message take HTML? And how do you get a picture on? -Trail- Davi671@aol.com Edited by - -Trail- on 02-11-2003 13:08:41
-
Thx... some much needed answers to some questions have been answered. Some people look for intelligent life on other planets. Im trying to find it down here!
-
How do you make .xml files? -Trail- Davi671@aol.com
-
just rename your .txt script into .xml file ex. script.txt rename it script.xml and wala you got your xml file Are you feeling lonely<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> or just plain horny<img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> then <A href=´http://´ Target=_Blank>Click Here!!!</a> and you´ll have lots of fun...
-
Hello people - sorry, my comp contracted a nasty Virus that just caused me to crash over and over again and again etc etc (without even getting anywhere past a drive scan before crashing again!). Its taken over a week to get back online. However - i won´t be answering every type of question again and again. So please - for weapons mounts, starting money, location selling etc etc - please use the index on the front post here. I will still try to find time to answer some questions, but after a week off - i am kinda enjoying trying to shred faster than Kirk Hammett right now (i can´t really - but am trying). So please - use the index available - and be patient! I also have a mod to finish off too! LOL Chips
-
ok now how do you make xml files work with freelancer?? -Trail- Davi671@aol.com
-
Chips, I am still having trouble with ‘server side’ loot drops. I have rewritten the rmlootinfo.ini and tried making other items ‘lootable = true’ in the st_equip.ini but am still not getting loot drops. Where could I be going wrong? Thanks in advance. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If there is anything more important than my ego around here, I want it caught and shot immediately ~ <i>(Zaphod Beeblebrox - Hitchhikers Guide to the Galaxy) </i>
-
xml scripting only works with FL as long as you use something to initiate it, like freelancer mod manager. You can find instructions on how to make a xml script in the ´making my mod compatible with FLMM´ contained within FLMM program. The instructions are laid out there. Unfort, i had a virus which has totally wiped my HDD, which means i lost everything, mod, FL, tools etc, and to be honest, i can´t really be bothered to dl it again. Heck, the only thing i have left is the mod i made, which was stored on my website (very lucky, its taken me ages to make that thing!). Chips
-
Hey eagle - its in the lootinfo - sorry. Meant to ammend that post a long time ago, but now i don´t even have the tools for a demo yet. Basically - its in the missions folder, there should be a file with loot in it, but i cannot remember what it is. If you open this, then you find a strange load of info in there which basically tells what is dropped where. I was decrypting what the hell it all meant when i got a virus which buggered the comp up good and proper. So far, i am NOT sure what makes who drop what!!! By this i mean that if you look at the coding for bounty hunter guns and lib rogue guns they are the same, so that cannot be the thing that makes each faction drop only its guns (don´t get rogues dropping bounty guns). I am thinking along the lines of the nicknames, like erm.... fc_lr_gun01_mark02 compared to gd_bh_gun01_mark01 means that only lib rogues drop that gun or not (really stabbing in dark, don´t have FL installed at the mo!!). I will get back to you when i can be bothered to reinstall FL and then mod again. It could be this evening,it could be next week..............basically i have spent enough time modding that its getting boring without many things left to do unless someone makes a break through. I still need to make little adjustments to the TEMP mod, which now has a no cd crack included. Last thing i was working on which i have now lost was new missions - ie, start story and select a box to play storyline or not. Its very hard due to the trigger system etc, but heck - its hard work. Last thing i actually did but is now lost, was make it so that at any time you can decline juni´s missions (up to the last choice you have) and fly as ´openSP´. That took bloody days to do as well, but only the first two were tested (worked). Oh well! Will let ya know how i go if i give it a go again! Chips p.s- if people can start to answer each others questions it would be nice. Remember to check the index THOROUGHLY - as MOST questions and queries that poeple have are there already. This includes making new mounts using the UTF editor, selling loctions, making new commodities, weapons, equipement, making new bases and stuff, setting things to sell on them, etc etc. IF you have made a system, i have a thread about system crashes in the tutorials forum - have a peek.
-
Sod it - have broadband now though - will give example as soon as poss! *edit* - okay here goes: The commodities seem to make no real sense - but here is what i was thinking kinda!! At the top of thefile, the mloot stuff doesn´t make any sense, but at the bottom of the file is this: Now i think that these are what is looking for here, but i am not positive at all. Now then, i think that this might be connected to the commodities per faction.ini file, but i don´t know and haven´t experimented yet either. [PhantomLoot nickname = commodity_consumer_goods toughness_range = 17, 17 percent_chance = 10.820000 num_to_drop = 39, 50 [PhantomLoot nickname = commodity_consumer_goods toughness_range = 18, 18 percent_chance = 10.820000 num_to_drop = 39, 50 [PhantomLoot nickname = commodity_consumer_goods toughness_range = 19, 19 percent_chance = 10.820000 num_to_drop = 39, 50 Oh - please note that there are difficulty levels here as well - hehe: [PhantomLoot nickname = commodity_niobium toughness_range = 10, 10 percent_chance = 6.190000 num_to_drop = 5, 7 [PhantomLoot nickname = commodity_niobium toughness_range = 11, 11 percent_chance = 5.980000 num_to_drop = 7, 10 [PhantomLoot nickname = commodity_niobium toughness_range = 12, 12 percent_chance = 6.160000 num_to_drop = 9, 13 [PhantomLoot nickname = commodity_niobium toughness_range = 13, 13 percent_chance = 6.050000 num_to_drop = 12, 18 [PhantomLoot nickname = commodity_niobium toughness_range = 14, 14 percent_chance = 6.320000 num_to_drop = 15, 22 Am i sure it is this then? Well - yes, cause if you look at the shield regens, you see that more are dropped by the higher level NPC´s that you attack - so basically this MUST be the right file, its just working stuff out. [PhantomLoot nickname = ge_s_battery_01 toughness_range = 2, 2 percent_chance = 43 num_to_drop = 1, 1 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 3, 3 percent_chance = 38 num_to_drop = 1, 1 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 4, 4 percent_chance = 44 num_to_drop = 1, 1 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 5, 5 percent_chance = 34 num_to_drop = 1, 1 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 6, 6 percent_chance = 27 num_to_drop = 1, 2 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 7, 7 percent_chance = 31 num_to_drop = 1, 2 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 8, 8 percent_chance = 28 num_to_drop = 2, 2 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 9, 9 percent_chance = 32 num_to_drop = 2, 2 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 10, 10 percent_chance = 37 num_to_drop = 2, 2 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 11, 11 percent_chance = 36 num_to_drop = 2, 3 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 12, 12 percent_chance = 34 num_to_drop = 2, 4 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 13, 13 percent_chance = 40 num_to_drop = 2, 4 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 14, 14 percent_chance = 36 num_to_drop = 3, 5 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 15, 15 percent_chance = 42 num_to_drop = 3, 5 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 16, 16 percent_chance = 38 num_to_drop = 4, 6 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 17, 17 percent_chance = 37 num_to_drop = 5, 7 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 18, 18 percent_chance = 38 num_to_drop = 6, 8 [PhantomLoot nickname = ge_s_battery_01 toughness_range = 19, 100 percent_chance = 38 num_to_drop = 6, 10 <b>For guns </b> oh, and also some <b>equipment </b> if you want it - no idea here, Stuff like the 8 might still be level but i doubt it, dunno. The 0, 2, 1 might be something like the weapons as per the market.ini fille for weapons, maybe the 2 is the max of that weapon to drop, but if you scroll down you find the 8000, 8000 being repeated by other entries etc, same with any of those numbers! I thought that this might be too do with if the ship is carrying the weapons in its loadout as to whether it drops them or not, ie either equiped or not equiped to give guns etc etc. To make matters worse, there are also some nice little things like the darned shiedls, that aren´t usually dropped at all if i remember right! Phhttt. [mLootProps nickname = fc_j_gun01_mark01 drop_properties = 8, 8000, 8000, 0, 2, 1 [mLootProps nickname = fc_j_gun01_mark02 drop_properties = 8, 25396, 25396, 0, 2, 1 [mLootProps nickname = fc_j_gun01_mark03 drop_properties = 8, 105206, 105206, 0, 2, 1 [mLootProps nickname = fc_j_turret01_mark01 drop_properties = 8, 8000, 8000, 0, 2, 1 Anyways - thats about as far as i could be bothered ot get with that file there!! LOL Good luck - let me know as i will still be around this thread alot - just won´t be spending as much time as i used to helping out people i don´t know! Chips Edited by - chips on 04-11-2003 14:24:26
-
hello chip or any one that might no 1 is how do u tell what npc ships are in load out trieing to put proper nanos for there size of ship 2 in pilot population how do you tell whats for what encounter want to change the way certen ships shoot in accrace n dodge abilitie n repair time 3 is there a way to increase hull for npc ( mainley for nomads/frieghters) 4 chip you said put shield killer guns on them to make them more real like player how do u do that u didnt explain it that good tried but faild 5 can only get 8 nomads to appear at oncne any higher it crashes you said you can get raped by 24 that you did chip would like to no how you did that 6 how do i add nomads in all systems except newyork n make them att the trade lanes??? thank u n have a nice day (ps is this all server side to or will i have to get players to edit there stuff i no most is server side but certain once might not be dont no) Edited by - term0shad on 07-11-2003 11:41:06
-
Right now i don´t have FL installed due to tons of probs with the damned broadband - so i have formatted twice this week. Anyways - from memory - here goes. NPC ships loadouts. Go to the loadouts.ini file in the ships directory: [Loadout nickname = fc_x_ge_fighter_loadout01 <b>archetype = ge_fighter </b> equip = ge_gf1_engine_01 equip = npc_shield02_mark02, HpShield01 equip = ge_fighter_power01 You know these - well the archetype line that is in bold is the type of ship that the npc ships fly! Add the lines at the bottom like this to give nano bots and bats: cargo = ge_s_battery_01, 3 cargo = ge_s_repair_01, 3 Sorted okay, next bit: For which pilot is whom and what - you need to know what ships are in the encounters zone (difficulty level of them). It is a long process, i just go off the idea that it starts easy in the liberty system, and gradually gets harder as you go round (clockwise - so bretonia, Kusari, Rheinland, omegas, sigmas, gamma, alpha). Sorted. Now for how hard they are is the pilot they have, and the loadout (its complicated to explain) They are all in truth linked to another file called npc_ships in the missions folder. It means if you really really want to get it up correctly, that you have to check out the loadouts in that file for pilot difficulty IN Npc_ships.ini you find that the ships are linked to the loadouts, and also to the faction_prop.ini Complicated now? Well - leave faction_prop.ini as we don´t really need it yet, but in the npcships.ini you get this: [NPCShipArch nickname = li_p_li_fighter_d3 <i>;nickname - corresponds to faction_prop.ini </i> loadout = li_p_li_fighter_loadout01 <i>;the loadout of the ship in the loadouts.ini </i> level = d3 <i>; Difficulty of the guy - level 3 is lowish! </i> ship_archetype = li_fighter <i> ;the type of ship he is flying </i> pilot = pilot_police_hard <i>;how good the pilot is - refers to pilots_population.ini </i> state_graph = FIGHTER <i>;type of ship </i> npc_class = lawful, class_fighter, d3 <i>;corresponds to faction_prop.ini </i> So - was you can see - difficulty, ship he flies and the loadout he flys with are in this part, the loadout is in the loadouts.ini - which also contains the ship it is he is flying too. Erm, next: To increase the hull for the npcships only i take it? Yes - there are two ways - one is simple, one is impossibly difficult. The simple way is best aint it? To increase the strength of the hull - add a line to the loadouts.ini for the ships that you want tougher. equip = armor_scale_4 Now - these armor scales are like a strength of hull multiplier if you like, Check in the select_equip.ini file for them, here is some examples: [Armor nickname = armor_scale_-4 hit_pts_scale = 0.533650 [Armor nickname = armor_scale_-3 hit_pts_scale = 0.624371 [Armor nickname = armor_scale_-2 hit_pts_scale = 0.730514 [Armor nickname = armor_scale_-1 hit_pts_scale = 0.854701 [Armor nickname = armor_scale_0 hit_pts_scale = 1 Those either make them <b>weaker </b> by multiplying the strength of hull by the hit points scale - so if 1200 is multiplied by 0.5 (armor scale -4), you then get a hull of 600 instead WITHOUT changing the ship. It goes the other way of course as well,:- [Armor nickname = armor_scale_5 hit_pts_scale = 2.192448 [Armor nickname = armor_scale_6 hit_pts_scale = 2.565164 [Armor nickname = armor_scale_7 hit_pts_scale = 3.001242 [Armor nickname = armor_scale_8 hit_pts_scale = 3.511453 So a hull of 1200 hit points, with armor scale 8 would really have a hull of 1200* 3.5 = 4200 in strength. So - add that line of equip = armor_scale_(number desired here). be careful though - ships like a titan with armor scale 8 and regen shields, with nano bots and bats become impossible to kill when taking more than three on.........especially when they have del cids armed! Next: To arm with shield killing guns - well here are some examples of mine: <b>Example: </b> Here is my liberty police - they have some custom stuff also: [Loadout nickname = li_p_li_fighter_loadout01 archetype = li_fighter equip = ge_lf_engine_01 equip = npc_shield01_mark02, HpShield01 equip = li_fighter_power01 <i>;they have real power instead of infinite </i> equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = Military_thruster_01, HpThruster01 ;<i>custom military thruster </i> equip = li_gun01_mark02, HpWeapon01 equip = li_gun01_mark03, HpWeapon02 equip = li_gun01_mark03, HpWeapon03 equip = co_gun02_mark01, HpWeapon04 <i>;equiped stunpulse gun </i> equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallBlue, HpRunningLight01 equip = SlowSmallBlue, HpRunningLight02 equip = SlowSmallBlue, HpRunningLight03 equip = SlowSmallBlue, HpRunningLight04 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 3 <i>;Regen capability </i> cargo = ge_s_repair_01, 3 <i>;Regen Capability </i> Notice that - there is a gun that exists (others of mine have custom guns too) Here is a different one - for a comparison for difficulty: [Loadout nickname = fc_c_co_elite2_loadout01 archetype = co_elite2 equip = ge_pe_engine_01 equip = npc_shield03_mark10, HpShield01 equip = co_elite2_power01 <i>;Ohh arrr real power here </i> equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = pirate_thruster_01, HpThruster01 <i>;yah - custom thrusters </i> equip = armor_scale_2 <i>;oopss -tough guy eh? Armor </i> equip = fc_c_gun01_mark05, HpWeapon01 equip = fc_c_gun01_mark05, HpWeapon02 equip = fc_c_gun01_mark05, HpWeapon03 equip = te_gun19, HpWeapon04 <i>;Custom salamanka class 10 guns </i> equip = te_gun19, HpWeapon05 <i>;Custom salamanka class 10 gun </i> equip = fc_c_gun02_mark02, HpWeapon06 <i>;Del Cids to whoop out shields </i> equip = fc_c_turret01_mark02, HpTurret01 equip = torpedo01_mark01, HpTorpedo01 <i>;Grin - torps </i> cargo = torpedo01_mark01_ammo, 10 equip = mine01_mark04, HpMine01 cargo = mine01_mark04_ammo, 5 equip = ge_s_cm_01, HpCM01 cargo = ge_s_cm_01_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallPurple, HpRunningLight01 equip = SlowSmallPurple, HpRunningLight02 equip = SlowSmallPurple, HpRunningLight03 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 cargo = ge_s_battery_01, 10 <i>;Repair capability </i> cargo = ge_s_repair_01, 10 <i>;repair capability </i> So you have it there - some sheild killing weapons equiped on the ships. Also - the thrusters are custom as my pirates have faster thrusters that burn out quicker, whereas the military have slower, but LONGER burning thrusters to play with. Its all part of my mod that should be released shortley. I cannot show it all off before release though - you should see what others are carrying <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Next: NOmads - gang raping eh? Okay - here is the unknown yeah? toughness = 125 density = 48 repop_time = 25 max_battle_size = 24 pop_type = Background relief_time = 35 faction_weight = fc_n_grp, 10 Notice the inflated sizes for density (amount of ships in zone), toughness (the level of the ships in zone), max battlesize (number in battle) You need these sort of figures for war. Now to get nomads in every system? You need to be modding every system unfort! In all zones around. You can add them to ambient populations - which is the lazy (but very poor way) of doing it. If you do this, you have to hang about in the middle of no-where to find them. its easier to add them to zones. First - add the encounter parameter at the top of your system like this: [EncounterParameters nickname = area_nomads filename = missionsencountersarea_nomads.ini Next - go to the zones you want round planets or whatever, and add them to there with the following lines: encounter = area_nomads, 19, 0.0200 faction = fc_n_grp, 1.000000 The 0.05 is so that they won´t a) live in the zone b) overpopulate and crash the zones here is a zone i have just plonked them into, ie NY [zone nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 toughness = 100 density = 12 repop_time = 10 max_battle_size = 12 pop_type = li_p_grp, base_cluster_law relief_time = 10 faction_weight = li_p_grp, 12 faction_weight = li_p_grp_prisoners, 4 faction_weight = co_be_grp, 10 faction_weight = co_hsp_grp, 10 faction_weight = co_kt_grp, 10 faction_weight = co_me_grp, 10 faction_weight = co_nws_grp, 10 faction_weight = co_ni_grp, 10 faction_weight = co_os_grp, 4 faction_weight = co_rs_grp, 10 faction_weight = co_shi_grp, 10 faction_weight = co_ss_grp, 10 faction_weight = co_vr_grp, 8 faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = area_defend, 1, 0.070000 faction = li_p_grp, 1.000000 encounter = area_bh_defend, 1, 0.030000 faction = gd_bh_grp, 1.000000 encounter = area_armored_prisoner, 1, 0.020000 faction = li_p_grp, 1.000000 encounter = area_trade_freighter, 1, 0.090000 faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = area_trade_transport, 1, 0.120000 faction = co_be_grp, 0.100000 faction = co_hsp_grp, 0.100000 faction = co_kt_grp, 0.100000 faction = co_me_grp, 0.100000 faction = co_nws_grp, 0.100000 faction = co_ni_grp, 0.100000 faction = co_rs_grp, 0.100000 faction = co_shi_grp, 0.100000 faction = co_ss_grp, 0.100000 faction = co_vr_grp, 0.080000 encounter = area_trade_armored, 1, 0.020000 faction = co_os_grp, 1.000000 encounter = area_lifter, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_repair, 1, 0.030000 faction = co_me_grp, 0.500000 faction = co_ss_grp, 0.500000 encounter = area_nomads, 19, 0.0200 faction = fc_n_grp, 1.000000 For them to attack tradelanes - they will anyways - they are hated by everyone, and they hate everyone - so unless your tradelanes have a nomad rep (its liberty police by default) then they will shoot them. Otherwise you need to add them to one that does attack tradelanes - like rogues or hackers zones! You have to do that everywhere you want them to appear. Good luck - and have fun! Chips
-
Hey How can you make the green,yellow and white lines on player status so that you know how freindly you are with them coz i dont get the lines my player status just turnes the coloures? Thanks -Trail- Davi671@aol.com
-
Sorry - i don´t quite get what you are saying. You mean gradient the rep bars more in the reputation part of the player stats screen?. Erm - no idea.
-
Ive seen on my freinds screen a bar on the player status that goes green if you are freindly and red if you are hostile but mine has no bar. I tkink that it should go more and more green the more an allie you are but i get no bar? any sugestions? -Trail- Davi671@aol.com
-
Hey Chips remember your 1st ever question on the other version of this it went something like this: Great - i have a problem. How on earth do you mod?? well i tried out the reply but i cant get it to work? Any suggestions now that youre all clever! Thanks -Trail- Davi671@aol.com
-
Okay, here´s one for you... My son and I both enjoy Freelancer. We have MP on several servers together. Yet, I have found that many sites get pretty hostile over a certain ranking...not to mention just down right preditory on newbies. My son and I have discussed it and he really enjoy to MP together, yet is apprehensive on playing on WWW servers, that and having to fend off ***holes gets to be no fun on my end. I have several machines in my home, all net together. So, my question is...is there a way to establish MP like environment on my machines without being on the WWW? Is it possible to MP off of my machine and have him play-in? Or will I have to create something for the web and just lock everyone out? I really don´t know how to proceed with this....
-
Yes - you can create a LAN server (local area network). What you will need for this is to have all of your machines already hooked up as a ´network´ - with the drives etc all having a FL game installed, and FLMM. Then - start a server going, using FLServer and have it set as LAN (or not made available to other players (ie - not on the internet......i think that is the option). When the other comps start up, then you can get them to join in the game under multiplayer by clicking on the LAN setting instead of internet. Then play on! that is what I think the process was when i had two comps. Now i don´t have two i cannot check to find out!