Worth, Player Toughness, & Leveling The forum *search* option is inactive and my exhaustive search of Lancers Reactor and its Forums turned up only a few vague mentions of what I´m seeking. (and when I say exhaustive; I mean over 3 days, or 40+ hours total, not 45 minutes. I´m NOT too lazy to read 42 pages.) That said, my apologies if this topic has been covered. I really really DID try to pin this on my own. When I played the normal SP game, my only real complaint was the time between Story Missions... or lack there-of. I found there was nowhere NEAR enough time to go out and find some sweet trade runs, explore the systems, etc before Juni was in my ear again. In one case, Juni told me to go make some money and she´d call me. I launched to space and she called. I burned through 160,000 credits in the final missions and still jumped from L17 to L28 at the end of the game. Not 18, 28. I wanted to HAVE TO search and poke, and fight off Mollys, find big payoffs and explore the systems before the next story mission... it just felt like there was no challenge. -SO- Xerx mentions (OpenSP mod) about tweaking ptough.ini. This is also touched on in a forum post by Chips but never really discussed in full, or again. My questions are: -1- Will simply adjusting the values in PTough work for normal SP play (without doing additional editing elsewhere)? -2- If that´s all it takes, has anyone already done this ? I *can* do it myself, but haven´t for 3 reasons: --a-- If I don´t have enough credits at the end of a story mission, will something go wrong ? (e.g.: Say that L12 requires 190,000 but my worth is only 175,000.... will I go to L12 ? Will I crash the game ? will I go to L12, but then be unable to go to L13 ?...) --b-- I´m not sure I´d know just how much to increase each one, and it´s foolish to go to the trouble of trying to work it out if someone else already has. --c-- I´m not sure that´s all it takes. -3- If that´s NOT all it takes, has anyone already done this ? Reason I ask is the same as above and plus: I´d like to play the game through one more time before I get too good a look at the man behind the curtain. So, if I can avoid having to learn too much about what goes on backstage before I play through again, I´d be very happy. Thx in advance for any help here. -Eloquius {EDIT} I REALLY SHOULD HAVE POSTED THIS -HERE- IN THE FIRST PLACE, BUT DIDN´T. CAN´T REMOVE THE FIRST POST I MADE, SO NOW IT´S A DUAL POST. SORRY !! {/EDIT} Edited by - Eloquius on 5/26/2005 10:10:36 PM
****NEWBIE QUESTIONS?? - look no further2!!****
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How can you create custom .3db files, for icons such as those you see in the commodity/ship dealer when buying? I´ve followed through the Ship Icon Tutorial by Osprey, and although it´s very detailed and easy to follow, in the end it gives you a .tga (targa) file - and apparently, you need a .3db (the came just crashes with a .tga). So - is it easily done, and how? Thanks, L.D.
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Lethal Dosage You have to import the tga file into your 3db file using utf editor. Just copy one from your freelancer game. Rename it to what you want. Then you need crc calculator to get the VMeshID number and the materialID number. Ospreys tutorial is a good tutorial to have. But you have to follow it closely. hope that helps _____________________________ Experience is the worst teacher! It gives the test before the lesson.
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Hey guys, I use an open SP mod every once in a while... Especially when testing my mod since I haven´t figured out how to take the story mode and all out of it. The open SP mod was made by Xerx. I was wondering how I can change you begining amount of credits, because right now, I start out with 0, which can be kinda annoying sometimes. Edited by - rower_of_death on 8/3/2005 9:51:41 AM
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i would like to know how to edit ranks for my server i want them to go up to 100. to be clear i mean the ranks in the game. they only go to 38 and i want them to go to 100 like every one else. i would also like to know how to open all gates and jump holes. please help me out .
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Dose anyone know what file the reputation textures are in? _____________________________ Experience is the worst teacher! It gives the test before the lesson.
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hi chips i am old and new to multi moding and playing fl but to add muti sheids or guns or torps or weaps one thing i have found is that 1: u can have to shields by shield_link = bw_freighter_shield01, HpMount, HpShield01, HpShield02, HpEngine0x. so what i have done is seen the ship has two engines but fl only uses one and uses both glow hard points or just puts an engine glow. but one thing i know is that it does not use e.g engine02 or engine03, ppl like starfryer have done good job despite they may have gone to far © but i respect that but one thing i leart from there ini files is this u can use torps as well in as an engine0x so in short as long as u put --hardpointaddon--- then , --your actul addon e.g sheild, torpedeo0x i hope u get this coz my spelling sux ps keep going chips u have hepl me for yrs and any newbies listen to this guy and LR they know the *ith and i am so happy to give something back...i know it not much sine u guys have been helping me mod fl for years to e.t my self know i make mod for public just stuck on some stuff..cya
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get the MS 1.1 patch, or go into ptough.ini and add new ones
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I want to create a new cinematic for the beginning of the game - after Digital Anvil. Anyone point a topic to me where it explains how? Too many pages and topics and I can´t find one <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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Do you need to know how to create a cinematic or how to put it in game?
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An intro cinematic - you know, like the beginning one with the war between the Alliance and Coalition. Something like that. Or if you cant remember that one (lol), FL Fifth Gear has one. Just want some of my fighting skills to be made into an intro. If you need more info send me an email at anarchael@gmail.com
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You need to download a video recording program such as <A href=´http://www.fraps.com/´ Target=_Blank>FRAPS</a> which I believe has a free trial available, the only problem is that you may experience slowdown in your game if you record at a high resolution. You´ll probably want to edit your video, you can use Windows Movie Maker for that, which has help files built in to help you with that. Then you just need to put it in game by overwriting the file fl_intro.wmv in your Freelancer/Data/Movies folder.
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Never mind, i figured all of that out on my own. But i do want to ask how do i add ships into the game that were already created? Edited by - [XFSCady on 10/14/2005 12:28:52 PM Edited by - [XFSCady on 10/16/2005 4:51:11 PM