Hi guys, this is my first post... and the reblenace mod is my favorite mod of all time (i tried every other mod, but only this like me) and have a little question: why the Tie turrets dont turn? i check in the weapons_equip.ini but the turn_rate are the same for all turrets i love the tie turrets and weapons because are small and in some ships looks great (and in MP some guys think you are disarmed lol) but is usseles mount a tie turret in a freighter... Thanks for all and sorry for mi phatetic english.. bye!!! Edited by - Nemrod on 15-11-2003 19:56:22
Freelancer Rebalance 3.12 discussion
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Hi there Nemrod, glad to have you here. The TIE turrets were not created to be mounted on freighters but on the very nimble TIE´s. They inherit the properties of the TIE lasers, so that´s why they cant rotate. update: fixed the TIE turrets, now have 360 degree rotation and are as stealthy as ever! the turrets will be included into the next release(3.2). Edited by - Michael Dan on 16-11-2003 10:10:04
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TIE have fast manouvering when it comes to the Light Fighter. So the turning of the turret is not that important LOL. Unless you use the other TIE models, then maybe you might need the turning of the turret, since the manouvering is slower on other TIE models.
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Hi again guys
recently i add 4 new hardpoints to the starfury omega, all for turrets, and with a normal turret looks a little weird.., and for this reason i want the free turn in the tie turrets and have a little sugestion why not create the super light fighter/mediumfighter cathegory? a example Medium fighter starfury omega gun/turrets mount: 5/4 hull: 5500 cargo space: 60 nanobots/bateries: 43/43 optimal weapons class: 5 max weapon class: 7 Equip: CM, CD/T the power of a heavy fighter in the in the light fighter`s body i know, mount tons of free turn turrets in a light fighter is strange, but help a lot in some SP missions and in some docks Bye and thanks for all p.d: is possible to make a upgrade weapon/shield class like the Power Injector, the shield capacitor and the shield powercell? the upgrade allows you to use more powerfull weapons/shield in a low level ships Edited by - Nemrod on 16-11-2003 17:10:33 -
Hello, I think all level restrictions should be removed like in TNG. It sucks that you cant get the good ships til the SP game is almost finished, It limits the fun of the game too much, the cost of each ship/gun is level restricting enough IMHO
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Ur request in "UNBALANCING" the Rebalance Mod.
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my request or the Shadowtech request?
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Well, Nemrod, a medium class for fighters will not be bad, but a starfury with 9 weapon/turret hardpoints will be more like a VHF. perahps 4/4 will be a nice config for a medium fighter based on the Starfury. Shadowtech, in the RB singleplayer campaign u can already access much more and powerfull ships, equipment and weapons than in the unmodded FL, and I think it´s more then enough. Go to EFA system on any planet if you want a ton of different weapons.
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Ok Thanks, Now just have to find it...
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Hello I have a question, there are allot of diff engines, can you buy any engine and use it? Also in a previous post I saw that if you buy MK I of one thing then you have to buy MK I of the other 2 if you own something like the millinium falcon (The silver looking one) will this still work? cause I noticed when you buy a engine it disconects the 2 starfire?? engines and you lose warp cause you cant ever re-equipt 2 engines again. but there not the MK deals. also IMO not that it matters but can u give all ships 3 upgrade slots? Its worth I thing in reduceing the guns to have this, just a request though, anyway what are all the ships with 3 addon slots, also on the armor upgrades, do you actualy get more armor or does it just make your existing armour better? does it really make existing armor better? also in other post you said theres no MKV injectors, but there in game, so we shouldnt buy them til next upgrade right? I like all the addon stuff like skip cut sceans etc. at first I prefered TNG cause there were no level restrictions, as I mentioned before I REALLY think that takes the realizm out of the game, the prices sould be the level restrictors, not some mystical force that simply says " you cant buy this" you can still "Balence" the game with price, everythig I think should always be avalible, simple cause it makes the game more open ended and fun, I personally lose all intrest in the game after the SP game is over, I can play for a while after the game ends, but the fun I think is after say halfway through the game you devote hours of time upgradeing. anyway thats just my opinion, Im not insulting this mod in any way, I think theres allot of great things in here <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> rebalance VS TNG is a really hard choice. There both great, other than the level thing there equal, the only diff I can see is one of the mods has a cool developer that apresiates feedback even if he doesnt agree with it, and the other HATES feedback and will flame your a$$ for suggesting anything what-so-ever...and to think I was gonna donate to them. anyway I dont see the point of a "Feedback thread" if you freak out at EVERY single feedback post thats posted from anyone. Anyway Im now looking foward to the next vertion of rebalance, I think this has become my New fav mod, I still like TNG its incredible, but this mod is quickly closeing the gap.
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Yeah, I used to o things, write things, just to piss reynen off just cause he´s such a prick. He´s a right ****er, he is , as might brit friend would say. Maybe he´ll learn, and that wasn´t the only thing that bugged me about TNG, but it was a major item of disappointment. If I had only heard about the mod without seeing the tirades of the maker, I´d probably really dig it. So when´s 3.2 coming out again?
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rhi again guys Michael, you ar right.... now the medium fighter starfury omega have 8 hardpoints, 4 for guns and 4 for turrets
(the 5 gun, originally a turret, was in the same place that the torpedo) ... and a question today i assemble a new version of trent´s looking (personally i hate the mod one) but the accesory (a neural net) disappear when save/load. Anyone know why? a pick of new trent: http://abulafia.ciencias.uchile.cl/~jroman/new_trent.jpg bye and thanks! -
<b>"The fusion injector mk V does not exist yet and on mkIV the extra energy/sec is 390" </b>. I found that theres both mk IV and mk V but IV is set at 200 (instead of 240) and MV is set at 390. However the info cards for both are wrong I think you ment theres no Engine Upgrade MKV yet... Where can I find the new systems (other than the earth alliance I cant seem to find them thouhj I believe I read they were in britania somewhere. Also I have another question, how does the cloacker/radar jammer work cause I was hauling illigal cargo and the liberty police still detected it <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> .....Also I got a Naginata and dame its fun!!! The coolest ship Ive played in Freelancer so far, especially with uss enterprise heavy turrets (the default Naginata main gun uses too much power so I ditched it) The ship is awsome Im haveing a blast, its big enough to be badass but small enough (So far) to get not getstuck in any bases. I modifyed it by removeing the default engine and replaced it with 2 firespray engines cause warp drive is very cool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> it kinda balenced out cause my top speed is only 150 but its worth the trade off, and in the earth sector you really need warp, theres allot of planets in that sector very cool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> well done. When is 3.20 comeing out? Just wondering cause its about the time you said it would come out. I hope you add more systems. Im likeing rebalence more and more <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Dame still gets stck in Mactan Base in the Magellan Sector <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Also I noticed when in the earth alliance system, it periodicly crashes to desktop while flying around but only rarly and it might have something to do with the epic massive battles that go on there. Edited by - Shadowtech on 20-11-2003 08:01:41
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I don´t know if anyone has pointed out the APS Starviper CTD in regards to the first two weapons in slots 1 and 2. There is no info or name, only the locked clasps of installed goodness. If you try to remove them , it crashes. Anyway, X2 is out very soon. I have to admit I´m very excited about this one from the rolling demo that was released months ago. It´ll be hard to dethrone Rebalance for my space-sim thrills. Off -topic - for an amazing head-trip reality plunge into the secret world, there is something amazing happening right now, as in the last couple of weeks... origins of all http://scorpius.spaceports.com/~bemused/index12.html
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i have another question why if the max equip lvl of the starfury is 7, only can use lvl 5 shields? why if the max equip lvl of the x-wing is 9 can use lvl 10 shields? in my sp games i use the corrected version of the ships... but i want to use the starfury in MP but a lvl 5 shield is a little low for some missions and if i use a lvl 7 shield i got a kick for posible cheating! bye!!! Edited by - Nemrod on 21-11-2003 02:17:47
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Shadowtech, the infocards problems regarding fusion injectors mixed with ships engines are now all corected. browse back on this forum to find out the systems locations, or use Fl Datastorm 2.2. The cloak/radar jammer will become only a radar jammer since its exactly what it is. Thurmo, this is a well known error, the hidden hardpoint most NOT be removed only sold. this will take care of the problem. if u try to remove them the game will crash. Nemrod that kick was becuase of the 1.1 patch. Anyway v.3.2 wll be out very soon, it´s basically ready only it needs some more testing regarding the new improved self-repairing AI ships. This will be scaled by levels.
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but in the 3.2 version, the diferrents between the infocards and the shiparch.ini are corrected? Bye!! Edited by - Nemrod on 21-11-2003 18:16:49
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Well I fisished the game with my Naginata got stuck a few times but managed to get out of it each time <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> anyway Im not sure how to use FL Storm, I mean I know how to use it, it shows all the jump points for the earth alliance but not the other systems that I see. Ill find them eventually though now that Im done with the storyline, I can go explore. Glad to here 3.2 will come out soon I cant wait to see it. Michael Dan your doing excellent work.
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Can I help test? I have allot of time on my hands and all weekend to kill (No money <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> )
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I am also looking forward to 3.2, just got my jands on 3.12 and am getting ready to run it. I have been usin the 3.01 and had a queation on the EFA system. I can´t remember if it was Mars or Mercury, dang memory LOL, but the Planet Killer and the 2 other ships there didn´t display right when using them. You were stuck using the outside view and the ships would respond opposite to an extent of where you were trying to direct its flight. Has anyone else ran into this or just a fluke with me. It´s done that on those ships since the EFA has been introduced, or should I say those planets that had the bigger ships, since memory has failed me. Once I ever find another ISP I will be running the Rebalance Mods on my server, at the moment I cannot stay coneected to the internet for any length of time, due to their Network changes. Looking forward to the new update, keep´em comin!