To Dodo_C_Snotts: Had the same issue as you: An error occured during the copy of the mod dll to the mod directory Please check the EXE directory to see if the dll is still there I was using FLMM 1.2 and when I upgraded to FLMM 1.21 beta9 it fixed the issue. Hope that helps.
WTS-World V-2-0
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More pennies for the pot, many asteroid fields in new systems show as minable but yield nothing ka ta dim & kamaik have no moors Bribe for shadows faction at fort nox doesnt list who the bribe is for and who will get pissed from it T´Loth VHF lists 900 cargo, is this correct? (for a vhf?) Osiris and Whitestar makes me kicked for "cheating" when i goto select new character/server or launch after buying them. Second time i bought the whitestar i had NO unmounted equipment and sold all cargo Gonna try one more time and launch with nothin but a thruster on the ship.
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yeah it says that you buy the cloaking device at gas miner naha, but when i get there, nothing even remotely close to a cloaking device. did you even put it in or does it not work or something?
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I hate it I got it to work but I work hard for a whitestar only to get kicked for cheating. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>
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Hello, same problem with Whitestar, but I think it will be fixed in bugfix 2 ... There´s a huge freighter with a cargo problem in Centaurus too... I have it right now... It´s too slow moving and turns in slow motion... C ya
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hey can anyone slse use or buy the cloaking device? i cant.
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Howdy crabtree, I´m enjoying this mod just for the promise of the ships avalible, but i´m having the same Max Level problem. I only play SP. Can you help. Plus I did not find the Defient in Cortez I have had only one crash. It occurred in the first new system I found, Minbar. I took on 2 jobs and after the second mission ,while inspecting a wreck, it crashed. The loaded autosave and hauled ass out of the system and have not had another crash. Thanx
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hi all, i´m deaply involved in the bugfixing, hope to release it on wendsday, latest on the weekend so be patience i do my best. this is what i got fixed at the moment: ;------------- #NOT fixed yet - T´Loth still crash at start ;------------- #fixed - sell prices of Quantum & Photon Torpedos ;------------- #fixed - Battleship encounters doesn´t appear ;------------- #NOT fixed yet - Quantum Torpedo´s: Dont track Nomads or Shadow ships so are more likely to Miss. Also they need nerfed, say to use power. At the moment I´ve got my Sabre using 2 and between that and any long range weapon I can remove half a wave of ships before they even get within firing distance. ;------------- #fixed - Raven Claw probs ;------------- Freespace Missions #fixed - This is probably unimportant, but i took a mission in freespace and the space station to be destroyed ended up 1324 M inside the backside a planet. For obvious reasons, I could not destroy it. I can´t remember the planet´s name (bad memory for names), but if you catch me on the server, I can spot it on the map. I use the same name as in this forum. #fixed - had a simmar mission to Laserblast, the mission Station I had to kill was partialy in the Xeno station I got the mission from. But I could kill the station but put that Xeno base hostile ;------------- #fixed - Soomtaw - Hive frigate weapons not correct ;------------- #fixed - 1.Tradelane from Kharam to Dhouwa outpost crashes server. I tried several times with same result. #fixed - 2. The Phoenix fighter cost 10 mill+ while the Minbari Cruiser is less then half. #fixed - 3. Minbari Flyer takes 350 cargo, the card says 750. 350 cargo takes half the hold, something is taking up the rest of the hold. And there´s something wrong with the hardpoints. #fixed - 4. Vorlon Transport takes 500 cargo, just as before. The card says 875. ;------------- #fixed - Docking in stations with Moorings: I can get just about any ship docking{Flier-Sabre} using the Mooring animation even though the ship is no where near one. Usually I position the ship for the dock for a quick entery but its forced to use another entery and uses the mooring. It looks like a normal dock thats gone wrong so if you see someone quiting and rejoining quickly this could be why. ;------------- issues in Minbar: #fixed - Trade lane ends are too close to Most of the Planets, if you join a lane 3 or 4 rings from a planet you hit the planet on exiting the lane as you still have more speed than normal on exiting and come out further than normal. #fixed - Shields to be bought there are all on the NPC values Regeneration 1 - Energy use 10 so not useable. ;------------- movement of big ships is to hard, should make them more aigle ;------------- Freeport 11 in jupiter system, ship dealer window closes everytime you try to open it ;------------- #fixed - Priumus crash on start ;------------- #fixed - Whitestar crash on start ;------------- #fixed - invulnarable shield removing ;------------- #should be fixed / untested - sellprices correcting ;------------- i´ll be back soon
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YAAAYYY... How bout´ a bugfix 1,5 you would release now?! hehe... j/k I just can´t wait...lol Cya
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Reaper here...finally figure out with that max lvl problem in sp. I was so stupid. You HAVE to play in mp to get that high in lvl..People like pizza joe are lvl 60+. SO i guess the only way to use the high level ships is to come online to play. Its more fun online anyways =). Ill be piloting that vorlon planet killer in no time!
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I noticed one thing. For all the new planets and space ports. Most of them doesn´t have correct data cards. Planet earth, mars, venus etc. all says something about a gas giant blah blah blah. I was wondering if anyone is working on it? Ill be happy to help writing them and spice things up a bit. After all theres not much else to do while travelling in the trade lane other then read the profile. The Grim Reaper is nicer then you think!
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thanx for still workin on it but i have another problem. lol I´ve been to all the locations for the Star Trek ships and have only found the T-9 Shuttle..are they in there yet? i´m still havin fun checkin this thing out.
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I think most of the star trek ship are in the earth-jupiter-saturn systems. I know that kessler outpost have defiant, fort paris and other places in the system sells star trek ships
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IMPORTANT FOR ALL for all of who we´re using email programs, check yours systems for viruses cause the last time i got more and more which r infected with mailworms. Be sure my system is clean so check yours plz. I´m just laughing about that but you should have an eye on it. If it will get more and more i still will change my emailadress then it is over no more answers and so on..... Regards Crabtree
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#fixed - Quantum & Photon Torpedos are using ammo, ammo use cargo space now ;------------------ #fixed - reduced firepower of Rammrod, Viper missle E and so on ;------------------ #fixed - Missle Turrets r using ammo, ammo use cargo space now ;------------------ #fixed - Federation Phasers / Shadow beams and ship power capacity set to equivalent levels ;------------------ #fixed - Turret view for many ships set to a more far distance ;------------------ #WILL NOT CHANGE IT - movement of big ships, they r big and should fly like big once
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Nooooooooooo... Boba Fett´s Slave doesn´t offer torp launchers! What is the purpose in my life now? I can´t go on.
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No dont make the photon and quantum torps take ammo. Just make then cost 500k or more photon are energy and shouldnt use ammo
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uhmmmm, no - cause Photon torpedos are materia / antimateria contact explosion weapons
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All and everything you have fixed here seems fine and about right, exept ammo taking cargo space. This I have seen in some other mods, and it´s not right. Who´s gonna drag the ammo from the hold and out to the weapons? All wepons we know have a small ammo compartment, very limited, and therefor we have to be careful with this ammo. Now, torpedoes and/or missiles are both launcher and ammo. When we buy a torpedo we get say 5 shots per weapon, 4 torpedoes= 20 shots. This way we have to be careful with what we use these valuable weapons on. Dogfighting should be guns only, and there´s no need for using torpedoes in a dogfight. We have all the great guns for this purpose. I know the original game had this ammo thing, but that doesn´t make it right.
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ok, you´re r8 in some things, changed it to use energy instead of ammo i´ll be back soon