WTS-World V-2-0

  • To Dodo_C_Snotts: Had the same issue as you: An error occured during the copy of the mod dll to the mod directory Please check the EXE directory to see if the dll is still there I was using FLMM 1.2 and when I upgraded to FLMM 1.21 beta9 it fixed the issue. Hope that helps.

  • More pennies for the pot, many asteroid fields in new systems show as minable but yield nothing ka ta dim & kamaik have no moors Bribe for shadows faction at fort nox doesnt list who the bribe is for and who will get pissed from it T´Loth VHF lists 900 cargo, is this correct? (for a vhf?) Osiris and Whitestar makes me kicked for "cheating" when i goto select new character/server or launch after buying them. Second time i bought the whitestar i had NO unmounted equipment and sold all cargo Gonna try one more time and launch with nothin but a thruster on the ship.

  • yeah it says that you buy the cloaking device at gas miner naha, but when i get there, nothing even remotely close to a cloaking device. did you even put it in or does it not work or something?

  • I hate it I got it to work but I work hard for a whitestar only to get kicked for cheating. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle>

  • Hello, same problem with Whitestar, but I think it will be fixed in bugfix 2 ... There´s a huge freighter with a cargo problem in Centaurus too... I have it right now... It´s too slow moving and turns in slow motion... C ya

  • Howdy crabtree, I´m enjoying this mod just for the promise of the ships avalible, but i´m having the same Max Level problem. I only play SP. Can you help. Plus I did not find the Defient in Cortez I have had only one crash. It occurred in the first new system I found, Minbar. I took on 2 jobs and after the second mission ,while inspecting a wreck, it crashed. The loaded autosave and hauled ass out of the system and have not had another crash. Thanx

  • hi all, i´m deaply involved in the bugfixing, hope to release it on wendsday, latest on the weekend so be patience i do my best. this is what i got fixed at the moment: ;------------- #NOT fixed yet - T´Loth still crash at start ;------------- #fixed - sell prices of Quantum &amp; Photon Torpedos ;------------- #fixed - Battleship encounters doesn´t appear ;------------- #NOT fixed yet - Quantum Torpedo´s: Dont track Nomads or Shadow ships so are more likely to Miss. Also they need nerfed, say to use power. At the moment I´ve got my Sabre using 2 and between that and any long range weapon I can remove half a wave of ships before they even get within firing distance. ;------------- #fixed - Raven Claw probs ;------------- Freespace Missions #fixed - This is probably unimportant, but i took a mission in freespace and the space station to be destroyed ended up 1324 M inside the backside a planet. For obvious reasons, I could not destroy it. I can´t remember the planet´s name (bad memory for names), but if you catch me on the server, I can spot it on the map. I use the same name as in this forum. #fixed - had a simmar mission to Laserblast, the mission Station I had to kill was partialy in the Xeno station I got the mission from. But I could kill the station but put that Xeno base hostile ;------------- #fixed - Soomtaw - Hive frigate weapons not correct ;------------- #fixed - 1.Tradelane from Kharam to Dhouwa outpost crashes server. I tried several times with same result. #fixed - 2. The Phoenix fighter cost 10 mill+ while the Minbari Cruiser is less then half. #fixed - 3. Minbari Flyer takes 350 cargo, the card says 750. 350 cargo takes half the hold, something is taking up the rest of the hold. And there´s something wrong with the hardpoints. #fixed - 4. Vorlon Transport takes 500 cargo, just as before. The card says 875. ;------------- #fixed - Docking in stations with Moorings: I can get just about any ship docking{Flier-Sabre} using the Mooring animation even though the ship is no where near one. Usually I position the ship for the dock for a quick entery but its forced to use another entery and uses the mooring. It looks like a normal dock thats gone wrong so if you see someone quiting and rejoining quickly this could be why. ;------------- issues in Minbar: #fixed - Trade lane ends are too close to Most of the Planets, if you join a lane 3 or 4 rings from a planet you hit the planet on exiting the lane as you still have more speed than normal on exiting and come out further than normal. #fixed - Shields to be bought there are all on the NPC values Regeneration 1 - Energy use 10 so not useable. ;------------- movement of big ships is to hard, should make them more aigle ;------------- Freeport 11 in jupiter system, ship dealer window closes everytime you try to open it ;------------- #fixed - Priumus crash on start ;------------- #fixed - Whitestar crash on start ;------------- #fixed - invulnarable shield removing ;------------- #should be fixed / untested - sellprices correcting ;------------- i´ll be back soon

  • Reaper here...finally figure out with that max lvl problem in sp. I was so stupid. You HAVE to play in mp to get that high in lvl..People like pizza joe are lvl 60+. SO i guess the only way to use the high level ships is to come online to play. Its more fun online anyways =). Ill be piloting that vorlon planet killer in no time!

    How do you like yours served? In the coldness of space or in carbonite?

  • I noticed one thing. For all the new planets and space ports. Most of them doesn´t have correct data cards. Planet earth, mars, venus etc. all says something about a gas giant blah blah blah. I was wondering if anyone is working on it? Ill be happy to help writing them and spice things up a bit. After all theres not much else to do while travelling in the trade lane other then read the profile. The Grim Reaper is nicer then you think!

    How do you like yours served? In the coldness of space or in carbonite?

  • thanx for still workin on it but i have another problem. lol I´ve been to all the locations for the Star Trek ships and have only found the T-9 Shuttle..are they in there yet? i´m still havin fun checkin this thing out.

  • I think most of the star trek ship are in the earth-jupiter-saturn systems. I know that kessler outpost have defiant, fort paris and other places in the system sells star trek ships

    How do you like yours served? In the coldness of space or in carbonite?

  • IMPORTANT FOR ALL for all of who we´re using email programs, check yours systems for viruses cause the last time i got more and more which r infected with mailworms. Be sure my system is clean so check yours plz. I´m just laughing about that but you should have an eye on it. If it will get more and more i still will change my emailadress then it is over no more answers and so on..... Regards Crabtree

  • #fixed - Quantum &amp; Photon Torpedos are using ammo, ammo use cargo space now ;------------------ #fixed - reduced firepower of Rammrod, Viper missle E and so on ;------------------ #fixed - Missle Turrets r using ammo, ammo use cargo space now ;------------------ #fixed - Federation Phasers / Shadow beams and ship power capacity set to equivalent levels ;------------------ #fixed - Turret view for many ships set to a more far distance ;------------------ #WILL NOT CHANGE IT - movement of big ships, they r big and should fly like big once

  • Nooooooooooo... Boba Fett´s Slave doesn´t offer torp launchers! What is the purpose in my life now? I can´t go on.

    How do you like yours served? In the coldness of space or in carbonite?

  • All and everything you have fixed here seems fine and about right, exept ammo taking cargo space. This I have seen in some other mods, and it´s not right. Who´s gonna drag the ammo from the hold and out to the weapons? All wepons we know have a small ammo compartment, very limited, and therefor we have to be careful with this ammo. Now, torpedoes and/or missiles are both launcher and ammo. When we buy a torpedo we get say 5 shots per weapon, 4 torpedoes= 20 shots. This way we have to be careful with what we use these valuable weapons on. Dogfighting should be guns only, and there´s no need for using torpedoes in a dogfight. We have all the great guns for this purpose. I know the original game had this ammo thing, but that doesn´t make it right.

    Specs: CPU: P4 3Ghz Ram: 1024 Mb DDR GFX: Radeon 9800 Pro HDD: 4x80 Gb Raid 1+0 WinXP Pro with latest drivers