Freelancer Mod List with features and download links...

  • <b>Page 2 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=927´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/mm6.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=927´ Target=_Blank> <b>Freelancer Mod Manager v1.31 - made by Matthew &quot;IGx89&quot; Lieder </b> </a> For those of you that don´t know what The Freelancer Mod Manager is, it lets you instantly and easily activate and deactivate mods whenever you want. It backs up files before modifying them, and does three levels of error detection before activating a mod. It also lets you download and install mods with one click from a web page, by use of a custom file format (modName.zip.flmod). It even works with mods not made to work with it; just unzip the mod into the appropriate directory! (read the Help/How Do I... documentation for more info) For Questions, Requests and Feedback about the Freelancer Mod Manager please see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: Freelancer Mod Manager &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=30210&amp;forum_id=32&amp;Topic_Title=%2A%2AUTILITY%2A%2A+Freelancer+Mod+Manager+v1%2E31&amp;forum_title=Freelancer+Mod+Manager&amp;cat_title=Freelancer+MOD&amp;M=False´ Target=_Blank> **UTILITY** Freelancer Mod Manager v1.31 </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=927´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s609.jpg ´> </a> <b>The Gang at Lancers Reactor Loves the Mod Manager </b> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <img src=´http://www.lancersreactor.org/images/news/bp135.gif ´> <b>Need Help with Mods or Mods crash Freelancer??? </b> TIP: uninstall Freelancer saved games included and then reinstall Freelancer... For a detailed explination... Read The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer Using MODs Help Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=27&amp;forum_title=Freelancer+Using+MODs+Help+Forum&amp;cat_title=Freelancer+Editing´ Target=_Blank> Mods crash ??? The Mod Manager and Using Mods help Topic. </a>

  • <b>Page 6 </b> <img src=´http://www.lancersreactor.org/images/news/bp164.gif ´> The List starts at the Latest in the great Mods available here for download and goes down to the first Mod ever submitted for Freelancer. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=974´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s675c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=974´ Target=_Blank> <b>TZM - The Zetas Mod made by SpAz </b> </a> This is the next installment in the RELEVATiON Base series. It adds 4 new bases to the Freelancer Universe. The new bases are: Balboa Base(California), Battleship Savannah(Kelper), Reaper Base(Galileo) and RELEVATiON Base(New York). There are jumpholes added to all these systems and they are located around RELEVATiON Base.. Patrols are on guard 24/7 now. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=973´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s670c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=973´ Target=_Blank> <b>The Monkeys Mod v1.0 made by Black Eagle </b> </a> Some highlight of what this Mod adds to Freelancer. A new faction, the Monkeys, Planet Primus is now the base of the Monkeys and sells equipment, commodities and their ship the Anubis MK2 and added a commodity and a ship dealer). The Osiris is the Order base in the top unknown system with Anubis MK2 encounters that fight the Nomads and added a commodity dealer on the Osiris. A new Nomad system with a Monkey outpost and a Nomad outpost. The Nomad outpost sells Nomad weapons and the Valkyrie N1, an improved Rheinland Valkyrie. Nomad battleship/gunboat encounters with stronger weapons in the two Unknown systems and the Nomad system and Valkyrie N1 encounters in the Nomad system. New rumors, reputation hackers and missions against the Nomads on the Osiris, Planet Primus and the Monkey outpost. Battleship encounters around the main planets off the six major factions Manhattan, New Berlin, New Tokyo, New London, Crete and Malta. Cruiser encounters in the six central systems New London, New Berlin, New Tokyo, New York, Omicron Gamma and Omicron Alpha, around the jumpgates to these systems and around the main planets in the other systems of the four houses (eg.: Hamburg, Leeds, etc.). NPC´s no longer have infinite power and their shields regenerate. Besides they use Nanobots and Shield batteries. You can now buy scanners and tractor beams all over Sirius and change your current ones. Changed Trents look. He now wears a rheinland suite (rh_wilham_body). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=972´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s669.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=972´ Target=_Blank> <b>Freelancer Ger-Server.de News from RimShot </b> </a> Freelancer: X-Treme Mod Final Beta Release 1.87 Based upon Freelancer: The Next Generation 1.7 Mod by Starfyre Studios. Thanks to Starfyre Studios for permission to use their mod. This mod is a special version for the Ger-Server.de It includes 2 new factions which represent the server`s major clans. 5 new systems, 4 new bases and allot of other changes. You`re welcome to play on K-Play.de Ger-Server.de Freelancer 40 Slot Server I K-Play.de &gt; visit Ger-Server.de <A href=´http://www.lancersreactor.org/t/download/download.asp?id=967´ Target=_Blank> <b>Server Side Missions made by Wasabe </b> </a> Wasabe has created a couple of mods for server admins. One of them adds the requested Battleship missions, and the other adds harder missions to Manhattan and/or more missions available at Manhattan. These are both server side only mods, so clients don´t need to download anything. Even the infocards on the battleship missions work perfectly. Both mods are simple XML scripts. Both have been tested extensively on a server and they work perfectly. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=964´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s656c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=964´ Target=_Blank> <b>The Mars Flyer made by Harrier, Glock36 and Crabtree </b> </a> This is the best ship I have ever seen. Three of the best Modders out there worked on it for our gaming pleasure. The original model was made by Derrin Proctors for the movie War of the Worlds. Harrier got permission to use it and made the textures and then Glock36 performed his magic on it and did the weapons, lighting and custom sounds. After all that was done, Crabtree did the scripting and tweaked the flight characteristics. The result of all that hard labor is just an amazing ship. Everything about this ship is custom made; the textures, weapons, sounds, maneuverability and lighting. You can use it in Singleplayer and Multiplayer games. You can buy the ship at Planet Manhattan at the beginning of the game with money left over for nanobots and shield batteries, although you probably won´t need them. The Mars Flyer comes fully equipped and ready to blow your opponents to space dust. Have a blast, from all of us. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=962´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s659c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=962´ Target=_Blank> <b>Komodo Dragon for Singleplayer made by rsdnt-evle </b> </a> The Komodo Dragon Singleplayer version sets it up so that Juni gives you the ship at the start of a new singleplayer game along with $50 grand just for kicks. It´s fully loaded, with Kusari Level 7 and 8 guns and level 10 shield. Shows up in the cut-scenes as well. This is simply to use when you just want to go help Juni and Company blow something up. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=961´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s661c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=961´ Target=_Blank> <b>Komodo Dragon for Multiplayer made by rsdnt-evle </b> </a> The Komodo Dragon is available for sale on the Kusari Battleship Matsumoto, which is near the Chugoku Gate construction site. The ship handles like the Eagle, has a bit more armor than the Titan, six weapon mounts, and two 360 degree turret mounts. Info cards, icon, and the .sur file from the Dragon heavy fighter included. Any comments/suggestions are welcome. Next up, Liberty VHF, Bretonia and Rheinland... <A href=´http://www.lancersreactor.org/t/download/download.asp?id=960´ Target=_Blank> <b>Corsairs Total Conversion Mod made by Ittan_v </b> </a> This Mod adds all the Corsair weapons for sale at Planet Manhattan. Yup all guns, shields, ships, thrusters, cm, missiles, etc...at discount prices. Adds all the advanced shields for heavy fighters (class 9 and 10) and the light fighters (class 4 and 5). All advanced positron, molecular and graviton shields available for heavy fighters (class 9 and 10) and positron, molecular and graviton shields (class 4 and 5 ) for light fighters. All 3 Corsair ships, the firestalker and cannonball missiles, advanced thrusters and also the advanced countermeasure dropper. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=957´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e39.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=957´ Target=_Blank> <b>Privateer: The Reckoning Mod beta v2.3 by warzog </b> </a> Enter the world of Privateer! This is a beta version of a Privateer/Wing Commander Total Conversion for Freelancer. This Mod has the following features: Wing Commander/Privateer Ships Wing Commander/Privateer Weapons Privateer 1 Ship Upgrades The AI has been boosted by several dozen notches, so be ready! Collision damage has been increased, so watch what you hit! The Planets &amp; Moons are no longer static, now they all rotate! Everywhere that sells ship upgrades carries every upgrade available Music and sounds from Privateer 1 are in this Mod Commodities have been changed to Privateer Commodities Added a new beginning to the game Changed out most of the NPC costumes and Trent´s costume <A href=´http://www.lancersreactor.org/t/download/download.asp?id=955´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e38.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=955´ Target=_Blank> <b>Extra Stations Mod by Scythe2 </b> </a> This Mod adds extra stations to the Freelancer systems. Features: - There is one extra station by planet New Tokyo - An extra station by the Leeds Jump Hole in Cambridge - One extra in New York (Beford Station), but nothing to do there - Planet Sprague in Omega 3 is now dockable - The station u take refuge in at omega 3 with Sinclaire is dockable - Maine in New york system is now dockable - You can now get to Omicron Minor from Norfolk Shipyard through a newly added Jump gate - The Battleship Unity from SP is now at the Colorado Jump gate <A href=´http://www.lancersreactor.org/t/download/download.asp?id=954´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e37.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=954´ Target=_Blank> <b>Goldy´s Enhancement Mod v1 by Golden Helmet </b> </a> Version 1 allows you to buy the Anubis at every battleship and while you´re at level 1. It also allows you to buy all the ships in the original game at different places then where they would normally be. For example, the Eagle is now on Planet Kurile, Freeport 9 (the original selling location) and several other places. There are also new infocards for every pilotable ship. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=946´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s645c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=946´ Target=_Blank> <b>The NX01 Starting Ship Mod made by Achilles </b> </a> This Mod only works in a new Singleplayer game. Don´t try to start or use this Mod in a Multiplayer game. The NX01 is your new starting ship when you start a new Singleplayer game of Freelancer. You´ll also see it in the cinematic´s from the beginning. The NX01 comes with: 2 Class 7 Federation Phasers 3 Class 8 Reaver Bounty Hunter Turrets 2 Quantum Torpedo Launchers (Energy Based) and 1 Class 8 Shield. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=945´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s642c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=945´ Target=_Blank> <b>The Centurion from Privateer - Mod made by Driftingghost13b </b> </a> Driftingghost13b proudly presents his first Mod, the Centurion from Privateer. The Centurion has 4 forward gun/missile mounts with 2 torpedo launchers and 4 thrusters. Fast and maneuverable this ship can out run out gun and out maneuver any bounty the pilot is seeking, this ship will pay for itself in no time. Available for sale at Planet Manhattan. Edited by - bakedpotato on 4/24/2004 3:01:39 AM

  • <b>Page 7 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=942´ Target=_Blank> <b>Freelancer version 1.0 Mod by MotoX </b> </a> If you have installed the version 1.1 patch for Freelancer and you wish to go back to version 1.0, then this will take it back to the original version. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=941´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e36(1).jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=941´ Target=_Blank> <b>SP Money Mod by Centurian </b> </a> This is his first Mod, and as he learns more, he will release better Mods. This one is a Single Player Mod that gives you the kind of money to get whatever you want right from the start. Basically what it does is make your Starflier, which you obtain in the beginning of the story, worth a lot of $$$. When you buy a new ship and thus sell the Starflier you own, you will have a lot of Credits! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=940´ Target=_Blank> <b>Commodity Mod made by Dabonde </b> </a> This Mod adds prisoner´s and VIP´s to all the House planets. You can sell the prisoners for good money at prisons like LPI Huntsville, LPI Sugarland and Fuchu and the VIP´s for big money at Luxury Liner´s. The prices of some other commodities has been modified on certain planets as well. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=939´ Target=_Blank> <b>Justice MK-1´s for the Evolutions Mod made by David </b> </a> The Justice mk1 gun and turret Mod adds more damage and range to the original justice mk1 gun and turret. David sent this in intending it for the Evolutions Mod but it´s scripted so it will work with any Mod or by itself. Available for sale at local gun shops in your area... <A href=´http://www.lancersreactor.org/t/download/download.asp?id=933´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e35.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=933´ Target=_Blank> <b>Alternative SP Ships by Rsdnt-Evle </b> </a> This is his first Mod and it adds two fighters that are in the game, but not for sale: the Starblazer and the Blood Dragon fighter. He made the Starblazer as an alternative to the Crusader and it´s for sale on Planet Leeds in the Leeds System. He made it a heavy fighter for the sake of using the HF shields, as it´s supposed to be an alternative to the Crusader. It only has 4 guns, but enough power to shoot them twice as long before draining. It´s powerful enough to be useful, but still leaves a challenge. He made the Blood Dragon as an alternative to the Hawk and it´s for sale on Kyoto Base in the Chugoku System. It´s slightly more powerful than the standard Dragon HF and its about on par with the Anubis. You can use it to finish the SP campaign if you´d like to have an alternative. Info cards are included for both ships. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=931´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s614.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=931´ Target=_Blank> <b>Pirate Clans ship pack Mod made by DarkLord </b> </a> This is an Excellent bunch of ships from the Pirate Clan. This ship pack Mod contains 13 ships that were developed by DarkLord. This Mod works in both Singleplayer and Multiplayer games. Also it is compatible with some other Mods. Ships included in this package are the DarkStar, Narn Battlecruiser, Enterprise D, Pirate Freighter, Tempest, Jem Haddar, Freedom Fighter, Hijacker, Phantom Battle Cruiser, Klingon Battle Cruiser, Super Eagle and Defiant. These ships are buyable all over New York space like Planet Manhattan, Planet Pittsburgh, Battleship Missouri and Planet Los Angeles. They are currently running a server with this mod and the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=830´ Target=_Blank> Silver Fire´s Weapons Pack v1.3. </a> The server name is The Pirate Clan Server and it is an open server to all. So download the mods load them up in Mod Manager and enjoy the new ships. Go to <A href=´http://thepirateclan.kicks-ass.net/´ Target=_Blank> http://thepirateclan.kicks-ass.net/ </a> for more details and to view the The Pirate Clans Website. This is the first of many to come as far as mods from The Pirate Clan. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=930´ Target=_Blank> <b>Aesthetic - Stone-D´s Inanimate Mission Vendors made by Stone-D </b> </a> This mod will extend the life of your Esc key and give an extension to your sanity. It eliminates the bar spiel the bar patrons throw at you. This does NOT affect any game mechanics. Just the bar animations. It is Multiplayer Safe. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=929´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s612c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=929´ Target=_Blank> <b>StoneD Trent Freelancer conversation computation made by Laga </b> </a> This is a hilarious MP3 file in which the community may find somewhat... amusing. It only took Laga about three hours to knock together, so forgive any oddities in the sound. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=926´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s607c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=926´ Target=_Blank> <b>TIE Universe Mod made by Silvik </b> </a> This Mod Replaces some Liberty ships with TIE ships. The starting ship in Singleplayer games is now a TIE Fighter- Liberty Battleships, -Star Destroyer- Liberty Civilian Ship, -TIE Fighter- Liberty Police and the LSF, -TIE Interceptor- Liberty Navy, -TIE Advanced Fighter- The Order, -TIE Defender and TIE Droid- Juni, -TIE Droid-. Some of Company´s Escort are also now flying TIE Fighters. Added some TIE weapons. All Liberty ships and almost all Liberty bases use TIE weapons (Jump gates, Docking rings and Trade Lanes too). Order uses they own TIE weapons, shields and thrusters (except mission 1). All shields were modified (regenerate rate was increased by 50 % and rebuild time was reduced to 0). Order shield has been modified to (class 8). Added a new Order shield. NPC´s uses normal shields. Also they repair both shields and hull. Increased loot and the Free Port 7 system was reopened. Original TIE ships also are somewhat modified (added missing contrails, runninglights, docklights etc). Please install the [http://www.lancersreactor.org/t/download/download.asp?id=721 Freelancer SDK first. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=925´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s593c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=925´ Target=_Blank> <b>Stargate Death Glider made by Chris </b> </a> This is an outstanding example of what someone can accomplish with allot of effort put into reading all the information in the <A href=´http://www.lancersreactor.org/t/forum/´ Target=_Blank> Forums </a> about making addon modifications for Freelancer. This is Chris´s first attempt at a making a mod, pretty good hey. It adds a Stargate* Death Glider for sale at Pittsburgh. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=922´ Target=_Blank> <b>FLRebalance 3.40 and Upgrade 2.1 Data files from Platman </b> </a> These are the Data Files needed to use with the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=720´ Target=_Blank> IONCROSS Server Operator mkIII.1 </a> program in order to have all the Planets, Bases, Ships and Equipment related with FL Rebalance 3.40 and Upgrade 2.1 show up in the Server Operator program. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=921´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s587c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=921´ Target=_Blank> <b>Avar - Battletech Mod preview made by Velation </b> </a> This is the first completely finished ship in the upcoming ´battletech mod´ that Velation is working on and since it´s the first ship that he has done he decided to release it to see what people think. The Avar can be purchased on New Home, in the Kul Narnh System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=918´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s579c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=918´ Target=_Blank> <b>FlRebalance 340 Upgrade 2.1 made by Platman </b> </a> This is a addon Mod for the Flrebalance Mod version 3.40 made by Michael Dan. Version 2.1 fixes a problem that occurred from the jumphole from New York to the Troy System. The jumphole in New York crashed Freelancer when you play the storyline during or after one of the mission. So no more jumphole from N.Y. to Troy system. Everything else remains the same. The upgrade Mod changes the level of missions in every system and adds 1 New System (Troy) with a lot of traffic and a more 3D experience. 17 New Bases. 5 in New York, 3 in Colorado, 1 in Texas and 8 in Troy. Do not use this mod online unless the server running the Flrebalance Mod v3.40 says that it is using the Upgrade v2.0 in the information about the server. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=914´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s570c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=914´ Target=_Blank> <b>USS Defiant Mod made by Necrolord </b> </a> This ship model is Based on the USS Defiant from Star Trek and is available at: Freistadt Base (Omega 7) Battleship Rio Grande (Colorado) Planet Malta (Omicron Alpha) $362,280 Guns/Turrets 4/0 Armor 10000 NanoBots/Shield Batteries 71/71 Max Gun Class 10 Additional Equipment M, CM, CD/T 1 class 10 shield 2 Thrusters <A href=´http://www.lancersreactor.org/t/download/download.asp?id=913´ Target=_Blank> <b>Terra Mod Justice gun made by David </b> </a> This Mod changes the price (so you can start with some money) and the graphics of the Justice MK 1 Gun in the Terra Empire Mod. Also it Changes the firing graphics for the Anti-Fighter BeamTurret in Terra Empire Phase-1 Mod reason being that the graphics are to bright for long distance shots.

  • <b>Page 8 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=911´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s566.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=911´ Target=_Blank> <b>Beta Proxima Mod v1.2 made by Jamesy </b> </a> We all know the game Freelancer and spent a lot of time with it. So the YWK has decided to create 2 new servers for YOU. Here you will find the one and only Alpha Proxima mod. This mod is created by Jamesy a programmer of the Alpha Proxima. With this mod you´ll get new ships, planets, systems, weapons and much more. You certainly wont be bored on their servers and if you experience any problems don´t hesitate to contact them!! Make sure you use the Beta Proxima v1.2 Remember all players are welcome on the server. Please no begging for money or cheating allowed or you will be banned.&lt;br&gt; Please register in the forum. For the latest information and Mod updates go to <A href=´http://href=http://home.wanadoo.nl/h.becky/index.htm´ Target=_Blank> http://home.wanadoo.nl/h.becky/index.htm </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=910´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s567c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=910´ Target=_Blank> <b>Improved and Deathwish AI Mods made by Warzog </b> </a> While working on the Privateer/Wing Commander MOD- Privateer: The Reckoning v2.0, Warzog has improved the AI. It´s occurred to him that it may be useful to others, and decide to release them as separate mods. <b>Improved AI: </b> This mod makes Freelancer much more difficult to play. It improves the aim and accuracy of all of the NPC characters. It should work with most other mods with little or no problems. <b>Deathwish AI: </b> For those who find the Improved AI to easy, try this mod! It´s still beatable, but...Shall we say...A bit more trying? It improves the aim, and accuracy of all of the NPC characters. It should work with most other mods with little or no problems. For comments and questions see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: Privateer: &gt; [href=http://www.lancersreactor.org/t/forum/forum.asp?forum_id=42&amp;forum_title=Privateer%3A+The+Reckoning+Mod&amp;cat_title=Freelancer+MOD Privateer The Reckoning Mod <A href=´http://www.lancersreactor.org/t/download/download.asp?id=909´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s561c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=909´ Target=_Blank> <b>The Trent Starting Ships Mod - Freighters Edition made by Chris </b> </a> This is a Mod for the Single player campaigns in Freelancer. It will change the Starflier into a Freighter. Choose between a Rhino, Mule, Dromedary, Humpback, or Clysdale. For comments and feedback see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://href=http://www.lancersreactor.org/t/forum/topic.asp?topic_id=29808&amp;forum_id=28&amp;Topic_Title=The+Trent+Starting+Ship+Mods+%28all+editions%29+Comments+and+Feedback&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> The Trent Starting Ship Mods (all editions) Comments and Feedback </a> <img src=´http://www.lancersreactor.org/images/news/s558c.jpg ´> <b>8 new Mods made by Chris </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=900´ Target=_Blank> <b>the Trent Starting Ships Mod - Light Fighters Edition </b> </a> made by Chris is a mod for the Single player campaigns in freelancer. It will change the Starflier into a Light Fighter. Choose between a Startracker, Hawk, Banshee, Cavalier, Patriot, Dagger, Bloodhound, Legionaire or Drake. Instalation instructions are on the download page. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=901´ Target=_Blank> <b>the Trent Starting Ships Mod - Heavy Fighters Edition </b> </a> made by Chris is a mod for the Single player campaigns in freelancer. It will change the Starflier into a Heavy Fighter. Choose between a Centurion, Wolfhound, Dragon, Dragon (BD VERSION), Defender, Deferder (JUNI’S DEFENDER), Crusader, Stiletto, Valkyrie, or Falcon. Instalation instructions are on the download page. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=902´ Target=_Blank> <b>the Trent Starting Ships Mod - Very Heavy Fighters Edition </b> </a> made by Chris is a mod for the Single player campaigns in freelancer. It will change the Starflier into Very Heavy Fighter. Choose between a Titan, Sabre, Eagle, Hammerhead or Anubis. Instalation instructions are on the download page. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=903´ Target=_Blank> <b>The New Nomad Weapon Sounds </b> </a> made by Chris This mod will replace the nomad weapons, and the engine sounds into a better and more enhanced sounds. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=904´ Target=_Blank> <b>The Equipment Cart Sound Replacement Mod </b> </a> made by Chris This mod will enhance the equipment cart sound movement of freelancer. Thus, making it realistic. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=905´ Target=_Blank> <b>The New Engine Sounds Mod </b> </a> made by Chris This mod will replace the engine (rumble) sounds into a better and more enhanced sounds. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=906´ Target=_Blank> <b>The Order Battleship Osiris (Rheinland Battlehship Replaced) Mod </b> </a> made by Chris This mod will change the Battleship Osiris into something more powerful. The Rheinland Battleship was used as a replacement for the Order Battleship. Instead of a weak Liberty Prototype, a powerful Rheinland Behemoth! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=907´ Target=_Blank> <b>The Realistic Sound Mod Part 2 </b> </a> made by Chris This mod is the second part of the Realistic Sound Mod. This mod will replace the sound when tractoring, jettisoning cargo, and interrupted tractoring. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=899´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e23.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=899´ Target=_Blank> <b>Hardpoints Mod by The Godfather </b> </a> The Hardpoints Mod simply changes the Torpedo/Cruise Disruptor hardpoints to standard Gun/Missile hardpoints, so Cruise Disruptors and Torpedos can be mounted anywhere. Also, all of the hardpoints are now at the ship´s maximum class, although the ship may not have enough power to fire all of the high class guns. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=898´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s554c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=898´ Target=_Blank> <b>Flrebalance v3.40 Upgrade v1.0 made by Platman </b> </a> This is the first version of upgrades made by Platman for FlRebalance Mod v.3.40, made with Michael Dans permission.&lt;br&gt; This Mod adds 5 new bases in the New York system. Planet Maine, Battleship Guardian, N.Y. Federal Prison, North Border Station and Suntrap Research Station which is different from the other bases. In every system you can have different levels of missions. Also the amount of credits needed in order to level up has increased so you have to do more work if you want to advance in levels. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=897´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s553c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=897´ Target=_Blank> <b>WW2 Ship Pack 3 created by Necrolord and Rayak </b> </a> This Mod has the Vampire X2000, Grumman F6F-5 Hellcat, J2 Fury X2000 and the Mitsubishi A6M5 Zero. Missile launchers can now be equipped both in weapon bays and torpedo bays. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=896´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s546c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=896´ Target=_Blank> <b>Speedlancer made by Devast8or </b> </a> This Singleplayer and Multiplayer compatible Mod doubles the movement speed of pretty much everything in the game, from muzzle velocities, engines, thrusters and turning rates of ships. It´s a lot of fun once you get use to the craziness. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=892´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/e16.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=892´ Target=_Blank> <b>The Order Battleships Mod by Chris the Star Trek Man </b> </a> This Mod will make the Order control most of the Battleships in the Sirius Sector. The Battleships Westfalen and the Missouri are the primary Order Bases. In V1.1: Other “not for sale” Rheinland Weapons are now buyable at New Berlin and Hamburg (not only planets) You can now talk with the Weapons, Ships and Commodity Dealers in the Order battleships. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=891´ Target=_Blank> <b>Hydra Type B addon for FlRebalance v3.40 made by Michael Dan </b> </a> This is an addon for the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=888´ Target=_Blank> FlRebalance v3.40 Mod </a> that adds a second smaller version of the Hydra Corvette Prototype made due to the fact that the original Hydra prototype did not fit on the Battleship Osiris and some players may want to finish the Singleplayer Campaign with the Hydra. This Type B prototype barely fits in the Osiris tight docking bay but it does...it has less cargo (900 instead of 1500) and a less class to both weapon and shields, but it´s more maneuvrable than the Type A. Specs are on the download page. Buyable on the Battleship Osiris and Planet Toledo. For feedback see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=33&amp;forum_title=FL+Rebalance+Mod+&amp;cat_title=Freelancer+MOD´ Target=_Blank> FL Rebalance Mod </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=890´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s532c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=890´ Target=_Blank> <b>Star Wars Ship Pack addon for Evolutions 1.27 made by Sanic </b> </a> For Star Wars fans, this Mod adds Porsches Star Wars Ship Pack 4.0 to Chips excellent <A href=´http://www.lancersreactor.org/t/download/download.asp?id=889´ Target=_Blank> Freelancer Evolutions v1.27 Mod. </a> Make sure you activate the Ship Pack after you activate the Evolutions Mod. Ships incluced are the Slave1, A-Wing, B-Wing, Corellian Corvette, Jedi StarFighter, Sith Infiltrator, Koensayr Y-Wing and the Millennium Falcon. This is unofficial, please do not use this Mod on a server unless the server is also using this add-on! Of coarse you can use it in your own games. Thanks to Porsche for making the original ship mod. Sanic has tried to keep them as he intended except for the vary high price and secret location. Thanks to Chips for the Evolutions Mod and for his guidance in making this Mod possible. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=889´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s533c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=889´ Target=_Blank> <b>Freelancer Evolutions Mod v1.27 final made by Chips </b> </a> The Evolutions Mod was posted back on Christmas Eve but due to reports of a corrupt file the Evolutions Mod file has been replaced. If you got an error the first time you can download it again. This is the final version with patch included. For those of you new to the excellent Evolutions Mod it is playable in both Singleplayer and Multiplayer games. Allot of changes have been made such as new ships, systems, weapons, commodities, loot, new NPC encounters, ship dynamics, new stats and a second hand trade run from the Junkers. For questions and commments about the Evolutions Mod see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=34&amp;forum_title=Pathfinder+Studios+&amp;cat_title=Freelancer+MOD´ Target=_Blank> Pathfinder Studios </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=888´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s505.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=888´ Target=_Blank> <b>Freelancer Rebalance Mod v3.40 made by Michael Dan </b> </a> The newest version of the fantastic Rebalance Mod has arrived. There are a total of 163 custom ships, tons of custom equipment and weapons such as the Liberty CARG Laser cannon, Heavy Ion Blaster, Bretonia Quark cannon, the Molly Redviper and Blackviper Tachyon cannons(classes 6 and 7). The Corsairs are using Borroccos, Rapiers and Tizona del Cids and the Bounty Hunters are using their Particle weapons in their loadouts. There is the Kusari &quot;Hyperphoton&quot; Blaster, the Blood Dragon´s &quot;Dragon Breath&quot; Laser Cannon with new sounds, the Star Trek Phasers, Federation, Romulan, Dominion and the SW Rebel and Imperial Blasters. The Rheinland Pulsar cannon class 9 and Silver Fires WP weapons: mass drivers, customized cluster missiles, and so on. New systems (added from all versions). Babylon 5 systems: Earth Force Alliance, Minbari, Centauri Republic and the Narn Systems. Augur Systems populated by Michael, Iowa - 7 bases, Illinois - 3 bases, New Jersey - 2 bases and Carolina - 1 base. Also the Alaska System gate is opened, Prison Station Mitchell is an active base and the Juneau shipyard becomes a live military complex with 2 R&amp;R bases, 3 shipyards and 2 Industrial bases (depots, like Detroit Munitions). The new ships are 24 in number and are listed with specs in the readme. There´s 11 of Augur´s SP ships and 14 of Michael´s own SW ship pack. For questions and comments about the Freelancer Rebalance Mod see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=33&amp;forum_title=FL+Rebalance+Mod+&amp;cat_title=Freelancer+MOD´ Target=_Blank> FL Rebalance Mod </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=887´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s523.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=887´ Target=_Blank> <b>F117 NightHawk Version 2.0 made by Solid Snake </b> </a> This is version 2.0 of the F117 NightHawk, still the fastest ship in Sirius. The NightHawk is available at Planet Pittsburgh in the New York system. F117 NightHawk Light Fighter $66,860 Gun/Turret Mounts: 6/2 Armor: 5000 Cargo Space: 50 Max Batteries/NanoBots: 38/38 Optimal Weapon Class: 5 Max. Weapon Class: 7 Additional Equipment: M, CM <A href=´http://www.lancersreactor.org/t/download/download.asp?id=886´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s520c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=886´ Target=_Blank> <b>Fightspace Capital Ship texture pack made by Michael Dan </b> </a> This is a texture pack in Freelancer Mod Manager format designed to replace the default skins of the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=542´ Target=_Blank> Fightspace </a> Capital ships such as the Naginata, Tempest, Javelin, Damocles and Leviathan. It also replaces the textures on the Longsword. This pack was made to run with the FlRebalance Mod but it can be used on any mod that has the above Fightspace ships, and the Longsword Bomber. For feedback see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=33&amp;forum_title=FL+Rebalance+Mod+&amp;cat_title=Freelancer+MOD´ Target=_Blank> FL Rebalance Mod </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=885´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s503c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=885´ Target=_Blank> <b>Black Label Mod v1.1 for Freelancer made by Acid </b> </a> This is v1.1 of the Black Label Mod. With this release the Camara Heavy Freighter has been added into the game. It will be seen throughout the Sirius sector serving as a corporate transport, and is also available from both Junyo and Freeport 9. This is a heavy duty freighter that can also serve as a gunship with the right guns mounted. It is a class model from Konfliction and a worthy ship to be included in the Black Label Mod. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=883´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s498c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=883´ Target=_Blank> <b>Justice MK Guns And Shields made by David </b> </a> This Mod upgrades the Justice MK 1-2-3 and Shields Class 5-6-7-8. This upgrade of the Justice Guns adds a little more Hull Damage, increases the range from 600 to 750k, makes them available for sale at each of the capital planets of each house and changes the graphics effect of the munitions. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=882´ Target=_Blank> <b>FNN News Channel Mod 2 made by Chris The Star Trek Man </b> </a> This Mod will change the jingle of the Colony News Network in Freelancer. Note that this jingle is much different from the old annoying jingle. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=881´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s496c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=881´ Target=_Blank> <b>Custom Jedi Starfighter skin made by Arvis_Taljik </b> </a> Here is a custom Jedi Starfighter skin that Arvis_Taljik just finished and wanted everyone else to be able to use. The file contains a screenshot of the new fighter w/skin applied, the new .mat file and an extremely short readme file with credits to Porsche for the original model and short installation instructions since this is not in .flmm format. If it´s requested he will make it in Freelancer Mod Manager format. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=880´ Target=_Blank> <b>WTS-World V 1.2 IFSO Data files -new version- made by Crabtree </b> </a> These are the Game Data files to use with the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=720´ Target=_Blank> IONCROSS Server Operator program. </a> These files let the Server Operator program know what Equipment is in the WTS-World Mod v1.2. Just unzip the file to the IONCROSS folder. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=879´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s493c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=879´ Target=_Blank> <b>WTS-World v 1-2 bugfix 5-3 made by Crabtree CCN </b> </a> If you have the outstanding Mod <A href=´http://www.lancersreactor.org/t/download/download.asp?id=818´ Target=_Blank> WTS-World v1-2 </a> this is an upgrade for bugs this patch will wipeout the bugs in the original version. There are 2 official server running this mod. WTS-World CCN - owner Crabtree CCN main language german/english. WTS-World FRA - owner Corsica CED main language french. For questions about the Mod please see The Lancers Reactor &gt; Forums &gt; Freelancer MOD: [http://www.lancersreactor.org/…;cat_title=Freelancer+MOD Crabtree Cooperations Network. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=878´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s492c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=878´ Target=_Blank> <b>Blue Black Skin made by Diamondback </b> </a> This Mod will change the skin of all civilian ships to a Blue/Black-skin. Diamondback gives permission to use his skins in your own mod. If you do use this skin in one of your mods, please give credit were credit is due as always. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=877´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s490c(1).jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=877´ Target=_Blank> <b>Dollar 2 Skin made by Diamondback </b> </a> This Mod will change the skin of all civilian ships to a $WAT-skin. Diamondback gives permission to use his skins in your own mod. If you do use this skin in one of your mods, please give credit were credit is due as always. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=876´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s491c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=876´ Target=_Blank> <b>Dollar 1 Skin made by Diamondback </b> </a> This Mod will change the skin of all civilian ships to a $WAT-skin. Diamondback gives permission to use his skins in your own mod. If you do use this skin in one of your mods, please give credit were credit is due as always.

  • <b>Page 9 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=875´ Target=_Blank> <b>Realistic Sound Mod made by Chris The Star Trek Man </b> </a> Chris is back! It has been a long time. He missed modding and playing Freelancer since he made the Trent Clothes Collection Mod (1, 2 &amp; 3), The Music Replacement Mod, the Monkeys and the Order Mod (with the Music Addon Mod), The Engine Trail Mod and the annoying FNN News Channel Mod so he made another Mod called the Realistic Sound Mod. This Mod will change the landing and the launching engine sounds of Freelancer. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=874´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s488c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=874´ Target=_Blank> <b>P.O.C. &quot;Mooring Base&quot; Mod made by Metral </b> </a> This is a POC (proof of concept) Mod for a &quot;mooring base.&quot; This mod adds a simple base to the mooring fixture above Planet Manhattan that sells commodities, has repairs, nanobots, shield batteries and ammo available for purchase but not much more. Other than the side-effect of allowing fighters, freighters and capital ships to dock with the mooring fixture, it´s intended to create an example for more realistic capital class docking with a planet. This Mod is a P.O.C. (proof of concept), and is left open source. You may modify it, adapt it, change it and/or redistribute it as long as it contains the original file and Metrals name as the programmer/creator of this concept/mod. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=871´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s479c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=871´ Target=_Blank> <b>Proxima Mod 1.4 delta created by the YWK Clan </b> </a> This is an updated version of the Proxima Mod. You can play this Mod online on the <A href=´http://home.wanadoo.nl/h.becky/´ Target=_Blank> YWK Home Alpha Proxima server, </a> the YWK home server. New in version 1.4 -NPC shields regenerate. -NPC are more powerful, have better equipment and increased shield capacity. -NPC have a allot of munition now. -Added YWK thruster. -Things cost 10 times more than before. -Getting money is very hard because the NPC´s are powerful with a lot of ammunition and better thrusters, mines, countermeasures, and missiles. -Buying equipment is very hard especially for the class 10 guns, because they cost 10 million now. -Searching for wrecks is very addictive if you find class 10 weapons and sell them. -And allot more modifications <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Still in the Mod from version 1.3 there are a few New systems, the Wrap Zone, YWK HOME, WarZone and Omega 6 (hidden) with a new faction The Repostants. Ship stats improved too! and things have been added such as commodity prisoners, vips are now available. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=866´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s437c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=866´ Target=_Blank> <b>Ac2 Clanwars Mod version 2.33 made by BlackAssimilation </b> </a> This is an upgrade for the excellent Clanwars Mod that contains 15 New Systems.&lt;br&gt; Omicron BLACK, POLICE HQ, Battle Field, COH51, Hell, Uphoria, The Twilight Zone, The Lost World, The Milky Way, Omicron Delta, Borg Nexus System, Federation Space, The Old Republic, Rouges Territory, The Empire, The Judges Supreme Court, The Blds Empire, Warlords System and the Hyperspace System. There are 41 Custom Ships added for you to choose from, Silver Fire´s Weapon Pack 1.3 has been added, Diamondbacks Waterskin for the civilian ships, extra commodities have been unlocked, Omicron Minor, Omicron Major and the Alaska System have been opened plus allot of fixes have been made. A Special thanks to Crabtree for his help. The Ac3 Server has CLOSED <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> HOWEVER the Cursed Earth Server Is Now the Official ClanWars Server. For Feedback please see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=28296&amp;forum_id=28&amp;Topic_Title=AC2+ClanWars+MOD&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> AC2 ClanWars MOD </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=864´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s461c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=864´ Target=_Blank> <b>J2 Fury X2000 created by Necrolord </b> </a> The next ship of the X2000 series, the J2 Fury. This modified version will let you mount missile launchers in both torpedo and weapon bays. The hull comes equipped with: 1 Paralyzer Missile Launcher 1 Cannonball Missile Launcher 1 Hornet Cruise Disruptor 4 Fury 3 class 8 blasters 2 Sunfury 2 class 6 blasters 1 class 10 shield The ship is available for sale at: Planet Curacao (Cortez) Planet Kurile (Sigma 17) For Feedback see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=29150&amp;forum_id=28&amp;Topic_Title=WW2+Planes&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=True´ Target=_Blank> WW2 Planes </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=863´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s465.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=863´ Target=_Blank> <b>WW2 Ship Pack version 2 created by Necrolord and Rayak </b> </a> This Mod is an update for the WW2 ship pack adding the J2 Fury plane and the Hellcat skin has been re-textured. The Mod now has the Vampire X2000 v1.20, the F6F Hellcat and the J2 Fury X2000. Missile launchers can now be equipped in both weapon and torpedo bays. The Vampire X2000 is available on the Battleship Missouri (New York) and at Freeport 9 (Omicron Theta) The F6F Hellcat is available on all the Liberty Navy Battleships. Including the Battleship Missouri (New York) the Battleship Mississippi (Texas) the Battleship Yukon (California) and the Battleship Rio Grande (Colorado). The J2 Fury is available at Planet Curacao (Cortez) and Planet Kurile (Sigma 17). For Feedback see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=29150&amp;forum_id=28&amp;Topic_Title=WW2+Planes&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=True´ Target=_Blank> WW2 Planes </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=860´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s426c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=860´ Target=_Blank> <b>StarShadow´s Ship and Equipment Mod v1.1 made by StarShadow </b> </a> This is an update to StarShadow´s first Mod. The update mainly deals with tweaking the pricing of a lot of the equipment and ships for more balance. The Mod is a compulation of ships for which he gives the credit to the shipwrights. Ships included are the Thoth, Seejur Medium Freighter, Seejur Hybrid Mk I/II/III, T-Wing, Jedi StarFighter, Millennium Falcon, Corellien Corvette, Koensayr Y-Wing, Sith Infiltrator, A-Wing Scout/Interceptor and the Fiirkan Light Fighter. New weapons with some great weapon effects (over 40), plus allot of equipment and armor upgrades. Cruise Speed and Shields have been altered and cargo is handled slightly differently. This mod is technically a work-in-progress so we should see even more gaming goodness coming from StarShadow. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=859´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s147cc.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=859´ Target=_Blank> <b>The Terra Empire Mod Phase 1 made by Quickshot14 </b> </a> The Terra Empire Mod was posted back on January 11th but was not available for download at Lancers Reactor and now it is. After Quickshot spent almost a year in creating the Mod for our gaming pleasure it is worth another post to let you know The Terra Empire Mod is available for download at Lancers Reactor. Finnaly after nearly a year, of work and unexpcted delays Phase 1 of the Terra Empire Mod is now released and offically out for download. The Terra Empire Mod for Singleplayer and Multiplayer Freelancer is an ambitious 3 phase project that adds... 3 new Major Factions (ACI, VT and TE!), 3 New Systems! With some Planets that spin. New Ships, Equipment and Commodities, New Encounters such as battleships and more. New News Items, New Mission Types *TBD*, New Jump Holes, New Asteroid/Nebula Types, New Suns/Planets, New Rumors, Information, Etc. Complete Access And New Importance to the Alaska System *TBD* and Much Much More! For those of you that enjoy online Multiplayer gaming Quickshot runs the Terra Empire Mod Main Server. Details are on the download page. For questions and comments about The Terra Empire Mod please see The Lancers Reactor &gt;&gt; Forums &gt;&gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt;&gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=27130&amp;forum_id=28&amp;Topic_Title=Terra+Empire+Mod&amp;forum_title=Freelancer+MOD+Announcment+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> Terra Empire Mod </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=857´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s418c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=857´ Target=_Blank> <b>StarShadow´s Ship and Equipment Mod made by StarShadow </b> </a> This is StarShadow´s first Mod and he did and excellent job. The Mod has allot of the best ships for which he gives the credit to the authors such as the Thoth, Seejur Medium Freighter, Seejur Hybrid Mk I/II/III, T-Wing, Jedi StarFighter, Millennium Falcon, Corellien Corvette, Koensayr Y-Wing, Sith Infiltrator, A-Wing Scout/Interceptor and the Fiirkan Light Fighter. New weapons with some great weapon effects (over 40), plus allot of equipment and armor upgrades. Cruise Speed and Shields have been altered and cargo is handled slightly differently. This mod is technically a work-in-progress so we should see even more gaming goodness coming from StarShadow. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=856´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s407c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=856´ Target=_Blank> <b>F6F Hellcat made by Necrolord &amp; Rayak </b> </a> This Mod adds the F6F Hellcat to the game. The F6F Hellcat is based on the Grumman F6F-5 Hellcat used by the US Navy during the 2nd World War. Missiles can be mounted in torpedo bays as well as weapon bays. The F6F comes equipped with 2 paralyzer missile launchers and a class 10 shield. You can find the F6F Hellcat on all the Liberty Navy Battleships. These are: Battleship Missouri (New York) Battleship Mississipi (Texas) Battleship Yukon (California) Battleship Rio Grande (Colorado) <A href=´http://www.lancersreactor.org/t/download/download.asp?id=855´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s408c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=855´ Target=_Blank> <b>Flying Saucer made by Necrolord </b> </a> The classic alien ship that we all love to hear about, the Flying Saucer! If you have been abducted by an Alien then you know how great these ships are!!! Based on the official designs of the Flying Saucer that crashed in Area 51. Really! The Flying Saucer is available at: Planet Curacao (Cortez) Leon Base (Omega 41) Battleship Nagumo (Kyushu) <A href=´http://www.lancersreactor.org/t/download/download.asp?id=854´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s410c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=854´ Target=_Blank> <b>WW2 Ship Pack 1 made by Necrolord &amp; Rayak </b> </a> This Mod contains both the Vampire X2000 v1.20 and the F6F Hellcat. The Vampire X2000 is a plane similar to those flown in WW2. The F6F Hellcat is based on the Grumman F6F-5 Hellcat used by the US Navy during the 2nd World War. The Vampire X2000 is available at: Battleship Missouri (New York) Freeport 9 (Omicron Theta) The Hull comes equipped with 2 class 8 Vampire weapons, 2 class 8 Vampire turrets, 2 class 10 Paralyzer missile launchers and a class 10 shield. The F6F Hellcat is available on all the Liberty Navy Battleships. These are: Battleship Missouri (New York) Battleship Mississippi (Texas) Battleship Yukon (California) Battleship Rio Grande (Colorado) The hull comes equipped with 2 paralyzer missile launchers and a class 10 shield. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=853´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s404c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=853´ Target=_Blank> <b>Planetary Beacon Concept made by Louva-Deus </b> </a> This is a proof of concept project that replaces the docking rings in New York with invisible planetary beacons. There are two Modes Mode 1: Single Dock with planetary link - This mode allows you to select a planet as usual and use the dock command and it will work, also like usual only 1 ship can dock at a time. Mode 2: Multi-Dock without planetary link - This mode allows up to 6 ships to dock at the same time, however you are not able to select the planet and dock you must select the beacon/dockring to dock to the base. The code is commented so you know how to use either type in your own project. Keep in mind that this is only a proof of concept and that it is not of any professional quality and not recommended for use. Post your feedback in The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=35&amp;forum_title=%3DEOA%3D+Players+Consortium+&amp;cat_title=Freelancer+MOD´ Target=_Blank> =EOA= Players Consortium </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=852´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s398c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=852´ Target=_Blank> <b>Soulforge Train Tweaked by Chips </b> </a> This is a re-make of Soulforges Train Mod that was not available until now. This mod has been re-done by Chips using Soulforges original settings. Chips has updated allot for the mod such as an icon, mountable weapons, thrusters, weapons for sale on Capital Planets and Omicron Alpha and Gamma. Updated docking method, the train can only dock using planet mooring fixtures and several bases allow docking such as Malta and Crete which is done by Victors docking method. The Train is for sale on Manhattan, New Tokyo, New London and New Berlin. Read the readme, and post your feedback in The Lancers Reactor &gt; Forums &gt; Freelancer MOD: <A href=´http://www.lancersreactor.org/t/forum/forum.asp?forum_id=34&amp;forum_title=Pathfinder+Studios+&amp;cat_title=Freelancer+MOD´ Target=_Blank> Pathfinder Studios </a> forum for any support. If you have a problem - POST about it, don´t whine, just post in the forum. (Help won´t be issued in the comments section of the news post). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=851´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s400c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=851´ Target=_Blank> <b>Speedcoders Cloaking Protection v1.01 made by Speedcoder </b> </a> This Mod removes every &quot;CloakingDevice&quot; in the Freelancer configuration. This will be very useful for every Server admin. All Players who try to buy, loot &amp; beam or activate a Cloaking Cheat will be auto kicked with a &quot;Cheat Detection&quot;-Message. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=849´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s385c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=849´ Target=_Blank> <b>AC2 Clanwars version 2.31 made by BLACKASSIMILATION and -TaTe- </b> </a> The AC2 Clanwars Mod is a great looking Mod with allot to explore that you can play online, the AC3 Server runs the Clanwars Mod. The Mod also works in both Singleplayer and Multiplayer games. There are 15 new Systems Omicron Black, Police HQ, BattleField, COH51, Hell, Uphoria, The Twilight Zone, The Lost World, The Milky Way, Omicron Delta, Borg Nexus System, Federation Space, The Old Republic, Rouges Teritory and The Empire. Also 39 new Ships have been added, see the ship list on the download page. Version 2.31 mainly adds more ships. Fixed info cards and a few other things. For Comments and Feedback about the Ac2 Clanwars Mod please see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=28296&amp;forum_id=28&amp;Topic_Title=AC2+ClanWars+MOD&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> AC2 ClanWars MOD </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=848´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s394.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=848´ Target=_Blank> <b>Freelancer Physics Changer made by BlazeMe </b> </a> This Mod will let you choose from 20 different options when you activate the Freelancer Physics Changer in the Freelancer Mod Manager. Excellent, A Freelancer Physics Editor. Install the mod, and 20 option await you. Change the physics of:~ - Shield-Hull Damage Ratio - AI Shield Regeneration - Random Mission Pay - Collision Damage - Ammo Limit - Speed of Cruise - Drain of Cruise - Cruise Charge time - Cruise Disrupt time - Drain of Engines - Speed of Thrusters - Drain of Thrusters - Max Level - AI Power loadout - AI Batteries + Bots - Speed of Engines - Starting Cash - Engine Trails - Shield Damage Physics - New Startup Area <A href=´http://www.lancersreactor.org/t/download/download.asp?id=847´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s369c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=847´ Target=_Blank> <b>Aug´s Ship Pack - version 1 made by AuGuR </b> </a> This is an Excellent collection of custom ships for Singleplayer and Multiplayer Games make by AuGuR. This Ship Pack has been released for play testing purposes and the Ships have been configured for use in the next version of the FlRebalance Mod in which they will be appearing. Ships that are included in this Ship Pack. Gaijin MkI - Heavy Fighter - 6/2/2 - Pittsburgh, California Minor Gaijin MkII - Very Heavy Fighter - 8/4/4 - Manhattan Halycon MkII - Very Heavy Fighter - 6/4/2 - Manhattan Halycon MkIA - Heavy Fighter - 6/2/2 - Pittsburgh Halycon MkI - Freighter - 4/2/2 - Battleship Missouri Ryuoken - Very Heavy Fighter - 6/2/2 - Pittsburgh Seraphim - Freighter - 3/12/2 - Manhattan, California Minor Hawkeye MkII - Very Heavy Fighter - 6/3/2 - Pittsburgh Mauler - Very Heavy Fighter - 8/4/2 - Battleship Missouri Hydra - Very Heavy Fighter - 6/6/2 - California Minor Behemoth - Freighter - 6/3/2 California Minor Thanks to AuGuR he gives permission for Mod Makers to use these ships in their Mods. CMPs and (MS3Ds) list can be viewed on the download page. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=844´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s357.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=844´ Target=_Blank> <b>Credits Mod made by Chips </b> </a> As per request? &quot;OMG hasnt anyone made a credits mod!?!?!? just a simple mod where u choose how much credits u want thats all no other mods attached i mean it couldnt be thhhaaaaat hard could it??&quot; Maybe not for some people it wouldn´t be so I asked the Script Guru - Chips to make a starting credit options Mod. The options are made possible now because IGx89 made this possible with the Freelancer Mod Manager. This is for Singleplayer games only, not Multiplayer incase you were wondering. There are two sets of options - first is if they are playing the storyline - you will get that money when you accept the ship from Juni.&lt;br&gt; If you want to play Open Singleplayer you need <A href=´http://www.lancersreactor.org/t/download/download.asp?id=141´ Target=_Blank> Xerx´s Open SP </a> activated for the Open Singleplayer part of the options. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=842´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s352c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=842´ Target=_Blank> <b>Vampire X2000 made by Necrolord </b> </a> This is an update for the Vampire with better design and a new skin. The Vampire is now black and red with red flames coming from the engines and a see through glass hull with a pilot inside. There are now 4 guns and 2 turrets instead of 6/1. Also the ship is already fitted with 2 class 8 Vampire guns, 2 class 8 Vampire turrets, 2 class 10 Paralyzer missile launchers and a class 10 shield. The Mod is now scripted so it no longer replaces ini/dll files. What does that mean? It should run with most other mods.

  • <b>Page 10 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=839´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s348c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=839´ Target=_Blank> <b>FB14 Vampire X2000 made by Necrolord </b> </a> The FB14 Vampire X2000 is a ship similar to planes flown in WW2. However, it isn´t based on any original plane, but instead modeled after the FB14 Vampire from the Crimson Skies game. This is Necrolords first Mod and he will be adding more ships to the Mod as he makes them. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=835´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s334c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=835´ Target=_Blank> <b>Konfliction Industries v1.0 Mod Made by Konflict </b> </a> After the sales from the Antaeus in the Sirius sector, Konfliction Industries then went into the research and development of a freighter that would be the future force for hauling the construction materials for future projects. The Camara is the result of that effort. The Konfliction Mod v1.0 has two ships The Camara a new freighter and The Antaeus. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=830´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s325c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=830´ Target=_Blank> <b>SF Weapon Pack v1.3 made by Silver_Fire </b> </a> Version 1.3 fixes a little bug with FLMM about the last character in a GENERATESTRRES line not being a parenthesis...and since he wanted to send in a fix he added another Weapon to the package - a Flamethrower. The Silver_Fire Weapon Mod Pack adds 49 new weapons to the game including Cluster Missiles, Cruise Missiles, EMP Mines, Sniper Interdictor Missiles, Point Defense Weapons, Rocket Pods, Mass Drivers, and Shockwave Missiles. The weapons are sold on Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete. For the Weapons that need it, Ammo is now sold everywhere. You MUST have FLMM v1.2.1 beta 5 or higher for this mod to work. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=827´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s319c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=827´ Target=_Blank> <b>Game Play Patch Mod version 1.3 made by Krevett </b> </a> Version 1.3 of the Game Play Patch Mod makes the game a little harder since the NPC´s are now better equipped (in scenario missions too). They now carry Screamers, EMP Missiles, better Mines, Weapons and Shields!! Platforms and Stations are more resistant and collision damage has been increased. Ammo for new weapons is now available everywhere and main Planets and Bases sell all Equipment. The Cruise Speed has been reduced to 500 to avoid problems in the story line. The first mission now pays 20,000 credits and there are more ships for sale in bases that sell ships. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=822´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s314c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=822´ Target=_Blank> <b>Black Label Mod for Freelancer made by Acid </b> </a> This mod is designed to be a collection of only the very best of ships and equipment built for Freelancer. The aim is to introduce some fine equipment to the Freelancer universe without it either being a ´total conversion´ or a ´bolt-on mod´. Two things will always be true in this mod. First is that there will only be a small amount of high quality mods collected together within it, and the second is that the mods will be integrated as tightly as possible with the game. At this time, there are only two additional ships and one piece of equipment that have been added to the game. These are all detailed below: Starviper The starviper is the first ship to come out of the APS shipyards, and I still think it´s the best from that stable. It is a high quality model which is well appointed and the fact that it bears a faint resemblance to the Civilian ships helps it integrate with the Freelancer universe. The starviper is available for purchase on the Battleship Hood and Planet Junyo, but it is also the mainstay of the Farmers´ Alliance. Expect to come up against some of these ships if you travel much through Kusari space. Slipstream The Slipstream is an offering by FireBase which acts as a showcase for good ship design in Freelancer. It is a well appointed high quality model with a clean look which is not inconsistent with the general design of Freelancer ships. It can be purchased from the Battleship Hood and Bruschal Base. As the latter may suggest, the ship is flown by the Bundschuh so expect to see it around Rheinland space, not necessarily on friendly terms. Chain Gun Harrier has created an outstanding weapon that comes as a primary weapon and a turret mount. This is a rapid fire energy weapon which fires hundreds of rounds per second. One small point of note, this weapon is classified as a class 6 weapon due to the energy draw and damage potential of a single shot. That having been said, you will probably want to mount this on a ship that can handle extreme weapons and have the power supply to feed them because of the refire rate. Even ships with an optimal rating of class 6 will probably feel the strain of extended use of these weapons. They can be purchased at the same locations as the new ships, along with some additional shields which are not generally for sale anywhere else. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=821´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s296c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=821´ Target=_Blank> <b>Illero´s Ship Pack version 1.0 made by Illero </b> </a> This is Illero´s first package deal, there will be more in the future. The Caerion Light Fighter and The Midanek Heavy Fighter. Both Ships are available for purchase at Planet Manhattan. <b>Ship Stats: </b> Midanek Heavy Fighter -cost- $21,640 Gun/Turret Mounts: 6/0 Armor: 4700 Cargo Space: 56 Max Batteries / NanoBots: 40/40 Optimal Weapon Class: 6 Max. Weapon Class: 8 Additional Equipment: M, CM, CD/T Shield Mount: Class 7 Caerion Light Fighter -cost- $11,310 Gun/Turret Mounts: 4/0 Armor: 3600 Cargo Space: 42 Max Batteries / NanoBots: 30/30 Optimal Weapon Class: 4 Max. Weapon Class: 5 Additional Equipment: M, CM, CD/T Shield Mount: Class 5 <A href=´http://www.lancersreactor.org/t/download/download.asp?id=818´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s288c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=818´ Target=_Blank> <b>WTS-World Mod version 1.2 made by Crabtree Cooperations Network </b> </a> <b>NOTICE </b> In this release of WTS-World Mod you should install the <A href=´http://www.lancersreactor.org/t/download/download.asp?id=721´ Target=_Blank> Freelancer SDK v1.3 </a> 1st because otherwise there will be a problem when activating the Mod in the Freelancer Mod Manager. Here is another excellent Mod for your enjoyment. Version 1.2 makes allot of changes such as 104 ships are now included, new graphics, new sounds, and missions offered by the new factions. The missions are more difficult from the old missions they have been increased by a factor of 3 and there is also higher awards for missions too. All the gates are unlocked now with the help from Glock36. Big ships are mooring now, for planets use the mooring fixture to dock. There are new system connections. New factions are on patrol now and also added mostly all the things you can find in a system. There are 8 New Systems and 2 Redesigned Systems, Centaurus, Narn, Minbar, Ha´Dum, Hiigara, Vorlon, Freespace and Earth (3 systems connected Earth / Jupiter / Saturn). Featuring Homeworld Ships, Monkeys and the Order MOD, Silver_Fire´s Weapon Pack V.1.0 and Speedcooderïs Gattling Guns and Turrets. The scripts in this Mod are good enough to be Tutorials, take a look. <b>Ships, graphics, sound, and ... more changes </b> - 104 ships included. - missions offered by the new factions. - difficult from old missions increased by factor 3 / awards for missions higher too. - unlocked think all gates with help from Glock36. - big ships are mooring now, for planets use mooring fixture to dock. - new system connections. - new factions on patrol now. - added mostly all what is able to find in systems. For questions, comments and requests please see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=28450&amp;forum_id=28&amp;Topic_Title=WTS%2DWorld+V%2D1%2D2&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> WTS World V-1-2 </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=831´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s329c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=831´ Target=_Blank> <b>Freelancer Rebalance v3.30 general fix patch made by Michael Dan </b> </a> It seems that more errors were found that desperately need correction, so Michael put together a final version of the patch, now called &quot;FLRB330genfix.zip.flmod&quot; because it is a general fix for all bugs encountered in v3.30, mostly in Multiplayer mode. A readmepatch.txt file is included, here is what the patch does: Rebalance 3.30 final patch: -Includes the capital ship patch. -Fixed the random crashes in EFA system, the system is now stable and open for business. -No more Firesprays at low levels missions versus Bounty Hunters. -Bobba Fett´s Firespray is renamed to Firespray attack &amp; patrol ship. -Fixed the Dagger XR miss typed weapon hardpoints in shiparch.ini. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=816´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s260c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=816´ Target=_Blank> <b>Flrebalance Mod version 3.30 made by Michael Dan </b> </a> For those of you new to the Flrebalance Mod your in for a treat. This Singleplayer and Multiplayer playable Mod adds and changes so much in Freelancer that you will be busy for sometime discovering it all. There is not enough room to list it all here so please see the download page for a more complete description and the Flrebalance Readme file for a more complete overview of what is in this Mod. There is allot of changes in version 3.30 like adding weapons and new ships. I counted 118 custom ships. Fixing bugs like some IDS info for certain ships, with wrong number of guns or cargo space. Fixed 2 ship dealers at Southampton and Yanagi Depot(sigma 13). Added 2 bases in Omicron Alpha and Gamma, both on pre-existing Planets and both belonging to Zoners and giving missions from the Bounty Hunters. For feedback on the Flrebalance Mod please see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=26801&amp;forum_id=28&amp;Topic_Title=Freelancer+Rebalance+3%2E20+debate%2C+bug+reports+and+comments&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> Freelancer Rebalance 3.20 debate, bug reports and comments. </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=815´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s279c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=815´ Target=_Blank> <b>Caerion Ship Mod v1.0 made by Illero </b> </a> This is the Caerion Heavy Fighter which can be purchased at Manhattan and the Battleship Missouri. Ship stats: 4 Class 5 Gun/Missile mounts. Torpedo/Disruptor Mine Countermeasure Class 5 Shield Thruster 17/17 Nanobots/Shield Batteries <A href=´http://www.lancersreactor.org/t/download/download.asp?id=808´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s266c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=808´ Target=_Blank> <b>Protoss Arbiter Mod made by Junkieman </b> </a> This is Junkiemans first pilotable ship mod for Freelancer. She is modeled after the Protoss Arbiter from the game Starcraft with two class 10 weapon hardpoints, a class 10 shield, a countermeasure and a thruster hp. Available for sale at Planet Manhattan in the New York System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=807´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/vm2.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=807´ Target=_Blank> <b>Void Mod made by Inoculator9 </b> </a> The Void Mod makes the following changes: -New London, New Berlin, New Tokyo, and Manhattan all sell the following special weapons: CERBERUS, WILD FIRE, BLUE BLAZE, PROMETHEUS, DIAMONDBACK, SILVER FIRE, BLOODSTONE, ARCHANGEL, THOR´S HAMMER, GUARDIAN DARK BLOSSOM, IRON HAMMER, GOLDEN BLAZE, ONYX, and JADE. -Crete and Malta both sell all of the following special weapons: Nomad Energy Cannon, Nomad Energy Blaster, CERBERUS, PROMETHEUS, ARCHANGEL, THOR´S HAMMER, and GUARDIAN. -The Bretonian Gunboat is available at New London. -The Bretonian Cruiser is available at New London. -The Rheinland Gunboat is available at New Berlin. -The Rheinland Cruiser is available at New Berlin. -The Kusari Gunboat is available at New Tokyo. -The Kusari Gunboat Forward Turret now does about 1400 damage to hulls. -The Kusari Cruiser is available at New Tokyo. -The Junker/Hogosha CSV (Combat Service Vehicle) is available at Manhattan. -The Liberty Cruiser is available at Manhattan. -All original Liberty ships have 50% larger capacities for nanobots and shield batteries. -The Corsair Titan can accomodate all level 10 weapons. -The Corsair Titan´s cargo hold capacity is now 75. -The Border World´s Sabre can accomodate all level 10 weapons. -The Order´s Anubis Very Heavy Fighter can accomodate 58 nanobots/shield batteries. -The Order´s Anubis Very Heavy Fighter´s armor rating is now 7200. -The Order´s Anubis Very Heavy Fighter´s cargo hold capacity is now 70. -The Empathy.ini has been edited so that every time a faction´s ship is destroyed, it more substantially affects your reputation. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=806´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/ac3.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=806´ Target=_Blank> <b>AC2 Clanwars version 2.0 made by BLACKASSIMILATION </b> </a> <b>Web Site </b> <A href=´http://Homepage.ntlworld.com/peter.walton30´ Target=_Blank> http://Homepage.ntlworld.com/peter.walton30 </a> BLACKASSIMILATION ADMIN of AC2 And AC3 servers. Please Make Sure You have the AC2 Clanwars Mod installed to play on the AC2 and AC3 online servers. Also please don´t use other Mods on AC2. <b>Some New Systems </b> Omicron BLACK. POLICE HQ. Battle Field. COH51. Hell. Uphoria. The Twilight Zone. The lost World. The Milky Way. Omicron Delta. A hidden System See if You Can Find IT <b>Changes </b> Nomad Gun Refire Rates Altered A litle. Nomad Criuse Disupter Back To Normal. A few Shileds Have been Tweeked. A few Thrusters Have Benn Tweeked. Cruise Speen Set To 650. Hidden Commoditys unlocked. Omicron minor, major and Alaska Have Been Open. Waterskin For civilian Ships Thanks to Diamondback for this Skin. Porcha´s Starwars Pack 3 Includes Awing, Ywing, Slave1, Sith fighter, Jedi Fighter, and the Coverte. TFK-KILLERMATRIX NCC-74656 Voyager. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=805´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s251c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=805´ Target=_Blank> <b>Game Play Patch Mod version 1.2 made by Krevett </b> </a> This is a new update of the Game Play Patch Mod in which Krevett has added the Starblazer, two Bombers (based on existing models) and the Battleship Osiris. The 50 ammo limit has been removed, since ammo now takes up some cargo space depending on its class and type. Some new weapons, energy missiles and ion blasters/turrets. Also some other minor fixes have been made. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=804´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s250c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=804´ Target=_Blank> <b>Deimos Mod version 1.0 made by Tinyteeth </b> </a> The Deimos Mod replaces the Anubis with the Deimos Very Heavy Fighter, a ship that resembles the Anubis but with new textures made by Kasdia. The Deimos is sold at Planet Crete in the Omicron Gamma System. Because the stats are greatly improved, so is the price.

  • <b>Page 11 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=803´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s249.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=803´ Target=_Blank> <b>Camouflage Eagle Skin Made by Diamondback </b> </a> This will change the skin of all civilian ships to a camouflage-skin. Diamondback gives permission to use this skin in your mod. If you do use this mod in your own mod, please give credit where credit is due. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=802´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s247c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=802´ Target=_Blank> <b>DP Mod version 1.0 made by NorthWood Systems and The DiskSpace </b> </a> Battleships, Cruisers, Gunboats, Nomad ships an Ocean Liner and much more, oh my. The DP Mod is based on the Victor Mod but with all jumpgates/jumpholes unlocked. All the Battleships, Gunboats, Cruisers and other ships work. All the ranks are fixed instead of 38 as max. And allot more changes have been made. All large ships available at the shipyards. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=801´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s242c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=801´ Target=_Blank> <b>Gunboat-CSV Mod made by Inoculator9 </b> </a> The Gunboat-CSV Mod makes the following changes: The Bretonian Gunboat is available at New London. The Rheinland Gunboat is available at New Berlin. The Kusari Gunboat is available at New Tokyo. The Junker/Hogosha CSV (Combat Service Vehicle) is available at New London, New Berlin, New Tokyo, and Manhattan. The Corsair Titan can accommodate all level 10 weapons and the cargo hold capacity has been increased to 75. The Order´s Anubis Very Heavy Fighter can accommodate 58 nanobots/shield batteries, the armor rating is now 7200 and cargo hold capacity is now 70. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=798´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s230d.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=798´ Target=_Blank> <b>Eagle Water Skin in FLMM format made by diamondback </b> </a> This is diamondbacks first real mod work. It will change the skin of the Eagle and all civilian ships to a water-skin. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=797´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s226c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=797´ Target=_Blank> <b>Game Play Patch v1.0 made by Krevett </b> </a> The Game Play Mod changes and adds several modifications. Some of the things that have been added are low-payload high refire rate missiles. Modified ships (light fighter move and accelerate faster, very heavy fighters have 7 or 8 guns). Modified shields, weapons, and thrusters (they have different top speeds). Npc shields are now regenerating. Cruise speed is set at 900. All weapons are available at Manhattan, Pittsburgh, Fort Bush, and Missouri. Added battleship encounters in Liberty, Bretonia, Rheinland, and Kusari Systems. All ships are available at Manhattan, Pittsburgh, Missouri, Rochester, Buffalo, Los Angeles, California, Yukon, Alcatraz, and Denver. And some modifications to radar range, prices, and more... <A href=´http://www.lancersreactor.org/t/download/download.asp?id=796´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s221.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=796´ Target=_Blank> <b>Real Space Lite v1.0 made by Louva-Deus </b> </a> The Lite version of Real Space only has the system changes and is compatible with other Mods. It has 2 modes of compatibility. The default should be compatible with 90% or more of all mods out there and there also is the optional System Lighting mode. Real Space Lite is a project designed to bring the awesome system visuals of Real Space to any mod of your choosing. Thats right you will be able to play your favorite mods and still enjoy the Real Space universe feel. <b>Features: </b> - New system backgrounds. - Removed lens flares and sun spines. - Brighter tradelane lights{optional). - New system lighting map(optional). Please Post your feedback in The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=25575&amp;forum_id=28&amp;Topic_Title=Real+Space+%26amp%3B+Real+Space+Lite+Feedback&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> Real Space Real Space Lite Feedback </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=794´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s217.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=794´ Target=_Blank> <b>Server Operator Mod version 2 made by Chips </b> </a> Version 2 of the Server Operator Mod adds three new options for a total of 8 to the menu when you activate the Mod in the Freelancer Mod Manager. This is aimed EXCLUSIVELY at admins of servers. This is NOT for online players themselves but you can use the Mod on your MultiPlayer Games. This mod will allow you to select the following for starting players... Their Ship. Their Location. Their starting money. Their Reputation (faction allegiance). If AI have regenerating shields. Open up Alaska and other systems? Put some people in those systems? Some Nomad Invaders? If you are a player and activate this before going online - you will see...nothing. For questions comments and requests please see The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=27918&amp;forum_id=28&amp;Topic_Title=SERVER+ADMINS+MOD&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> SERVER ADMINS MOD. </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=793´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s214c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=793´ Target=_Blank> <b>Privateer: The Reckoning v1.06 MOD for Single Player Freelancer made by Acid, Tolwyn and Warzog </b> </a> Enter the world of Wing Commander´s Privateer! There are 10 ships from several of the Wing Commander games. Other ships are under construction, and further modifications are being made. Some of the cool things in this Mod. Trent receives an Epee with a Confed loadout at the beginning of the Storyline. All Naval Forces now fly the Vindicator. All Police Forces now fly the Hellcat. The Order now flies the Thunderbolt and allot of other changes. This preview is to get feedback in order to perfect the final mod. Please direct your feedback to this post: The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer General Editing Forum. &gt; <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=27371&amp;forum_id=18&amp;Topic_Title=Privateer%3A+The+Reckoning+MOD+is+ALIVE%21&amp;forum_title=Freelancer+General+Editing+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> Privateer The Reckoning MOD is ALIVE! </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=790´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s210c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=790´ Target=_Blank> <b>eoa Real Space v2.2 made by Louva-Deus and the =EOA= Players Consortium </b> </a> This is a full release of Real Space featuring; lighting changes to all systems, ship explosion damage, balanced Liberty house ships, class-less weapon mounts, and ship speeds based on ship class. New in this release are fully updated systems with some background elements restored for even better visuals. A new economy system system has been added which will make things more interesting for those that prefer trading to other occupations. The Anubis is once again affordable in the singleplayer campaign but you better save up some credits because it is not cheap. This release is also fully compatible with JoeBoomz´s Server Operator program. Finally by request I have added a selectable AI difficulty when activating the mod. I look forward to hearing your feedback. Full Description: Real Space is a project designed to create a more ´realistic´ experience in the original Freelancer universe. It does this through visual enhancements as well as improvements to the ai and ship handling. Features: - New lighting map for all systems - Removed lens flares and sun spines - Increased loot from mining - Brighter lights for tradelanes - Increased variety of ships in all space - Ai uses standard shields - Removed infinite power from Ai - Added damage to ship explosions - Upgraded the house ships in Liberty - Updated infocards on Liberty ships - New ship speed/cruise stats by class - Removed weapon class requirements - New economy with higher payoffs Post your comments and feedback in The Lancers Reactor &gt; Forums &gt; Freelancer Editing: Freelancer MOD Announcement Forum <A href=´http://www.lancersreactor.org/t/forum/topic.asp?topic_id=25575&amp;forum_id=28&amp;Topic_Title=Real+Space+Mod+Feedback&amp;forum_title=Freelancer+MOD+Announcement+Forum&amp;cat_title=Freelancer+Editing&amp;M=False´ Target=_Blank> Real Space Mod Feedback </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=788´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s202.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=788´ Target=_Blank> <b>FireBase Ship Pack Version 1.01 made by FireBase </b> </a> Whats new in Version 1.01. Added Random Missions in Subic and Sangley bases - Level 16 to 19 Fighter Class Missions (level 36-38 in Dialogue). Relocated Subic and Sangley as per request. It has patrol and trade paths - working. Added a Liberty Cruiser in patrol. Added new formation for Cruiser and Escorts. Added new Encounter parameter. Toned down the missile and torpedo speed as per request. Featuring the X-9 Experimental Scout Ghost, X-10 Basilisk, XJ-376 Black Specter, XA-15 Death Scythe, XT-16 Phantom and the XV-736 Raven Claw. The Ships can be purchased on Sangley in Omicron Alpha and Subic Omicron Gamma. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=781´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s182p.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=781´ Target=_Blank> <b>Titan mod v2.2.5 made by Eugene </b> </a> The Titan Mod gives you your choice of a Titan, Sabre, Eagle, Hammerhead or an Anubis at the beginning of the storyline and your choice of what Weapon, Torpedo/Cruise Disruptor, Shield, Mine, Counter Measure, Engine Speed, Thruster Speed, Invincibility, Infinite Power and Money. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=778´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/epsilon25.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=778´ Target=_Blank> <b>Epsilon Ships Mod Version 2.5 Made by the Nova Design Team </b> </a> Features List: 15 Custom ships; 13 Fighters, 1 Freighter and a Destroyer/Minelayer. All original Freelancer ships available. One of the Freelancer &quot;hidden&quot; ships now available - The Starblazer NPC´s Now have regenerating shields...... at a high rate but not too high! All the ships are fast and capable of being well armed... All ships are capable of trade lane speeds..... The Ceres (freighter) carries plenty of cargo and is the fastest in Sirius.... The Night Stalker heavy fighter comes complete with invisible weapons.. a full set.....no need to go hunting for them... <A href=´http://www.lancersreactor.org/t/download/download.asp?id=776´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s155c.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=776´ Target=_Blank> <b>Logical Jumpholes v2 made by CaRdAmInE </b> </a> This Mod adds new jumpholes, at logical places, to the Sirius Sector. This is version 2 of Logical Jumpholes. The jumpholes are in likely positions, like in clouds, asteroid fields, and next to trade lanes, so you´ll notice them. These systems are relatively close in Freelancer terms, and therefore it would be logical to have a jumphole there. Logical Jumpholes V2 includes the Complete Nav Map Mod by BlazeME, and unlocks some of the campaign systems. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=764´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s99.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=764´ Target=_Blank> <b>Titan mod version 2-2 made by Eugene </b> </a> In version 2.2 of the Titan Mod, many general changes have been made for the convenience of Singleplayer Freelancers and the changes have been applied in accordance to the comments made by fellow modders. The Titan Mod gives you a Titan or your choice or a few other ships at the beginning of the storyline and you can load it with many weapons and incredible amounts of cargo of your choice! It gives some money of your choice to be able to get some new weapons at the start of the first mission. It contains invincibility and infinite power if you want and many other features impossible in the game itself without modding. It also boosts your ship thrust power and engine power to your taste! Options: What weapons would you like for all the gun hardpoints. What weapons would you like for turret hardpoint. What Torpedo/Cruise Disruptor would you like. What shield would you like. What engine speed do you want. What thruster speed do you want. What Mine would you like. What countermeasure dropper do you want. Do you want invincibility. Do you want infinite power. What ship do you want. Choices are Titan, Sabre, Eagle, Hammerhead or Anubis. How much money do you want when you start off. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=759´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s98.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=759´ Target=_Blank> <b>Freelancer Starting Mod Pack made by Captain Tylor </b> </a> 17 Multiplayer Mods that will change the starting ship, faction, and position for newly created characters. Tired of starting out as Liberty Navy? Then this mod pack is for you! These mods are designed to change the monotony of starting out the same way. You can choose to start as any of the more common factions. Police or Criminal, Trader or Raider. Great for clan servers too, that wish to specialize as a particular faction. Current factions included are: Liberty Police Bretonia Police Kusari Police Rheinland Police Outcasts Corsairs Liberty Rogues Lane Hackers (two versions) Xenos Mollys Bounty hunters Zoners Also thrown in is the Juni defender and the Order faction, starting out with the Anubis fighter. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=753´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/et.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=753´ Target=_Blank> <b>Normal Trails and Engines Mod made by Archangel </b> </a> This mod will change the engine and its trail so the player will have the same as the NPC´s. Changes are made on these ships: Legionnaire Centurion Titan Dagger Stiletto Sabre Piranha Barracuda Hammerhead Bloodhound Wolfhound Mule

  • <b>Page 12 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=752´ Target=_Blank> <b>No Starting Videos by made Archangel </b> </a> This little mod deletes the starting videos. That means you can start the game right away without having to watch the videos or hitting the Esc button to skip them. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=749´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s86.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=749´ Target=_Blank> <b>The Equalizer Mk II Mod for Single Player Freelancer made by Warzog </b> </a> 1. Juni gives Trent a Dagger fully loaded to Class 6. (It even launches in the cinematics.) (Activate Turret, 3rd &amp; 4th weapons before battle.) 2. Jump Gates are unlocked 2nd time you land on Pittsburgh. 3. All ships and equipment are now available at Level 0. 4. There´s a NEW Heavy Fighter version of the Dagger ONLY on Pittsburgh. To help you spot which Dagger you have: White Lights-The Standard version Green Lights-The Light Version Juni gives you Orange Lights-The Heavy Fighter version 5. Manhattan, N.London, N.Tokyo, and N.Berlin sell every weapon that´s for sale in the game. 6. Everywhere else sells their Faction´s Guns, ALL Ammo, and Top of the Line Shields, Missiles, etc. 7. Ship equipment, weapons, and ammo are all at 90% off! 8. No weapons for sale below Class 6, and ALL ships can mount Class 10 equipment. 9. The Titan is available on Pittsburgh, the Battleship Osiris, and other places. 10. NPC ship´s Stats have been raised to Class 6, as have all of the Player´s ships. 11. ANY ship you purchase now comes with Class 6 Shields installed. 12. Nanobots, Shield Batts, Countermeasures, etc have been greatly improved. 13. Engines, Handling, and ship´s stats are based on the 4 Classes: 0=Light Fighters______65,000cr___7000 hit pts__30 NB/SB__45 cargo 1=Heavy Fighters______80,000cr___8000 hit pts__35 NB/SB__60 cargo 2=Freighters__________90,000cr___9000 hit pts__40 NB/SB__250 cargo 3=Very Heavy Fighters_100,000cr__10000 hit pts_45 NB/SB__70 cargo 14. Dexter Hovis has been given &quot;inferior&quot; engines so that the race is easier. 15. Freighter Handling has been greatly improved. 16. If you can get on a base, they will sell ships, equipment, and offer missions. 17. Payment for missions, and amount of loot from battles, has been increased. 18. You´re considered Level 38 as far as the Random Missions are concerned. (If the base has them.) 19. If anyone really wants one, the Starflier, and Startracker are on the Battleship Westfallen in Hamburg. 20. Skips the splash movies, so it loads quicker. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=772´ Target=_Blank> <b>Evolutions Mod version 127 Server and Client Update made by Chips </b> </a> The 127 Patch/Update fixes lots of things - mainly to do with cheaters though, and not so much in the way of bugs. If you don´t download this update and activate it - you will be kicked for cheating by the patch off the server when they try to buy/equip/sell/change things that this modifies. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=772´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s78.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=746´ Target=_Blank> <b>Freelancer: Evolutions Mod version 1.27 made by Chips </b> </a> This is the new version, with lots of changes including new systems. Fly all ships from FL, and includes other ships from: Paul Caid Firebase Wanderer Giskard Wanderer and Wassup Balthasar Astral Prime Studios. Basically: Trains, transports, armored transports, starblazer, CSV, capships, liners, repair ships, mining vessels, lifters, cougar, hornet, starviper, soulstealer, snub fighter, raven, longsword, whale, Valkyre GTF, slipstream, phantom, ghost, eagle transport. Nomad ships are on the hidden base in the minefield maze. However, names have been changed to fit with the role (as there are now house VHF for each house to compete with the pirates, the shipping companies have some of their own ships, and the pirates have a freighter or two. There are also some designed solely for killing the capships. What else? There are five new systems: 2 Rheinland system. 1 Bretonain minefield system, contains a massive maze, secret wrecks, secret station, pirates and just plain death. 1 Liberty system - possibly the biggest system you have flown in for a while. Dimensions are approx 100000 by 900000 by 50000. That is allot of space, and includes 10 bases of which four are on the same planet (multiple docking ring). 1 Kusari system - nice little system - this one rises 100k upwards. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=744´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/sc2.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=744´ Target=_Blank> <b>FireBase Ship Pack Version 1.0 made by FireBase </b> </a> This is an excellent ship pack that adds 6 amazing ships to Freelancer, namely the Death Scythe, the Experimental Scout Ghost, the Phantom, the Basilisk, the Black Specter and the Raven Claw. It works in Singleplayer and Multiplayer mode. There are two bases added to the game which sell the ships. They are at the following locations: Sangley Point Research Facility, Omicron Alpha (near Planet Carinea): - X-10 Basilisk - XJ-376 Black Specter - XV-736 Raven Claw Subic Naval Research Facility, Omicron Gamma (near Planet Cella Dor): - XA-15 Death Scythe - X-9 Experimental Scout Ghost - XT-16 Phantom <A href=´http://www.lancersreactor.org/t/download/download.asp?id=741´ Target=_Blank> <b>NoStory Mod 2 made by Robert Niedziela </b> </a> This is a modified version of the original NoStory Mod. This Mod is for trying out other Mods in single player mode, without having to start up a LAN server. You now start the game with the nice Titan ship and some Nomad weapons. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=740´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s4.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=740´ Target=_Blank> <b>The CSV script version made by BlazeME </b> </a> This Mod adds the CSV ship into Freelancer. It is in script format to make it easy for modding with. Your welcome to use it in your mod. This mod can be used as a stand alone Mod or to add it to an existing Mod. The CSV is available for sale at the Rochester Base in the New York System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=735´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s72(1).jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=735´ Target=_Blank> <b>The Colonial Viper for Freelancer made by RubberEagle </b> </a> This Mod adds the Colonial Viper from Battlestar Galactica to Freelancer. It includes the ship, custom-designed engine, power-generator and weapons. You can buy the Viper and the weapons on the Battleship Rio Grande in Colorado. Also included is texture templates for all the parts of the ship, so that anybody who wants can do new textures. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=731´ Target=_Blank> <b>Hovis Race Hack made by Entropy </b> </a> Activate this mod to let Freelancer think you defeated Hovis. You *must* do the race but you don´t have to win it. If you lose, you will still advance to the next mission. It´s in Freelancer Mod Manager format. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=730´ Target=_Blank> <b>Complete Nav Map made by BlazeME </b> </a> This mod gives the complete nav map, including hidden wrecks and such. Your welcome to use this in your own mod if you want to. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=729´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s70.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=729´ Target=_Blank> <b>Free Worlds version 163 made by the Free Worlds mod team </b> </a> Free Worlds is a total conversion (TC) mod for Freelancer. Free Worlds will completely change all aspects of the Freelancer universe to resemble that of a certain &quot;galaxy far, far away&quot;. There is faction play, NPC vs Player balancing, weapons systems, loot, commodities, infocards, on and on and on... Two new ships have been added to this new version, the A-Wing and the E-Wing. A new system, Bilbringi, is also ready to be explored. This is still a MultiPlayer only mod. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=728´ Target=_Blank> <b>Interspace Hub made by Si </b> </a> This mod adds a new system to the Freelancer universe with jump holes to the main planet of the four major houses (Manhattan, New London, New Tokyo and New Berlin). The jump holes are located behind each planet. There is a base in the system which sells the 3 class 10 ships (Eagle, Sabre and Titan), as well as the Class 8, 9 and 10 shields of each type. There is also a variety of weapons available. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=726´ Target=_Blank> <img src=´http://www.lancersreactor.org/images/news/s66.jpg ´> </a> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=726´ Target=_Blank> <b>Freelancer Rebalance Mod v3.20 made by Michael Dan </b> </a> -The AI controlled NPC ships will effectively use their nanos and shield batteries to repair their ships and recharge shields! -At default and hard level, the easy and medium npc pilots will repair their hulls while the hard and ace ones(above level 12) will repair both the hull and recharge the shield using nanobots and shield batteries. -At hard level the repair rate will be much faster and the baddies will have more nanos and shield batteries! -Added the LI Heavy Ion Blaster, a Liberty design combining the advantages of a laser cannon and a plasma blaster. I have improved graphics+sounds to make it look and feel like a Liberty super gun. -The BD &quot;Dragon´s Breath&quot; Laser cannon now has much improved visual quality making it look more like a pirate super-laser gun. -Added Silver Fire´s weapon Pack 1.1 including the new mass drivers and rocket pods. Modified cluster missiles to have less tracking abilities, but to be able to fit into weapon, turret and torpedo slots. making them some of the most versatile weapons ever available. -Shield capacitors offer increased protection against pulse, missile an capital ship type weapons, also slightly increased vs Tachyons and Neutron class. They´re almost impervious to mass driver weapons. -All battleship and cruiser/destroyer turrets have reduced effects vs shields. This increases the realism since these turrets were made for capital vs capital battles. Only BS and CA flak and missile turrets do full shield damage. -Added tradelanes all throughout the EFA system linking planets and jumpholes. Also added a new base near Planet Jupiter, the Jupiter Observation Station. -Added Porsche´s Jedi T-Fighter available at Shinagawa Station in New Tokyo. -Added the Antaeus made by Konfliction industries, buyable at BS York and Tsushima Station. -Weapon type for the Barragers, Sunfurys and the Kusari Hyper Pulse is now capital class so they do reduced shield damage. -The TIE turrets now have 360 degree rotation angle, making them useful on freighters as well. -The cruise speed comes at a price now: not only it will render weapons unusable but it will drain the main reactor´s power at high rates. you may have to pause the cruise to allow the power to recharge. -Engines also drain power in normal mode from the fusion reactor, even if at lower rates. if you go at top speed you´ll notice a slight decrease in power regen, so reduce your speed to achieve better regeneration rates. -All engines have infocards showing the theoretical max speeds, the energy draw and the cruise energy draw. -Mounting fusion reactors upgrades will increase cruise time and weapon regen rate at max speed. -Added commodity vendors to plot spawned bases such as Baxter Research Station and Glorious Station. -Ship vendors are working correctly now on Holman Outpost. -Beware of the powerful explosions of battleship in Random Missions, these really hurt now! Nomad Battleships hurt the most. -Random mission have further variation as cruiser/destroyer class ships can be both defensive and capital class stations. -Ships have been moved around again so expect surprises. Run the Data Storm on the modded FL folder to avoid these if you prefer to know exactly where the ships are. -The mod is compatible with the 1.1 patch except some TIE ships and the SkyHawk. players buying the Skyhawk or the TIE ships(the TIE Bomber and Tie Advanced) will be kicked as cheaters. The other 3 TIE ships(Fighter, Defender and Interceptor) are working normally. -Fixed the hardpoints for the Javelin Assault Cruiser, added more so now it has 32 gun/turret HP´´s, 8 main guns and 24 secondary support turrets. -Added the Leviathan Warship Class &quot;Balistner&quot; from the Fightspace mod available in the EFA system. It´s the ultimate Capship in terms of firepower and protection. -Fixed several bugs regarding the EFA system commodities, ship vendors on several stations and powerplant infocards mixed with engine infocards. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=718´ Target=_Blank> <b>Menu Options for Freelancer made by Reynen </b> </a> This mod makes several changes to the menu that gives users more flexibility in what they want to do. Here is a list of the new available options. We are developing more options and any help in creating more is appreciated. I have given details in the readme with what we are doing. GENERAL TAB Difficulty Level - God Mode, Easy, Medium, Hard (May be switched at any time). PERFORMANCE TAB Nebula Detail - You can now adjust the detail of the nebulas (Reduced setting improves performance). AUDIO TAB Maximum Sound Distance - Determines the distance at which you hear sound (Reduced setting improves performance). Sound Detail Level - How realistic the sound is (Reduced setting improves performance). Interface Volume - Turns interface sounds On / Off (Improves performance when off). Ambience Volume - Turns ambient sounds On / off (Improves performance when off). NEW MOVEMENT COMMANDS Strafe Up - Strafes the ship Upward. Strafe Down - Strafes the ship Downward. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=714´ Target=_Blank> <b>Brown Haired Trent made by Archangel </b> </a> This mod will add the Brown Haired Trent with a new costume. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=713´ Target=_Blank> <b>The IAI Lavi made by Caid </b> </a> An agile fighter with two DEFA cannons, four AMRAAM and two Python-3 launchers. Ammo is unlimited, and the Pythons can fire backwards. For sale on the Battleship Westfalen in the Hamburg System.

  • <b>Page 13 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=707´ Target=_Blank> <b>Trents new Start made by Chips </b> </a> You start in one of three locations: First: You start on Freeport7 with the ton of Boron. You can sell it to Lonigan and go about your way however you feel. Second: You start outside Freeport 7. You have not received payment from Lonigan, so you may collect the cargo for a small fee from the station merchant, and your transport from the ship dealer again. Without that million credits, you best go find somewhere to sell it. Third: You start in the border worlds. You have just brought your load of Boron on the cheap, and now must head to the Freeport 7 system to meet with Lonigan and sell your cargo. It is worth 1 million credits remember! Additional: While in Freeport 7 you can pick up some handy hints from Lonigan and even some police about what to trade well. If you follow those suggestions you will soon be making lots of money. You can undertake missions in Freeport 7 - but watch out, there are some nomads about! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=706´ Target=_Blank> <b>Chips Changing System made by Chips </b> </a> You can choose from several layouts of the system, choose any of 15 systems for it to be connected too, and choose the pirate faction contained in the system. The systems layout changes radically between each layout. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=705´ Target=_Blank> <b>Dark Trent &amp; Alien Races Mod made by KYJellYFish </b> </a> This mod will add the Dark Trent head, Klingon head, Zabrak head (Darth Maul), Black and White head (race from the original Star Trek) to the game and it changes Trent´s costume. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=702´ Target=_Blank> <b>The F-22 and Su-35 made by Caid </b> </a> Includes models of the American F-22 and the Russian Su-27, in it´s version Su-27M (Su-35). We can say one generation of advanced fighters, both VHFs. The F-22 is more like the 78 Hammerhead; agile, with fast firing cannon and perfect thruster to quickly enter or leave the battle. The Su-35 is closer to a Titan with its amazing armor and size. The Su-35 carries a total of 14 weapons including one cannon and missile turrets, so the craft can fire 3 missiles against foes behind and alongside together with mines. Both ships have their own authentically based weapons, ammo is available at the Battleship Westfalen, where you can also buy these ships, and the ammo is also available in the Edge Worlds metropoles. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=695´ Target=_Blank> <b>MiG-29 update made by Caid </b> </a> Caid and Trent have been busy making some changes to the Mig-29 making it a force to be reckoned with. The MiG has been in the paint shop and Trent did some work on the equipment while he was at his favorite vacation spot on the Battleship Westfalen in the Hamburg System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=692´ Target=_Blank> <b>SWMM version 1.0 made by Esquilax </b> </a> Here is an amazing mod that adds the original Star Wars music to Freelancer. For instance, you can shoot down some pirates or police for that matter, while listening to the Imperial March! Description: The &quot;Star Wars Music Mod&quot; adds 21 well-known tracks from Star Wars to Freelancer. The music was adapted and converted from the 1993 &quot;Original star Wars Anthology Sound Track&quot;, which was conducted by John Williams and performed by the London Symphony Orchestra. This mod is designed to enhance the single player experience, but can also be used as a client-side mod for multiplayer games. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=688´ Target=_Blank> <b>Chips Version of the Storyline made by Chips </b> </a> This mod will give you a choice of 56 different ships fully equipped, if the AI has regenerating shields with three levels of regeneration rate, choose if the AI uses nanobots or shield batteries, or both, choose from 40 different costumes and the starting money amount from 0 to 250000 credits when you start a new Singleplayer game. During the story, bases will sell all 56 Freelancer ships. You will be able to select all this from a menu when you activate the mod in the Mod Manager. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=686´ Target=_Blank> <b>Chips Singleplayer Addon made by Chips </b> </a> This is an extra Mod that works with the Open SP and Storyline Mods and gives you more options. You can purchase weapons not normally in Freelancer at a variety of locations. Freeport 7 has been rebuilt and you can dock there. You can also buy equipment on the base. You can also go to the other systems normally closed in Freelancer. Populate those systems, a choice between light, normal or extreme nomads. In Toledo there were 18 nomad fighters hunting me down! This mod doesn´t clash with Chips Open SP version, although it say it does. This mod doesn´t clash at all with the Open SP mod. You can go to the other systems using the nomad jumpgates. These jumpgates might not have any names due to FLMM not generating the names for the systems. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=680´ Target=_Blank> <b>Real Space v2.0 made by Louva-Deus </b> </a> Real Space is a combination of 4 plugins; Real Space, Ai Upgrade, Explosion Damage, and Liberty Upgrade. The overall goal to this project is to create a more ´realistic´ experience in the Freelancer universe. Features: - New lighting map for all systems. - Removed lens flares and sun spines. - Increased loot from mining. - Brighter lights for tradelanes. - Increased variety of ships in all space. - Ai uses standard shields. - Removed infinite power from Ai. - Added damage to ship explosions. - Upgraded the house ships in Liberty. - Updated infocards on Liberty ships. - New ship speed/cruise stats by class. - Removed weapon class requirements. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=677´ Target=_Blank> <b>CSV made by BlazeME </b> </a> This is the CSV, made into a mod which can be used in both SP and MP. BlazeME gives permission to use the CSV for other mods. Its buyable at the Rochester Base in the New York system.

  • <b>Page 14 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=676´ Target=_Blank> <b>Everyone Loves You MOD V2 made by AlPal </b> </a> Everyone Loves You MOD! Now all you have to do to get everyone to love you is to kill A person/nomad. It doesn´t matter who! Of course, you can also do one mission for anyone and everyone will love you. Or, just accept a mission, then abort it to have that faction love you. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=674´ Target=_Blank> <b>New Costume Mod made by Jed </b> </a> Here is a mod by another young Freelancer fan that changes Trents clothes to a Liberty Uniform like the one Juni wears. It also appears Trent sustained more injury then we thought in the attack on Freeport 7. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=671´ Target=_Blank> <b>The TCS Vesuvius made by Plague </b> </a> The TCS Vesuvius, the Super Carrier from Wing Commander 4 and prophecy. This massive ship has 25 turrets, 2 torp launchers and a massive cargo bay. As a warning, this ship uses large moors and can not dock at planets, but it can at any space station. Be warned, it´s huge. It can be purchased at Manhattan for 8 million and the custom battleship turrets can be bought there as well. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=670´ Target=_Blank> <b>Me 262A-1 made by Caid </b> </a> Ever dream of taking a ride in a Messerschmitt Me 262A-1 Schwalbe. Now, it is fulfilled - at least for Freelancer. Powerful heavy fighter instantly equipped with four cannons, also under wings it can carry torpedoes and mine launcher. Armor is adequate for a heavy fighter, shield too. As the cannons are particle weapons, It is good to use as a nomad hunter. You have this WW2 veteran at the Battleship Westfalen in the Hamburg System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=669´ Target=_Blank> <b>The Simpsons Springfield System made by Jacksonsom </b> </a> This Mod adds a new system to Sirius the Simpsons Springfield System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=668´ Target=_Blank> <b>Engine Speed Mod made by Born to be Wild </b> </a> This MOD changes ships speeds. Users can now look for: 1. Very Heavy Fighters and Freighters having lowered speeds (according on the ship all are different). 2. Light Fighters having higher speeds (according on the ship all are different). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=664´ Target=_Blank> <b>GSM made by Tasiin </b> </a> GSM &quot;Graphics and Sound Mod&quot; is not exactly a mod, but more of a game enhancement. It was designed to improve the game´s mood; to make it more like the Alpha version. It combines new graphics and new sounds, to create an overall moodier Freelancer. Bigger explosions, darker systems, improved sounds, all combined together to improve the overall Freelancer gaming experience, and add a touch or realism to the game. One of the advantages of this mod is that it only changes things processed on the client´s side that do not affect mutliplay, so it can be used in multiplayer, without causing any lag! GSM has been designed from the ground up to do this, and has been extensively tested (there were well over twenty public betas before this final release). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=667´ Target=_Blank> <b>Graphic and Sound Mod converted to Freelancer Mod Manager format made by FineWolf </b> </a> <b>Original Graphics and Sound Mod made by Tassin </b> This is the Original Graphics and Sound Mod made by Tassin converted to use with the Freelancer Mod Manager. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=666´ Target=_Blank> <b>MiG-21MF fighter made by Caid </b> </a> A functional space replica of the Mikojan-Gurjevic MiG-21MF fighter, equipped with five weapons hardpoints and a powerful shield. You can buy this Ship on the Battleship Westfalen in the Hamburg System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=656´ Target=_Blank> <b>&quot;Another Beginning&quot; made by John </b> </a> How about a different angle to begin playing in Single Player mode? Imagine after seeing Lonnigan taken away, somehow Trent is sucked into a strange hole and at the other end he appears in his original ship right near Freeport 7! This time he can do anything he wants and does not have to beg Juni for a ship and small reward. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=665´ Target=_Blank> <b>&quot;Another Beginning - reduced weapon&quot; made by John </b> </a> The ZIP file contains only 1 save game file: Freeport7a.fl Just put (extract) it into your *single player* save game directory. The default location is: My DocumentsMy GamesFreelancerAcctsSinglePlayer It appears in the Load Game file list under the title &quot;Level 00.b: Another Beginning&quot; dated Dec 20, 2002. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=663´ Target=_Blank> <b>Viktor´s New System made by Viktor </b> </a> This Mod adds a new system to the Sirius System. This is Viktor´s first system, very impressive since he is only 10 years old. It is his first try using the FLE program. Some strange names but hey, what do you expect from a 10 year old guy that has tried FLE for the fist time? Have fun! from Viktor and Freelancer. Look at the picture on the download page for a hint of where the new system is located. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=662´ Target=_Blank> <b>WTS-World Mod v1.1 made by Crabtree Cooperations Network </b> </a> <b>The story </b> Shortly after their relocation to the harsh desert world of Kharak, the Exiles forgot both their origins and technology. It took them 3,000 years to struggle back to the stars. Having rediscovered hyperspace and the location of their original planet, all the families of Kharak, or kiithid, united to build a mothership that could take them home. Just as they prepared to embark, however, the brutal Taiidani Empire took notice and attacked. Enforcing an ancient decree forbidding the Exiles from developing hyperspace technology, the emperor had his forces immolate the planet. Only those already in space survived. <b>Whats new in version 1.1 </b> .. Porsches Millennium Falcon implemented. .. New skins for Millennium Falcon and Slave1 implemented. .. Astral Prime Studios Shippack V.2.1 implemented. .. ASF Hornet Advanced implemented. .. Phaser and Torpedos balanced. .. Hiigara System completely repainted. .. Vorlon System completely repainted. .. Silverfires Weaponpack V.1.0 implemented. .. Speedcoders Gattling Guns &amp; Turrets implemented. .. New System connections implemented. .. Kusari Gunboat invulnerability fixed. .. Whitestar Firepower reduced. .. Ship infos corrected. .. Ship locations corrected. <b>Ship List </b> <b>Ship Name - System - Location </b> A-Wing - California - California Minor Taiidan Heavy Interceptor - California - BS-Yukon Taiidan Light Interceptor - California - BS-Yukon Starviper APS - Colorado - BS-Rio Grande Defaint - Cortez - Planet Curacao Corvette - Cortez - Planet Curacao Bird of Prey - Dublin - BS-Hood Cardassian Galor - Hamburg - Planet Hamburg Kadesh Guardians Freighter - Hiigara - Garden of Kadesh Kadesh Guardians Heavy Fighter - Hiigara - Garden of Kadesh Kadesh Guardians - Light Fighter - Hiigara Garden of Kadesh Kushan Bomber - Hiigara - Chimera Kushan Freighter - Hiigara - Khar´Toba Kushan Freighter - Hiigara - Kharam Kushan Heavy Fighter - Hiigara - Khar´Toba Kushan Heavy Fighter -Hiigara - Kharam Kushan Heavy Fighter - Hiigara - Tanis Kushan Light Fighter - Hiigara - Kharam Somtaaw Freighter - Hiigara - Kuun-Laan Somtaaw Heavy Fighter - Hiigara - Kuun-Laan Somtaaw Light Fighter - Hiigara - Kuun-Laan Taiidan Bomber - Hiigara - Taiidan Shipyard Taiidan Freighter - Hiigara - Taiidan Shipyard Taiidan Heavy Fighter - Hiigara - Taiidan Shipyard Taiidan Light Fighter - Hiigara - Balcora Turanic Raiders Freighter - Hiigara - Raiders Home Turanic Raiders Light Fighter - Hiigara - Raiders Home Kusari Gunship - Hokaido - BS-Matsumoto Y-Wing - Kyushu - BS-Nagumo Peregrine Fighter - Leeds - Leeds X-Wing - Leeds - BS-York 1701-E Enterprise - New London - Planet New London X-Wing - New York - BS-Missouri Shadow Fighter - Omega 41 - Leon Base Shadow Scout - Omega 41 - Leon Base Shadow Crab - Omega 5 - Cadiz Base Shadow Hybrid - Omega 5 - Cadiz Base NX-01 Enterprise - Omicron Alpha - Planet Malta B-Wing - Omicron Gamma - Planet Crete 1701-A Enterprise - Omicron Gamma - Planet Crete Hornet APS - Omicron Theta - Freeport 9 Slave 1 - Omicron Theta - Freeport 9 Dark Jedi - Sigma 17 - Planet Kurile Klingon Destroyer - Sigma 17 - Planet Kurile Millennium Falcon - Stuttgart - Baden Baden Voyager - Tau 31 - Planet Harris Warbird Tau - 32 Planet - Harris Jedi Starfighter - Tau 37 - Freeport 10 X-Shuttle - Tau 37 - Freeport 10 X-Wing - Tau 37 - Freeport 10 Cougar APS - Texas - BS-Mississippi T9-Shuttle - Texas - BS Mississippi Tie Defender - Texas - Houston Tie Fighter - Texas - Houston Tie Interceptor - Texas - Houston Vorlon Dreadnought - Vorlon - Vorlon Vorlon Fighter - Vorlon - Koshma`Zen Vorlon Fighter - Vorlon - Machupichu Vorlon Planetkiller - Vorlon - Nighmadina Vorlon Scorpion - Vorlon - Nighmadina Vorlon Transport - Vorlon - Koshma`Zen Vorlon Transport - Vorlon - Machupichu Whitestar - Vorlon - Vorlon

  • <b>Page 15 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=653´ Target=_Blank> <b>Real Space v1.0 Alpha made by =EOA=Louva-Deus </b> </a> Real Space is a combination of 2 plugins, Real Space and AI Upgrade. The overall goal to this project is to create a more ´realistic´ experience in the Freelancer universe. <b>Features </b> - New lighting map for capital systems. - Larger and brighter suns. - Removed lens flares and sun spines. - New damage ratios for shields/hull. - Increased loot from mining. - Brighter lights for tradelanes. - Increased variety of ships in all space. - AI uses nanobots and batteries. - Removed infinite power from AI <A href=´http://www.lancersreactor.org/t/download/download.asp?id=652´ Target=_Blank> <b>New Liberty v1.5 Alpha made by =EOA=Louva-Deus </b> </a> New Liberty is a combination of 3 plugins; AI Upgrade, Explosion Damage, and Liberty Upgrade. The overall goal to this project is to enhance the existing feel of the game and to make some balance changes, in particular fixing the Liberty House difficulty. The house ships in Liberty space have similar stats as other houses yet are much weaker, this project fixes that. <b>Features </b> - Increased variety of ships in all space. - AI uses nanobots and batteries. - Removed infinite power from AI. - Added damage to ship explosions. - Upgraded the house ships in Liberty. - Upgraded the Anubis. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=651´ Target=_Blank> <b>&quot;The Antaeus&quot; made by Konflict </b> </a> The Antaeus is a heavy fighter which is available at Battleship York in Leeds. The Antaeus has 2 hardpoints for Contaega cannons which are also available on the Battleship York (specially made for the ship). The ship can have other weapons mounted but will look very out of place visa versa for mounting the Contaega cannons onto other ships. <b>Statistics </b> Price: $230,000 Cargo hold: 25 Guns: 2 &quot;Contaega&quot; Cannons ($13,000 each) Armour: 5000 Batteries/NanoBots: 30/30 Additional Equipment: Mine layer, Tractor Beam, Counter Measures and two thrusters. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=649´ Target=_Blank> <b>The Next Generation v1.70 made by Starfyre Studios </b> </a> The Next Generation Mod 1.7 changes a number of things concerning gameplay. They have fixed a number of bugs. By far they have made the mod much harder due to complaints about it being to easy. The battlestation missions have especially been made deadly so that groups are now more or less required to do them in order to survive. It IS possible to solo one, if you have about 30-45 min to spare for 1 mission and are very careful. Those that think Battleships will save them will find themselves in a middle of a meat grinder. - Fixed the problem with Dark Shard offering missions against it´s own kind. - Redid all fighters maneuverability to put it on par with the original ships. - Got rid of almost all console errors. (see known issues below) - All shadow ships no longer have counter measures or mines. - Fighters may no longer use battleship reactors nor shields. - All shadow ships had their power reduced significantly. - Added Inner System Warp Drive for capital ships only. - Ammo can be bought at all stations without faction. - Added countermeasures and mine to the profiteer. - Removed countermeasure and mine from cargo1. - All ship prices have been drastically increased. - Removed hull upgrades due to server crashes. - Increased the maneuverability of the gunboats. - Missions payout has been increased by a little. - Introduced the stackable upgrade concept. - Station turret damage has been increased. - Removed all engine upgrades from game. - Battlestation missions are MUCH deadlier. - Station turret range has been increased. - Thruster prices and stats have changed. - The Starviper is no longer invulnerable. - Fixed trader paradise docking problem. - Added Stackable Shield Enhancers. - Added Stackable Power Enhancers. - Gunboats can use the new addons. - Added a few lights to the profiteer. - Added Stackable Assault Barriers. - Brakiri Battleship now fires 360. - Shadow Cruiser now fires 360. - Fixed Thunderbolt hardpoints. - Shadow Crab now fires 360. - Added Hornet heavy fighter. - Added Cougar light fighter. - Fixed X-wing hardpoints. - New EULA &amp; Disclaimer. - Changes to security. - Modified Starviper. - Added intro movie. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=650´ Target=_Blank> <b>The Next Generation Mod 1.7 gamedata files made by InDoMiNaE </b> </a> Description: The Next Generation Mod 1.7 gamedata files by InDoMiNaE This is an addition to the IONCROSS Freelancer Server Operator program (any version) by JoeBoomz. It replaces the original GAMEDATA files with updated information to include the added objects in the The Next Generation 1.7 Mod. If you use the The Next Generation 1.7 mod on your server and want to use the Server Operator program with it, then simply extract these GAMEDATA files to your IONCROSS Freelancer Server Operator directory. The default directory for the Freelancer Server Operator is in: C:Program FilesIONCROSS Freelancer Server Operator You can then use the Freelancer Server Operator with The Next Generation Mod version 1.7! These files will also work for IONCROSS Freelancer Character Editor (any version). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=648´ Target=_Blank> <b>OpenSP MOD v1.1 now FLMM compatible made by Xerx </b> </a> Originally Created by Xerx and now made Mod Manager compatible by Unlucky Tab. This Mod opens all jumpgates and removes story line missions and levels normally sequential according to data in ptough.ini table just like in normal MultiPlayer play but in SinglePlayer mode with no Net connect required. Open sandbox SP mode game play; think Elite/Privateer 1. Please start a new game! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=646´ Target=_Blank> <b>Jedi T-Fighter made by Porsche </b> </a> This is a Star Wars Jedi Starfighter dubbed the &quot;T-Fighter&quot;. Its a model based off a Jedi Fighter Concept, Porsche finally got around to finishing. For sale at: Freeport 9 (Omicron Theta) Planet Pittsburgh (New York System) <b>Stats </b> 6 Guns / 1 Turret 200 cargo hold 55 shield batteries / nonobots bots 8000 hit point rating Mine Mount CM Mount CD/T Mount <A href=´http://www.lancersreactor.org/t/download/download.asp?id=645´ Target=_Blank> <b>Earth System made by Neoplasma </b> </a> The Earth System adds a new system to Sirius. This mod is best for moving to places quickly. There is a jumphole in each of the main areas/sleeper ship destinations: New Berlin, New Tokyo, New York, New London, Omicron Alpha. Best thing is that each base in the Earth System sells all the weapons.

  • <b>Page 16 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=643´ Target=_Blank> <b>&quot;Freighters don´t run&quot; made by John </b> </a> Tweaked Freighters, 6 saved game files. The ZIP file contains 6 files, each where you can choose to fly a Clydesdale, Dromedary, Drone, Humpback, Mule or Rhino freighter (plus 1 for a Sabre). Just put/extract the zipped *.fl files into your *single player* save game directory. The default location for your singleplayer directory is: My DocumentsMy GamesFreelancerAcctsSinglePlayer They appear in the Load Game file list under the title &quot;Mission 01: to Avenge the Donau&quot; dated Dec 20, 2002. * No modding required. * You start after meeting up with King to do the 1st mission and 5 unidentified ships just destroyed a Rheinland cruiser. Your freighter is equipped with: - 3 advanced thrusters. - 3 Titan´s class power generator for the thrusters. - top class weapon, shield, and mines. There is no torpedo, though. Note: I include the Sabre because there´s a special request for it. Its ´undocumented´ 2 extra hardpoints are utilized here. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=639´ Target=_Blank> <b>Silver_Fire´s Weapon Pack v1.1 made by Silver_Fire </b> </a> This mod adds 43 new weapons to the game. It includes Cluster Missiles, Cruise Missiles, EMP Mines, Sniper Interdictor Missiles, Point Defense Weapons, Rocket Pods, and Mass Drivers. The weapons are sold on Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete. Ammo is now sold everywhere. <b>Weapon Descriptions </b> The Cluster Missile mod includes the following: Cluster Javelin Pod (Class 4) Cluster Stalker Pod (Class 4) Cluster Eraser Pod (Class 4) Cluster Slingshot Pod (Class 6) Cluster Windstalker Pod (Class 6) Cluster Sweeper Pod (Class 7) Cluster Catapult Pod (Class 8) Cluster Moonstalker Pod (Class 8) Cluster Lancer Pod (Class 10) Cluster Sunstalker Pod (Class 10) Cluster Neutralizer Pod (Class 10) Longbow Cruise Missile Crossbow Cruise Missile Spark Mine Shock Mine Zap Mine Bolt Mine Lightning Mine Bane Rocket Pod (Class 2) Blight Rocket Pod (Class 4) Curse Rocket Pod (Class 6) Plague Rocket Pod (Class 8) Scourge Rocket Pod (Class 10) Python Rocket Pod (Class 2) Viper Rocket Pod (Class 4) Copperhead Rocket Pod (Class 6) Cobra Rocket Pod (Class 8) Basilisk Rocket Pod (Class 10) Dart Rocket Pod (Class 2) Spear Rocket Pod (Class 4) Arrow Rocket Pod (Class 6) Harpoon Rocket Pod (Class 8) Sabot Rocket Pod (Class 10) <A href=´http://www.lancersreactor.org/t/download/download.asp?id=638´ Target=_Blank> <b>Mass Drivers made by Silver_Fire </b> </a> Ever wondered why there were pulse weapons, but nothing that did exclusively hull damage, well here´s two series of weapons that fit that mold - they deal immense hull damage and no shield damage. This mod adds six weapons that we all know well as machine guns and howitzers. These weapons deal absolutely no damage to shields (except slight damage to molecular), but deal grievous damage to hulls. These weapons are intended to be counterparts to pulse weapons, and with the right mix of pulse and mass driver weapons, kills can come extremely easily. These weapons include their own sound effects. These weapons are added to your arsenal: Poison Light Mass Driver (Class 3) Toxin Light Mass Driver (Class 6) Venom Light Mass Driver (Class 9) Hammer Heavy Mass Driver (Class 4) Sledgehammer Heavy Mass Driver (Class 7) Warhammer Heavy Mass Driver (Class 10) The weapons are sold on Planets Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=637´ Target=_Blank> <b>Rocket Pods made by Silver_Fire </b> </a> This Mod Adds fifteen new weapons. They are unguided missiles with high, higher, and insanely high refire rates. All of these missiles are unguided with a range of 1km. The launchers do not use ammo and they use energy equal to half their damage. These launchers are sold on Planets Manhattan, New London, New Tokyo, New Berlin, Malta, and Crete. Bane Rocket Pod (Class 2) Blight Rocket Pod (Class 4) Curse Rocket Pod (Class 6) Plague Rocket Pod (Class 8) Scourge Rocket Pod (Class 10) Python Rocket Pod (Class 2) Viper Rocket Pod (Class 4) Copperhead Rocket Pod (Class 6) Cobra Rocket Pod (Class 8) Basilisk Rocket Pod (Class 10) Dart Rocket Pod (Class 2) Spear Rocket Pod (Class 4) Arrow Rocket Pod (Class 6) Harpoon Rocket Pod (Class 8) Sabot Rocket Pod (Class 10) <A href=´http://www.lancersreactor.org/t/download/download.asp?id=630´ Target=_Blank> <b>&quot;Most powerful ship?&quot; made by John </b> </a> The ZIP file contains only one file, M01Patriot.fl Just put the *.fl file into your *single player* save game directory. Extract the zip file to your single player saved game directory which is located at. My Documents My Games Freelancer Accts SinglePlayer It appears in the Load Game file list under the title &quot;Mission 01: Patriot to Avenge the Donau&quot; dated Dec 20, 2002 at 01:22 hrs. You can actually mount multiple weapon onto a single hardpoint! Here is an example for you to see yourself and try it out: * No modding required. * You start after meeting up with King to do the 1st mission and 5 unidentified ships just destroyed a Rheinland cruiser. The ship you fly is *the* Patriot, equipped with: - 2 advanced thrusters - 2 Titan´s class power generator - top class weapon and shield (not uber shield, though) The interesting thing is that there are 3 weapon mounted on each weapon hardpoint. The weapon could be a gun, missile launcher, or even turret. For example, one of this ship´s hardpoint is carrying a Kraken Type 2 gun, a Nomad cannon, and Skyblast B turret. I´m guessing that one can mount any number of weapon to the hardpoint (what´s the limit?). The torpedo hardpoint consists of both a cruise disruptor and a torpedo launcher which to be fired separately as normal. When you drop a mine, you´ll be dropping 2 simultaneously (a Screamer and a Ripper). <A href=´http://www.lancersreactor.org/t/download/download.asp?id=629´ Target=_Blank> <b>Freelancer Reloaded v2.1 made by Esquilax </b> </a> Description. This modification improves the Single Player experience in Freelancer. Specifically, the mod makes the following alterations; -&quot;Justice Mk I&quot; has different visual effects. -Engine effects for various ships have been swapped. -All ships now possess engine trails. -&quot;Hidden&quot; &quot;Water World&quot; startup screen has been enabled. -Jumpgate sequence coloration has been altered. -Removes introductory movies. -Adds NPC shield regeneration. -All NPC´s now use nanobots and shield batteries. -NPC nanobot and shield battery repair time delay has been increased. -All weapons and ships have a level requirement of &quot;0&quot;. -Trent´s costume has been changed. -Cluster Missiles from Silver_Fire´s weapon pack (available on the capital planet of each house. Manhattan, New London, New Tokyo, New Berlin, and Malta. -NPCs now use Cluster Missiles. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=628´ Target=_Blank> <b>Freelancer Level Patch made by BlazeME </b> </a> This mod allows the game level to go to 100. Makes loot come out regardless of level. All 5 Heavy Fighter have 2 torpedo launchers. All 5 Heavy Fighter prices and levels have increased. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=624´ Target=_Blank> <b>Point Defense Weapon Systems made by Silver_Fire </b> </a> This mod includes: Flechette-PD Point Defense Laser Turret. Stinger-PD Point Defense Missile Turret. Shockwave-PD Point Defense Mine. The Flechette-PD deals about 3 damage, a refire of 50, and a range of 170. The Stinger-PD deals 5 damage and doesn´t use ammo. The Shockwave mine will detonate immediately following drop, destroying missiles, mines, etc within 50m of your tail. The explosion deals 5 damage. Available on Manhattan, New London, New Tokyo, New Berlin, and Malta.

  • <b>Page 17 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=622´ Target=_Blank> <b>Freelancer &quot;Tizona del Cid Patch&quot; made by Esquilax </b> </a> Description: This patch has been requested by a number of people. It will add visual beam effects to the Corsair &quot;Tizona del Cid&quot; Shieldbuster. The patch should be compatible with other mods, but activate it AFTER the other mods you wish to use. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=618´ Target=_Blank> <b>3 Saved Games made by John </b> </a> Description: &quot;Start missions from Level 20&quot; Personally, I prefer starting the Single Player campaign from level 20. This way, you have the option for buying higher level weapon, equipment, even ships! Now you have a wider range of possibilities for planning a ´maximum fun campaign´ (quoting Sherlog). <b>1. Level20SP.fl </b> Titled ´Level 20: Begin Single Player Campaign´ (Dated Dec 14, 2002 on the Load Game list) I modified the level so the story begins at level 20. Hints: - After completing 1st mission, although the jump gates in New York are still locked, you can get out of the system through the jump holes, if you can find ´em. - Level up first, then upgrade your equipment / weapon / ship, *then* go meet up with Juni - Use the small blue rectangle on top-left of each weapon icon to mount / unmount them (look at your cargo card) when you´re on a base / planet / station <b>2. Advantage.fl </b> ´Mission 01: Starflier at Manhattan, New York´ (Dated Dec 15, 2002) An &quot;improved&quot; version of the first file. You are at the beginning of the 1st mission, after accepting Juni´s offer. You have an additional 10 million credits and your ship cargo includes weapon / equipment not obtainable anywhere in Sirius (unless modded). <b>3. JuniShip.fl </b> ´Mission 01: Juni´s Ship to Avenge the Donau´ (Dated Dec 17, 2002) Fly the same class of ship that Juni uses. The Donau had just been destroyed. Starts at Level 20. I include this as an extra. Hints: - Keep the pre-mounted gun / turret configuration. - You don´t have to change your ship during the game. The ZIP file contains 3 save-game files. Just put them in your single player directory, where the rest of *.fl files are. *No MOD-ing required* <A href=´http://www.lancersreactor.org/t/download/download.asp?id=616´ Target=_Blank> <b>Invisible Beam mod and Fast engine mod made by Eugene </b> </a> This file contains two mods. <b>Invisible Beam mod </b> This mod is simple. It just speeds up the velocity and refire rate of all buyable energy weapons. It will turn all refire rates to the max possible, and speeds up the weapon to 100 times its normal speed. <b>Fast engine mod </b> This mod is simple. It just speeds up all flyable ship engines to 180 instead of just 80. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=610´ Target=_Blank> <b>Modified New SinglePlayer saved game made by John </b> </a> Description: This ZIP file contains one save game file: Msn01OrderShip.fl Put it in your SinglePlayer save game directory, where the rest of *.fl files are. The default directory for Freelancer singleplayer saved games is in: My DocumentsMy GamesFreelancerAcctsSinglePlayer The saved game is titled &quot;Mission 01: The Order Ship to Avenge the Donau&quot; in the Load Game list. Dated Dec 19, ´02 (19:27 hrs) <b>Newly discovered capabilities </b> - 3 Engines - 3 Thrusters - 3 Torpedoes - 7 Weapon hard points The ship is pre-configured to mount 2 engines only. The 3rd torpedo hard point is used to mount Cannonball missile launcher instead of a torpedo or cruise disruptor. Kraken Type 2 is mounted on the 7th hard point and I use the HF Uber Shield as the shield. This configuration cannot be changed unless you buy another ship. FL *will crash* if you try to unmount the Uber Shield. The double engine will give you a speed advantage, i.e. 2 x 80 units of maximum non-cruising speed. Each thruster will add 120 units, giving a total extra push of 360. Now, you can choose whether to use thrusters or the usual cruising to beat Hovis. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=609´ Target=_Blank> <b>Changes &quot;LOADING&quot; to &quot;SMOKING CARDAMINE&quot; made by Silver_Fire </b> </a> Ever wondered why Freelancer is so slow to load? Here´s why: it´s smoking cardamine. The answer is so simple, just use this mod and it´ll start telling you the truth. The truth is: This mod just changes &quot;LOADING&quot; to &quot;SMOKING CARDAMINE&quot; <A href=´http://www.lancersreactor.org/t/download/download.asp?id=608´ Target=_Blank> <b>The Dragon and Nephilim made by Caid </b> </a> A duo. The SF Dragon, a swift light fighter with three cannons and speed exceeding 100 and the SB Nephilim bomber carrying 3 launchers with devastating Shivan Megabombs, 2 forward guns and 3 turrets. All of this advanced shivan technology is accessible on the Battleship Westfalen in the Hamburg System. If you like the Nephilim, enable some of those battleship encounter mods for full effect. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=607´ Target=_Blank> <b>Hornet Light Fighter from Wing Commander 1 made By JohnHawke and Kurgan </b> </a> The Hornet Light Fighter is A well armored Light Fighter available at Planet New Berlin for a very reasonable price. Suggested Armament: 2 Stealthblade Mk 1´s, and 2 Windstalker Missile Launchers. Look for more Wing Commander Fighters Soon! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=599´ Target=_Blank> <b>The GTF Hercules made by Caid </b> </a> GTF Hercules is a pride of terran technology, something like a Sabre of FreeSpace universe. Versatile assault fighter with six heavy cannons, including four devastating Banshee EMP cannons, and yet banks for Phoenix V heavy missiles, Hornet swarm missiles and also shield-braking and cruise-disrupting D-Missiles. Also Prometheus cannon will be available for purchase, you may appreciate it for Banshee is mostly an antishield weapon. So, if you want to rule the skies, go to the Battleship Westfalen in the Hamburg System, load the Hercules and crush those who oppose you! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=596´ Target=_Blank> <b>PVF Thoth and GTF Ulysses made by Caid </b> </a> Two ships in this Mod. They are very similar, in fact, they were simultaneously developed by a joint program between GTA and Vasudans. The PVF Thoth and GTF Ulysses, are agile fighters, both with four cannons and two missile launchers. Both are available on Battleship Westfalen in the Hamburg System, prepared with arms, just load the missiles and enjoy their swiftness! <A href=´http://www.lancersreactor.org/t/download/download.asp?id=593´ Target=_Blank> <b>Sniper Interdictor Missile made by Silver_Fire </b> </a> This missile is basically a cruise disruptor with an enormous range. It has a maximum range of 10km and a speed of 3000m/s, so it reaches its target almost instantaneously. The weapon takes 2000 energy to fire, but if you´re in pursuit of a target that already got far away, this weapon represents a slim glimmer hope of delaying them enough for you to catch up. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=590´ Target=_Blank> <b>GTB Medusa made by Caid </b> </a> The Medusa Bomber comes with Tsunami bombs (about 6000 hull damage, beware big blast), Avenger Cannon, D-Missiles, 3 defensive turrets, 2 mine launchers and a large Cargo space. It is a rather unwieldy craft, but if you´ll mix it with some battleship encounter mod, it would be the best choice ever! For sale at the Battleship Westfalen in the Hamburg System. Before you launch, don´t forget to buy ammo for the Tsumami bomb, D-Missile and mine launchers.

  • <b>Page 18 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=589´ Target=_Blank> <b>Cruise Missiles made by Silver_Fire </b> </a> This mod adds two new weapons mountable on the torpedo hardpoint: Longbow Cruise Missile Crossbow Cruise Missile These missiles are meant to be a hybrid between missiles and torpedoes, taking a mix of speed and power. Each missile has a range longer than that of torpedoes and a speed of around 230m/s, which is well over the speed of missiles, but thankfully, under cruise speed. These cruise missile launchers are sold on the capital planet of each house, including Malta. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=588´ Target=_Blank> <b>Full Weapons Mod made by Eugene </b> </a> This mod puts every weapon in the game available. All equipment will be for sale at Planet Manhattan. Including NPC weapons that are originally not for sale. Missiles Torpedoes Guns Turrets Disrupters Mines Shields CounterMeasures <A href=´http://www.lancersreactor.org/t/download/download.asp?id=587´ Target=_Blank> <b>EMP Mines made by Kevin </b> </a> This mod adds a series of mines that use an EMP warhead instead of a conventional warhead. These mines are sold on the all of the capital planets, including Malta. <b>Adds these mines </b> Spark Mine. Shock Mine. Zap Mine. Bolt Mine. Lightning Mine. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=586´ Target=_Blank> <b>The GTF Apollo made by Caid </b> </a> GTF Apollo includes ML-16 lasers and Disruptor EMP cannons. With six cannons, torpedo launcher and one turret, Apollo is the most versatile plane you can have. Available on The Battleship Westfalen in the Hamburg System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=584´ Target=_Blank> <b>Osiris Mod V update 2 made by SuBXeRo </b> </a> The Osiris Mod has been expanded a bit just from the Osiris and Anus. Now you have an armored transport, you may want to go out and mine a little bit. But why mine in that, when you can mine YOU VERY OWN MINERS SHIP. Yes coming right out of the mining fields is your very own miner ship. Although handling is poor, you wont be going very far or fast, you arent in a fighter, remember that and remember this mod is about the realism factor. It is a rather large ship, but very cool. Now you ask yourself how do I mine if I have to sit there and shoot a billion little rocks. Well from now on every time you shoot an asteroid, you will get something. Kind of makes sense right. Also the four transports have been added. Best of all the Order now has its own system and can be accessible through a gate in Shikoku. Close to Planet Seti. In there as of now there is one planet, in which they sell the Anubis and the Osiris. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=583´ Target=_Blank> <b>SolarCrusher Torpedo Concept made by =EOA=Louva-Deus </b> </a> This is a proof of concept project and may be used freely as long as credit is given to the author. Description: This project converts the Starkiller Torpedo into a more powerful version of the Sunslayer Torpedo; it kills all unshielded ships in one shot except for capital ships, it can also kill any shielded ship in 2 shots. Highly maneuverable with a long max range but slow refire rate, also has unlimited ammo. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=582´ Target=_Blank> <b>New Start Concept made by =EOA=Louva-Deus </b> </a> This is a proof of concept project and may be used freely as long as credit is given to the author. Description: This project starts off the player on Planet New Tokyo with a Drake fighter and 4000 credits. The player is allied to Samura Industries, has a new costume, and the starting nav map only shows Kusari space. A known minor bug is that LPI shows up in the reputation list when starting out. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=580´ Target=_Blank> <b>The PVF Anubis made by Caid </b> </a> The Anubis is a light assault ship, PVF (Parliamentary Vasudan Fighter) Anubis. Before you sit to it don´t forget that realism is to be followed: as in FS, even here it lacks thruster and has only two cannons. For sale on the Battleship Westfalen in the Hamburg System. For you who want your own Freespace mods and don´t want to waste time with conversion of models, file includes MS3D model. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=575´ Target=_Blank> <b>SF Manticore made by Caid </b> </a> Something for Shivan fans, the SF Manticore. This swift fighter appeared in both Freespace games (including intro of FS1). Known for its high speed and powerful armament its the same here, a powerful engine with original sound enables speed over 100, the ship also carries instantly owned Shivan weapons. Feel free to obtain it for symbolic test price on the Battleship Westfalen in the Hamburg System. As it was with the Valkyrie, the zip includes needed files. Also a few changes in the freelancer.ini and constants.ini files and the model in Milkshape format. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=573´ Target=_Blank> <b>GTF Valkyrie made by Caid </b> </a> This is the GTF Valkyrie, an interceptor from the great game Freespace The Great War. You can buy the Valkyrie on the Battleship Westfalen in the Hamburg System. It has four guns with maximum level of 8, you would be surprised by its ability to carry two thrusters. The Mod also includes a small improvement of cruise speed, also an original model of the ship in MilkShape format with TGA texture. Refer to the .zip file for the ships files, which will be overwritten, I recommend you to make a backup of these files because I have not experienced XMLs yet.

  • <b>Page 19 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=571´ Target=_Blank> <b>The Admin Pizza Multiplayer Mod V1 made by Freelancing.da.ru </b> </a> Changes &quot;Order&quot; Reputation To &quot;Admin&quot; It´s made for easy tagging of the admins on a multiplayer server and for fun trading as it changes food to pizza. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=568´ Target=_Blank> <b>The Order needs YOU! made by Tyco The &quot;free as a bird&quot; Freelancer </b> </a> If you liked to fly an Anubis and fight for Order against Nomads during the story mission, you will like this MOD too. Go to Blood Dragon base Kyoto in Chugoku System and check the news for more information about the whereabouts of Battleship Osiris and what this MOD is all about. Don´t forget to bribe Kyoto Bartender for a reputation fix with Outcasts. You will need it. Tested for SP only. This MOD adds the following to the game: * Battleship Osiris as an Order base with an added commodity dealer * A new Order Very Heavy Fighter, &quot;Horus&quot; (yet another ancient Egyptian god), as an improved version of Anubis with the following stats: &quot;Horus&quot; The Order Very Heavy Fighter Gun/Turret Mounts: 10/1 (*) Armor: 15900 Cargo Space: 90 Max Batteries/NanoBots: 99/99 Optimal Weapon Class: 9 Max. Weapon Class: 10 Additional Equipment: M, CM, 3xCD/T (*) + Improved power plant + Improved scanner + Improved tractor beam + three thrusters + two engines for LSD (local subspace drive, hit Z and see) + a different engine flame and sound (*) Two of the CD/T hardpoints (#2 and #3) can also be used to mount gun/missiles. * Two new Order weapons: Tormentor and Merciless, and their turret versions * A new fast, homing missile: Lightning * A new Order shield with better hit points * A new Order ion thruster, fast... <A href=´http://www.lancersreactor.org/t/download/download.asp?id=567´ Target=_Blank> <b>Cheap Sabre on Manhattan and Leeds made by Silver_Fire </b> </a> Made with the Single-Player Campaign in mind. When you start the game, you´ll be on Manhattan (duh), so if you´re tired of the crappy Starflier, after you reach level 1 head right to the Ship Dealer and buy yourself a Sabre for a whopping $10! You´re also making money on this sale, ´cuz the Starflier is worth $4800 for a trade-in! Then after you flee to Bretonia, right there on Leeds, you can buy yourself another Sabre, just to throw the Bounty Hunters off your back. So, all in all, this mod is for those who have played through the entire campaign, and just want to kick some ass in a Sabre right from the beginning. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=566´ Target=_Blank> <b>Based on P.O.C./Swarm Missile Pod(by =EOA=Louva-Deus) made by Silver_Fire </b> </a> This Mod Adds these additional weapons: Cluster Javelin Pod (Class 4) Cluster Stalker Pod (Class 4) Cluster Eraser Pod (Class 4) Cluster Slingshot Pod (Class 6) Cluster Windstalker Pod (Class 6) Cluster Sweeper Pod (Class 7) Cluster Catapult Pod (Class 8) Cluster Moonstalker Pod (Class 8) Cluster Lancer Pod (Class 10) Cluster Sunstalker Pod (Class 10) Cluster Neutralizer Pod (Class 10) All launchers have unlimited ammo, use energy, and can be found on the capital planets of each House, including Malta. The energy each launcher uses is four fifths of the hull damage for the Javelin and Stalker series and shield damage for the Eraser series. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=565´ Target=_Blank> <b>Changes the &quot;LOADING&quot; message to &quot;LAGGING&quot; made by Silver_Fire </b> </a> This mod does what it says it will do which is change the start up screen message from loading to lagging. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=562´ Target=_Blank> <b>SwordFish update made by UltraLeon Works. </b> </a> This is an update of the SwordFish Mod. This ship is sold at Planet Malta, at price of about 800k <b>CHANGES </b> *Added hard points for machine guns and missiles *Added Machine Guns as a weapon *Made a custom main cannon *Added texture, its not pure red any more, but its still not the original texture. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=561´ Target=_Blank> <b>NX-01 Enterprise made by Mike -A1Freelancers/Server </b> </a> Enterprise Stats: 4 Guns / 2 Turrets / 360 degrees / 2 Torpedos 2 Thrusters 2 Engines 500 cargo hold 100 shield/repair bots 15000 hit point rating Max Weapon Class 10 Additional Equipment: M, CM, CO Please Note this ship may be to big to dock at some of the battleships and small stations please do not attempt this it will lock up your game (sorry but the Enterprise is supposed to be big) dock at planets and large stations only. In addition you may use the &quot;no story mod&quot; with this mod but please use no other ship mods. NX-01 Enterprise For sale at: Planet Manhattan in the New York System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=559´ Target=_Blank> <b>APS Shippack v2.1 made by Astral Prime Studios </b> </a> Version 2.1 fixes the hardpoint issue in version 2.0 and the splash screen has been removed trimming 3MB to make it easier to download. v2.1 A brand new ship has been added, the Hornet a very heavy fighter. The fighter can be found at the Dragons Kyoto Base in the Chugoku System. v1.2 Scripting changes to replace .dll files v1.1 update. The ships now have .sur files so they are no longer invulnerable in multiplayer modes. v1.0 This will add the Star-Viper very heavy fighter and the Cougar Heavy Fighter to the Freelancer Universe. The Starviper is located on Planet Denver in the Colorado System and the Cougar can be found on Planet Curacao in the Cortez System. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=558´ Target=_Blank> <b>New Balance Mod made by Paul </b> </a> Pegasus Light Fighter on Houston and New London. Y Light Fighter on Houston and New London. Raven Heavy Fighter on Junyo. Britonia Prototype Heavy Fighter on Cambridge. Thunder Bird Heavy Fighter on Honshu. Upgradable power supplies and armor. <b>Changes </b> All ships have been re balanced and can mount up to 4 class 10 weapons and can also mount class 10 shields. Light Fighters have 2000-2500 base armor are more maneuverable with fewer weapons. Heavy Fighters have 4000-4500 base armor are less maneuverable with more weapons. Freighters Have 5000-5500 base armor and of course maneuver like a freighter. Mission difficulty enhanced. NPC shields now recharge. More loot. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=556´ Target=_Blank> <b>BadTaste BeeBop made by BadTaste </b> </a> Currently available at Manhattan The BeeBop is well armed well armored fighter with up to 6 level 10 guns. This is a zip file that contains the flmod and for those of you that are bad guys there is an extra .mat file that puts pirate symbols on the sides of the ship. Simply extract the zip file to a folder then install the flmod file into the mod manager the usual way.

  • <b>Page 20 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=553´ Target=_Blank> <b>Eagle made by BadTaste </b> </a> There is not a custom infocard so when you go to buy the ship at Manhattan it will be listed as, Patriot Light Fighter. Include is the cmp mat sur and a xml file that Balthasar said you can use in your mod but it would be nice if you give BadTaste credit. <b>Stats and equipment </b> 2 gun hardpoints up to class 10 8 turret hardpoints up to class 10 2 torpedo/disruptor hardpoints cargo hold 200 NanoBots and Shield Batteries 400 each 2 shield hardpoint mounts up to class 10 1 mine dropper 1 countermeasure dropper hit points 20,000 1 engine with 4 nozzles <A href=´http://www.lancersreactor.org/t/download/download.asp?id=550´ Target=_Blank> <b>P.O.C. / Swarm Missile Pod made by =EOA=Louva-Deus </b> </a> A small mod that can be used by anyone from EOA that makes the Javelin missile pod a super missile launcher. Proof-Of-Concept, only meant as a showcase distribution. Description: Javelin has become a super missile pod with unlimited ammo. Basically they are Proof-Of-Concept projects that I am making available if anyone wants to do anything with them. Think of them as open-source projects that anyone can use in their own projects as long as they give credit to the author. The description in the flmm xml file is just for the end-users benefit. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=549´ Target=_Blank> <b>P.O.C. / New York Death made by =EOA=Louva-Deus </b> </a> A small mod that can be used by anyone from EOA that makes the New York system dark. Proof-Of-Concept, only meant as a showcase distribution. Description: The star in the New York system is dying. Basically they are Proof-Of-Concept projects that I am making available if anyone wants to do anything with them. Think of them as open-source projects that anyone can use in their own projects as long as they give credit to the author. The description in the flmm xml file is just for the end-users benefit. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=548´ Target=_Blank> <b>REAL NOMAD FIGHTER MOD made by Mennofer </b> </a> The Nomad fighter is now available in Omega-41/Leon base with the nomad weapon assortment. The NOMAD FIGHTER is for sale at: Omega-41 Leon Base (Corsairs´) Now you can purchase the same ship as Nomads use and purchase this original equipment: Nomad Laser Nomad Turret - mounted in the ship Nomad Torpedo (nice one) Nomad Cruise Disruptor - mounted in the ship Nomad Blaster (original nomad version) - mounted in the ship Nomad Cannon (original nomad version) .... All six can be found in the Leon Base shop. Stats: Guns/Turrets: 3/1 Armor: 4000 Cargo Hold: 90 Max. Batteries/NanoBots: 00/99 Optimal Weapon Class: 10 Max. Weapon class: 10 Additional Equipment: CD/T Nomad fighters have no shields, have low armor, but can absorb damage very successfully. Anyway, it is very fast ship (with thruster about 269). Nomad fighter is very well balanced, so it has its + and -. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=547´ Target=_Blank> <b>Serious Sirius MOD v1.45 made by BlazeME </b> </a> Changes and additions: INI Files have been re compressed (to decrease download time) Ship Upgrades (Fission Engine(standard), Microwave Engine(Lv1), MOX-Fission Engine(Lv2) Plasma Power Cell(standard), Hydrogen Power Cell(Lv1), MOX Power Cell(Lv2) Carbon-Alloy Armour(Lv1), Heavy Titanium Armour(Lv2) Infrared Scanner(standard), Laser-Optic Scanner(Lv1), Geometrical HUD Scanner(Lv2) Standard Tractor(standard), Gravitational Tractor(Lv1), Molecular Tractor(Lv2) Destroyer/Cruiser Encounters. More Gunboat Encounters. Buyable MOX super weapons (MOX Worm 3 Tachyon gun, MOX Nova Torpedo). New Laser Physics. Tachyon guns haven´t changed. Laser guns have Low Energy Usage. Plasma guns do more damage + are slower. Particle guns are faster. Photon guns have more range + less damage. Pulse guns are long range. Neutron guns do more damage + have faster fire + use more energy. Prosedion are strong with slow regeneration. Gravitational haven´t change. Molecular are weak with fast regeneration. Shield - Weapon damage is more extreme. Cruise Disruptors disrupt for 0.1 secs, but cost allot less. Battleships and gunboats fire Starkiller Torpedoes. New Missile Stats. Seeker missiles have more range. Normal missiles do more damage. EMP Missiles fire more often. Fractions become enemy more quickly if attacked. Collisions damage is more real. Battleships, Luxury Liners and Prison ships are destroyable. Rep to buy on everything. Level to buy on Commodities. AI loadout is realistic. AI use normal weapons in campaign. AI shield stats are same as yours. Loot chance decreased. The Battleship Osiris is in Omicron Alpha (dockable). Sometimes enemies eject and become your prisoners (low level AI only, rare). Ship purchasing locations changed. All Thrusters are more available. Corsairs and Outcasts hate nomads. Lots of Nomad Encounters in Omicron Alpha and Omicron Gamma. Fractions Become Enemy more quickly if attacked. CSV is buyable. Starblazer is Buyable. Gunboats are buyable (Bretonia, Kusari and Rhineland only). Aggressor (Liberty Very Heavy Fighter) is buyable. Tohoku unlocked and completed*. Alaska unlocked and completed*. Prisoners are buyable. Vips are buyable. Random Mission Pay has been increased. Some ships and weapons stats edited. Starbeams are beamcannons. Freighters are more powerful. Titan has 2 torpedo launchers - 1 gun mount. Nomad weapons use power. Light Fighters shields upgraded. Some Ship and weapon Prices edited. Ship Costs Balanced. Mission 1a reward edited from 2000 to 200 with the new ship. Sunslayer Torpedos cost less and are more available. All shields are buyable at capitals. Lv 9 and 10 shields are more available. Fast Loader (skips intro movies). Mining Loot Max increased. Battleship fire defense beamcannons. Changes Trents Clothes. Gives Syd Shades. Gives Quintain a NeuralNet (trial basis). Nomad Fighters in the Unknown systems. Both unknown planets sell stuff, if you can get there. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=546´ Target=_Blank> <b>The Pinball 1.01 Jumphole madness made by Tygrys </b> </a> The Pinball is the place you must see! You will be the ball, launched into pinball, traveling from one hole to another, to finally reach the flipper. As soon as you enter it, you won´t leave it ;-). This system is special. This system is different from others. This system is an adventure. This system is a puzzle. This system tells the story. The system is complete with bases, infocards, characters, rumors, information to get or buy, bribes and news. You can find some precious equipment and good ships. There are commodities worth buying to take outside or use inside. Some surprises also. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=543´ Target=_Blank> <b>FyreHeart´s DeathMatch Mod, version 1.0 made by FyreHeart </b> </a> Description: Adds a &quot;DeathMatch&quot; system to the Freelancer universe. The jumphole is near Manhattan. The system provides three environments: Nebula, Asteroid field, and mine field to duel in with NO harassment by NPCs. All equipment prices have been reduced.

  • <b>Page 21 </b> <A href=´http://www.lancersreactor.org/t/download/download.asp?id=542´ Target=_Blank> <b>FightSpace Version 1-1 - For Capital Ship Lovers Everywhere! made by Wanderer, Glock36, and FireBase. </b> </a> Features include: All your favorites from the standard game, but most are tweaked. Capital ships that fly correctly! Woo Hoo! &quot;The Wanderer Fleet&quot;: The SlipStream by Firebase and Wanderer The LongSword MK II by Wassup and Wanderer - Beautiful flight characteristics The Tempest - BIG The Naginata by Wanderer - BIG The Javelin by Wanderer - BIGGER The Balistner by Wanderer - Uh...REAL BIG or UNREAL - 75 GUNS? BIGGEST FOR SURE The Citadel. A massive and heavily armed multi-platform Base by Wanderer - BIG BEYOND ALL REALITY - OVER 100 GUNS Assistance with the massive turrets on these ships was provided by RedEye. Wanderer´s ships have never before appeared in a multi-player mod. They are truly something to see, but you won´t see them for long because you will be shredded if you get near one. And DO NOT fire at the Citadel. If you make it angry it will shred you and your computer. Most of it´s weapons are homing weapons and you can´t escape. So respect it. Special Adaptations of Non-Flyables converted to Flyables by Glock36: &quot;The Nomad Fleet&quot;: The Nomad Fighter The Nomad Gunboat The Nomad Battleship They are armed with new beam weapons and other new features. 900 kph in a battleship with 4 thrusters? &quot;Other Big Ships&quot;: The Bretonia Gunboat The Kusari Gunboat The Rheinland Gunboat The Bretona Destroyer The Kusari Destroyer The Liberty Cruiser (and you can aim that big forward gun!). All these ships have been attacked with the UTF editor and have additions that will make them very useful against those players who can obtain one of Wanderer´s ships. But don´t count on surviving. &quot;Favorites by Porsche&quot;: The A-Wing The B-Wing The Sith Infiltrator With respect to Porsche, we had to beef these up a bit in order to maintain some balance, but the graphics were not modified in any way. They still look and fly just as he intended them to. They just survive better. &quot;Custom Ship by UltraLeonWorks&quot;: The DarkFighter There are jump holes from Manhattan to the &quot;Unknown Systems&quot;. Many people know these as the &quot;Easter Egg Systems.&quot; The one with two planets is the home of the &quot; Wanderer Fleet&quot;. The other is new home Planet of the Nomads and other strange political bedfellows. This mod is &quot;Player Oriented&quot;. We kept the bells and whistles to a minimum and focused on packing in as much fun as we could by using what Microsoft provided. However, there is plenty there for the experienced player to enjoy and new things not yet seen in Freelancer. We expect most of the action to take place in Liberty Space and in the Unknown Systems. Again, this mod is geared for a multi-player environment. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=532´ Target=_Blank> <b>The ezHack mod made by Louva-Deus </b> </a> This is a small client side mod that lets you start off in a 1.0 server without having to build your level up. The Readme file has a list of the modifications this package contains. Everything you need to get started. This package only works on 1.0 servers. Enhanced thrusters; 1=200, 2=225, 3=250, 4=300. Enhanced cruise; top=600, buildup=2, disrupt=2. Reduced cost for batteries/repair kits and countermeasures. Reduced cost for ships and shields. New costume for Trent. Added commodity trade hack in capital systems. Made Sabre &amp; Dromedary available on Pittsburgh. Made Titan available on California Minor. Made all weapons/items available on capital worlds. Enhanced Sabre, Dromedary, and Titan physics. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=525´ Target=_Blank> <b>Upgradable Power and Armor made by Paul </b> </a> This mod adds upgradeable power supplies and upgradeable armor. The Pegasus light fighter is available at Houston and New London ship dealers. Power and armor is spread through the story line planets and bases as well as a couple of Freeports. Not all will have them available, so you´ll have to watch for them. You will also be able to mount up to 4 class 10 weapons on any ship in the game, depending on how many hardpoints the ship has. All ships will be able to mount class 10 shields as well. Of course, all pilot level restrictions apply, both to weapons and shields as well as the new power and armor upgrades. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=524´ Target=_Blank> <b>Ship Component Mod v1.0 made by Knight79 </b> </a> List of changes. Weapons: All weapons except lasers fire at half the rate. Neutron weapon´s use the least amount of power and have 2x damage. Plasma, Photon and Partical weapon´s use 2x the power and do 2x damage. Tachyon weapons have 2x range and use 2x power. Pulse weapon´s do 2x damage. Missiles speed, tracking ability (mainly the homing variant) and damage has been improved. Mines and torpedo´s do 2x damage Mines have 2x blast radius. Missiles, torpedoes and countermeasures have been reduced in cost. Ship´s: All ship´s come with new component slot.(explained later) Ship´s come with no powerplant, tractorbeam or scanner when buying. All ship´s can handle one level higher weaponry than they did before. Equipment: 3 powerplants added, most have 2 variant´s either a Supercharged version (more weapons power) or a twin turbo version (more thrust power), for a total of 8 powerplants. 3 scanners. Shield´s regenerate at half the rate they did. 4 types of armor. Thruster´s have been changed a bit. 4 tractor beams, ranging from a grappler arm to a transporter. 3 new devices that clip on to the new special shield slot, these are: Fusion injectors, add to weapon´s energy recharge rate. Shield capacitors, increases the capacity of the current shields, but uses much more energy when it needs to recharge. Shield powercell, increases the current recharge rate of the shields attached to the ship. Other changes: Cruise speed set to 600 AI have the same shields as player. Shields drop as loot, just a by product of the above. All Base and capital ship weapons have been doubled in damage. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=521´ Target=_Blank> <b>the BDR 450 Defender MK.2 modified shiparch file made by Howitzer </b> </a> specs: 300 cargo space. 3500 armor. Level 10 guns, turret and shield mounts. Patriot type handling. <A href=´http://www.lancersreactor.org/t/download/download.asp?id=520´ Target=_Blank> <b>The Slipstream ship in Freelancer Mod Manager format made by Iceman </b> </a> The Slipstream ship in Freelancer Mod Manager format. The original Slipstream ship was created and manufactured by FireBase and Wanderer. Stats: Guns/Turret Mounts: 6/1 Armor: 10800 Cargo: 60 Max Batteries/NanoBots: 102/102 Max Weapon Class: 10 Additional Equipment M, CM, CD/T 2 thrusters and one nice neon blue engine. Speed: 150/500 For sale at the Battleship Yukon in the California System.