This is THE ONE! Best effort yet for SP and an amazing improvement over the last one. If you can top this I´ll be eurphoric. I´m just about ready to delete all other mods except yours (er, an just a couple others). My thanks and hats offf to you! Zix
TIE Universe 2.1 - suggestions here
-
-
Good mod overall but when you go on SP to the passage to Willard station it is Impossible to go past this part of mission. The NPC ships are very hard and even with the best weps I could Kill for :~) I still couldn´t make a dent in their shields or hulls. Every time the two transports got blown up before I could even kill one NPC ship. I used the best missles and weps on them 190 per hit and six weps plus two turrets on my ship (best I could buy for lvl 5). Got any ideas or perhaps a patch? I like the overall feel of the mod though good work on making this whole world work as well as it does. I have played a lot of mods over the last year or so and this one seems very well thought out and stable. I would appreciate anything you could do to help me out or just give me a suggestion other than I must be a crappy pilot etc, etc, etc, as I was one of the first to go all the way to the end in a freighter way back at the begining all I can say is I don´t think that is the problem. Thanks again good effort and execution. PG
-
One word dude: Eclipse .....to scale
-
-
I just downloaded the mod and tried to activate it but it said it couldn´t be activated and at the bottom in the log it said: Error: FLMM has determined that ´TIE Universe v2.1´ won´t properly activate. Error: Unable to find dest ´archetype = li_dreadnought´(...) in ´C:Program FilesMicrosoft GamesFreelancerdatashipsloadouts_special.ini´ Could someone help me fix this? This mod looks awesome! Roc Edited by - roc on 11/1/2004 7:08:06 AM
-
pressgod hope you got email ref saved game file silvik been on this mod for over twenty hours finished the story line and still finding new and great things i will say no more!!!!! exeptional mod !!!!! brill great wonderful fantastic
-
Roc 1. Deactivate TIE U mod 2. Restore Backups under FLMM Tools menu 3. Install SDK (make sure in right location - actually this is why you get that error) 4. Activate TIE U mod that´s all gunboatbilly - glad you like it <img src=smilies/ico
-
What is the right location? I installed it to C:Program FilesMicrosoft GamesFreelancerDATA but the error still occured.
-
never mind I got it working. Thanks for the help <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>
-
Mod Rocks! For those of you who want BB encounters activate the old bb encounters that comes with FLMM 1.31 it works but they are liberties old ships but hay you get to kill them. Here are a few things I´ve found 1. The ship you have on Freeport 9 you can buy at any level, all I do is make my way up to it get it and the game is over. that ship kicks but in all missions. you need to put a level like 20 or higher to get it. 2. The amount for ships is way to low, you need to triple the cost for buying them, I can make 3 million just killing npc´s in Texas in about a hour. Don’t raise the price on goods because then you´ll only make more off of them, make the ships harder to buy. put higher levels on them. the tie fighter on the BB MO you could win the game with. 3. Don´t change the npc´s using their nano´s & batts it is quite fun the way you have them now. You just cant be a bully. unless you get that ship up in Freeport 9 when your a level 4. The best fighters I´ve found is the one at Freeport 9, and the blood dragons, I like theirs the best. 4. On ships again need to make them where they cant all have level ten weapons, and as above make them higher you buy. The better they are the more money they are, Or you can put a really high price tag on them the best around 5 million to the worst starting at lest 3X higher in cost. This way you could do away with levels of pilots, and make it realistic. if a pilot made 5million to buy a ship then he deserves to get it, even if he is just a level 4 or less. 5. Please cut the prisoners worth in half on all bases. Prisoners are a gold mine set within 20K of sugerland. Instead on $600-$1200-$1800-$2400 how about $300-$600-$1200-$1800. Also on rebel bases make bounty hunters worth say $1000 at any rebel base or navy, police, prisoners also. That would mean you would need to out those pods in their ships . Just a few things I think would make this nod allot better. In closing you have done a great mod here, I’ve played many of the 90mb mods and your mod is as good with a lot less. keep up the good work. OH a thought why not use the battlestar galactica for the Rhineland bb ships. Hay another thought what about making a death star base somewhere? With a working deathstar cannon that can blow them crap outa any cap ship with one shoot, just like the real one. well enough for now back to Tie Universe 2.1 but am gettint excited thinking about the coming of Tie Universe 2.2 Edited by - FlyByU on 11/2/2004 5:30:49 AM Edited by - FlyByU on 11/2/2004 5:33:06 AM
-
Hey Silvik, wow, this mod is fantastic and the ships looks pretty good. I´ve read a few post bevore that you want to insert the episode 1 ships like Droid Controlship, can i hope that you plan making Battelships buyable <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>? Oh and know somebody a Server that use this mod? I like the Sp but in MP i think it´s the same or more fun. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <--- Stupid Invaders ---> <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>
-
-
Silvik I agree with you about the cap ships, but the large freighters, and maybe the gunboats you know something midsize with shields. Also Was wondering about three things; 1. A Death star is it possible? could you remake a planet or small moon to look like it, and if so make sure it has that big gun. 2.Instant docking, would that be workable? It saves a lot of time. 3. Increase the cruise speed to say 450-500? I am really enjoying this mod, it is great as is. I did however activate the old BB encounters, and it works but has the old freelancer ships. The advance BB mod would not work.
-
Excellent mod! I absolutely love it. One problem though... when I try to jump through new Jump Holes (ones made for this mod), namely the ´Orion´ JH, in Omicron Alpha I think it is, the jump sequence just repeats over and over and I have to quit the game and restart. Happens every time I try it, theres other JH´s I´ve tried which do the same. Also, when I try to dock at some ships, one of them was an Order base ship, the game just pauses. I can access the in-game menu though, and the screen comes back as inside the dock. I also agree about the Death Star idea, that´d be sweet =D
-
-
-
Ah... well, thanks for checking, its probably me. I´ll try resintalling Freelancer.
-
Ok, that got it =D I love this mod. In my view, the only thing that could make it better is a Death Star, but not as a planet so you can actually fly right up close to it and fly through the passages (Star Wars Ep IV end style), but I think that´d take too long to make(?) Anyways, great mod, best out there in my opinion.
-
Skyheart , I don´t think that´s possible. If it was, it would probably be too big, and crash the game. JohnHawke C-in-C Wing Commander:Gateways Project E-mail: jsweime@peoplepc.com MSN: Same
-