Hey Slivik... I´m going to release Alpha 2 of my mod today... please download it, I think you´ll find that I´ve included a bunch of solutions to certain things that you might find relevant to your mod. Among other things, I´ve developed invisible guns, which means any SW ships that have guns sticking out of their model can now have the shots emerging from the correct point, which would be cool <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I´ve also done a ton of work on making guns with limited/no fire arcs work, which I think you may find useful for making the ships perform more like SW, and I´ve also done a few other interesting things with AI and gameplay.
TIE Universe 2.1 - suggestions here
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@Slivik: Check out the latest version of the mod... I´ve just posted it up. More kewl stuff there (among other things, check out the physics implementations, based on my earlier research thread, as well the the vastly-improved AI behaviors), I
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I think that the main problem with a Death Star is that it´s going to need lots and lots and LOTS of LODs built, if it´s going to be halfway-decent. I´d be happy to build you a single-LOD CMP of it... I mean, it´s not like the fully-built Death Star is very complicated to model (assuming that you keep within FL´s polycount requirements, of course). Skinning it would be a royal pain, of course- you´d have to use a pair of spherical projections for the top and bottom halves, and then deal with the trench and the main weapon dish. And since everybody knows what it looks like, it´d have to be a pretty big DDS... 1024/1024 or so, to get all the detail in. If anybody wants to skin a Death Star, I´ll be happy to make one, mesh it and make it available in OBJ format. I´m too busy working on new stuff for my mod to skin something that complex, though- it´d take hours to do a halfway-decent job <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>
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@Slivik Stay working with, and for SP only their are so many mods that are for MP and they well put frankly suck as SP. Half of the cool things that MP have SP does not have. And their are a lot of people that play SP, but no good SP mod to play, that is until Tie Universe came along. Please stay with the SP players, and let the server people change Tie Universe to be able to play MP. Also on cap ships the battleships my be to big, or not workable in SP as some have said. But could you fix it to where they dock on the outside of a planet, or station, then maybe they would work. However Gunboats or along that size is plenty big, leave the Cap ships like BB´s, and Cruisers to the house Militaries. Also make things like Cardimine, and Artifacts 2xtheir worth, because if you are taking the risk of being a drug runner, or banned artifacts, shouldn´t you be paid good for them? P.S. On ship prices again. It only takes me about 30 minutes max to be able to buy the best ship in the mod, so please make the ships more credits, the lowest keep the same price to the best say 10x the amount, and work on a scale according to the ship. As always just some thoughts. Also when is Tie Universe 2.2 coming out???????????? Is it going to have BB encounters advanced in all systems???? As Always great mod I have over 6000 kills, and counting!
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I´ve suddenly been getting an error from FLMM when trying to activate TIE Universe where its been fine previous. I deactivated it to try an addon ship, but when I tried reactivating TU (no other mods active) I got an error saying something was missing from one of the .ini files (didn´t note it). So I reinstalled Freelancer and tried again, but I´m still getting an error, though its different this time: Error: FLMM has determined that ´TIE Universe v2.1´ won´t properly activate. Error: Unable to find section ´[Constants´ in ´..Freelancerdataconstants.ini´ Any advice on how to solve this? Edited by - Skyheart on 11/12/2004 9:14:20 PM
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@Slivik: If you´re interested, I´ve developed a crosshair cockpit that´s in the center of the screen, which might be useful. Check the Editing Forum for details and a file download.
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Duh -slaps forehead- Thanks, I should have figured that one. <img src=smilies/icon_smile_disapprove.gif width=15 height=15 border=0 align=middle>
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Didja ever get that Aircar that I sent you skinned? I wanna Aircar <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I´d offer, but I´m still busy w/ Alpha 4... maybe after that.
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at 31% of the download the d-load stops giving me a message "the connection with the server was reset".Anybody know how to solve this?
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First off, AWESOME mod. I was about to register for Star Wars: Galaxies, with the expansion for space flight, just to fly a Tie fighter again, but this gives me my fix. Thank you. I like what´s been said about a death star and battleship encounters, it would be cool to see. I also like the suggestion for making bounty hunter pilots a commodity, once I beat the SP aspect of the game, I usually turn on the empire, align myself with pirates and rebels, and hunt down evey bounty hunter I can find. It´d be nice to get a bounty on their heads. As far as game play; I don´t know if the targeting assistant is a hard coded part of the game (i.e. cannot be changed in the mod), but if you could find a way of getting rid of that little red X, that would really help. Finally, pressgod. I had a problem with getting past level 6 for a little while too. I just beat the mission today. Some hints, if it still applies (or for those that are just starting out and run into the same problem) 1) The targeting assistant is not your friend. Lining up the mouse with the little red X worked really well in normal FL, but I suspect the new weapon speeds throw it off. Follow the traces. 2) Silvik is the man, go get the class 6 weapons in sector 6E, though you could also... 3) Go to the JH in Texas. It opens the map and you could get the Tie Defender at the first battleship in Cambridge you find. Then troll around for a while, kill a few courairs & outcasts, and get some pretty nice sheilding, generators, etc. There is a list of lost wrecks you can get on this site, find Kyushu sector 2D. 4) See 1. Thanks for the Mod. I tried a couple others before this, but I´ll never go back. DEADBEEF600DF00D
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@Deadbeef The lead indicator (targeting assistent) is only accurate if all of the guns you have mounted are the same speed. I´m the author of another mod, and I´ve done a lot of work with this, so I know that´s true. Try buying all of the same guns,
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maybe you could do more non-tie starwars ships in. i know it is tie universe though
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deadbeef600df00d - try to not combine different classes and types of weapons. Argh - yep, I´ve noticed that too <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Cutting the ROF solves in some way this problem. @vamp67
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I enjoyed the hell out of this mod. Took 12 hours to reach level 40 at $10 MIl. Flying the TIE Shadow, the vampire is an awsome ship... Allthe new sectors are great, Question, How do I get the Tie Semitar? Keep up the great work, the mad is a total blast to play, thanks for the oppourtunity to play...
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