The Control Your Own Faction RPG- Pt. 2: Rebirth, Official Thread

  • Rules: Money: Money is in credits. Start bonuses are: House- 300 credits Large Faction- 250 credits Small Faction- 200 credits All factions can build anything below, but may not research or explore. No commodities are needed this turn. Base Per Turn: House- 50 Large Faction- 40 Small Faction- 35 You get this every turn, regardless of # of stations or systems. Random Number: All battles, technologies, and explorations use a random number system. The Judge has a table of random #s between 1 and 10, and the random number chosen will decide these battles, etc. Commodities: Metals H-Fuel Food Water Oxygen Trade Agreements may be made in which one player agrees to trade commodities that they have to a player that wants them. The other player must pay the first for these commodities, or exchange for other commodities. Certain places have more commodities than others, which encourages trade. The amount of commodities that you can trade is based on how many transports you want to devote to that trade agreement. Each transport goes one way during your turn, selling the goods, and then returns in-between turns. Faction Classes: Each faction is given a class. Depending on the class or house, the faction´s ships will be different. There are several different things that outline the ship abilities for a faction: Fighter Attack- how well this ship attacks against other fighters. (FA) Capital Ship Attack- how well this ship attacks capital ships. (CA) Fighter Defense- how well this ship defends against attacks by fighters. (FD) Capital Ship Defense- how well this defends against attacks by capital ships.(CD The Classes: House Corporation Revolutionary Pirate Smuggler Battles: The judge decides the battles based on the random number system. The judge uses a board with 40 squares on it, placed in 10x4 fashion. One half is the attacker´s side, the other is the defender´s. Each side is labeled with the numbers 1-10. The judge places markers on the board for the attacker and defender´s capital ships and fighters, in the slots corresponding to each ship´s attack/defense rating, depending on the type of fleet that they are fighting. If they are fighting a fleet with ANY capital ships, then use the capital ship attack/defense rating. If the enemy force is only fighters, then the fighter attack/defense rating is used. The battle is played out, using the Axis and Allies method. In the A+A method, random numbers are chosen for each ship, and if it is equal to or less than that ship´s rating, then it scores a hit. The weakest piece used by the defender is removed. It continues, until one side has no pieces left. That side will then be declared the winner. Retreating from a Battle- Once a battle has been declared by the attacker, then no more forces may be moved in or out of the system in which the battle is occuring. The attacker may choose to retreat for one real-time day after the battle has been declared. *This rule only effective after 11/17/04* Attacking a Station- The revolutionary bombers and all faction´s battleships are the only units that can attack stations. The defending station gets a 4 or lower shot at every bomber, or a 2 or lower shot at each battleship, and then the bombers or battleships are able to use their CA value to attack. If a hit is scored, then the station is destroyed. If not, then the process is repeated until either the station is destroyed, or the bombers or battleships are all dead. How to Self-Destruct a Base- If you control a Small Station, Large Station, or Shipyard, and for whatever reason want to get rid of it, you may cause it to self-destruct. You lose all ships on the station when you do so. Planets cannot self-destruct, for obvious reasons. Exploration- Factions have an opportunity to explore other systems. A faction can send an explore party out, and it can explore deep space for a system. Outcomes are: If the random # is 10-8, then the team is lost, and never heard from again. If it is 7-5, then the team returns without finding a system. You get 1 wing of LF. If it is 4-3, then the team discovers a system with no planets that can be terraformed. If it is a 2, then the team discovers a system with one planet, suitable for terraforming. If it is a 1, then the team finds a system with one planet suitable for life, and another suitable for terraforming. Research- Factions can research a few things. VHF- factions that do not already have a VHF can research one. #1-4-success, #5-10, failure. Ship Bonuses- factions can increase one of the ratings of one of their ships. A maximum of five can be done, and 9 is the highest the rating can get. #1-5 success, #6-10 failure. Piracy- If you are a pirate or revolutionary faction, then you may choose to use some of your units to attempt to steal commodities travelling through a system that you have units in. A random # is chosen, and if it is a 2 or lower, then all the commodities being shipped are turned over to the pirates. If not, then the pirates return, and the convoy continues. This may only be done once per system for every pirate faction. Bases Per System- The total number of bases in your system is multiplied to your commodity income for that system. That then determines how many commodities you get. Turns- 1. Place Units- Units may be placed from last turn. 2. Purchase Units- Units may be bought and paid for, but not placed. 3. Alliance/Trade Agreement- Players may offer each other alliances or trade agreements. 4. Move Units/Declare Battles- You may move any of your units up to three systems. (Five if connected by trade lanes.) However, you must not be hostile to any of the factions that own these systems. 5. Calculate Your New Income. Starting Ships- Every faction start out with ships. 5 LF wings for every Small Station they own 10 LF wings for every Large Station owned 20 LF wings for every Planet owned 1 Battleship for every In-game Battleship (Note- the battleship is now a unit, not a base, but can carry up to 10 of any type of fighter) 10 HF for every In-game Battleship (Crete and Malta each get an additional 10 VHF) Other Rules: No Stories- Please don´t write stories about you main character, or events, etc. It clutters the thread and takes people too long to read. Please summerize everything. Only Freelancer Factions- Only the EXISTING factions from the game, Freelancer, may be used here. No new factions may be created and/or used by a player. NO EXCEPTIONS! Absent- If you are absent from the RPG for a day or two, you have a few choices: A- Leave it as it is, and sacrifice your turns. You may add money and commodiites when you get back, but no purchases or movement/battles. B- Turn it over to a friend or ally. C- Turn it over to myself, ww2jacob, with directions, and I will follow your instruction to the best of my ability. Since I am completally neutral, this could be your best choice for long-term absences. Edited by - ww2jacob on 11/17/2004 5:39:48 PM

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Strengths and Weaknesses Table: House- Liberty LF- 2 FA, 2 CA, 2 FD, 2 CD Liberty HF- 3 FA, 3 CA, 3 FD, 3 CD Liberty VHF*- 4 FA, 4 CA, 4 FD, 4 CD Liberty Gunboat- 6 FA, 2 CA, 6 FD, 2 CD Liberty Cruiser- 5 FA, 6 CA, 5 FD, 5 CD Liberty Dreadnought- 6 FA, 7 CA, 7 FD, 7 CD Liberty Battleship- 7 FA, 8 CA, 7 FD, 8 CD Bretonia LF- 2 FA, 1 CA, 3 FD, 2 CD Bretonia HF- 3 FA, 2 CA, 4 FD, 2 CD Bretonia VHF*- 4 FA, 3 CA, 5 FD, 3 CD Bretonia Gunboat- 5 FA, 2 CA, 7 FD, 2 CD Bretonia Cruiser- 6 FA, 5 CA, 5 FD, 5 CD Bretonia Destroyer- 7 FA, 6 CA, 7 FD, 7 CD Bretonia Battleship- 8 FA, 7 CA, 7 FD, 8 CD Kusari LF- 3 FA, 2 CA, 2 FD, 1 CD Kusari HF- 4 FA, 3 CA, 3 FD, 2 CD Kusari VHF*- 5 FA, 3 CA, 4 FD, 3 CD Kusari Gunboat- 7 FA, 1 CA, 6 FD, 2 CD Kusari Cruiser- 6 FA, 5 CA, 5 FD, 5 CD Kusari Destroyer- 8 FA, 6 CA, 8 FD, 6 CD Kusari Battleship- 8 FA, 7 CA, 8 FD, 7 CD Rheinland LF- 2 FA, 3 CA, 1 FD, 2 CD Rheinland HF- 3 FA, 4 CA, 2 FD, 3 CD Rheinland VHF*- 4 FA, 5 CA, 3 FD, 3 CD Rheinland Gunboat- 5 FA, 3 CA, 5 FD, 2 CD Rheinland Cruiser- 5 FA, 6 CA, 5 FD, 5 CD Rheinland Heavy Cruiser- 6 FA, 8 CA, 5 FD, 7 CD Rheinland Battleship- 6 FA, 9 CA, 6 FD, 8 CD *-If researched Corporation- Get 5 credits off the price of all freighters/transports. LF- 1 FA, 1 CA, 4 FD, 2 CD HF- 2 FA, 2 CA, 5 FD, 3 CD VHF*- 3 FA, 3 CA, 6 FD, 4 CD Gunboat- 4 FA, 2 CA, 8 FD, 4 CD Corporations cannot purchase any other capital ships. Pirate- (Rogues, Hackers, etc.) LF- 4 FA, 2 CA, 2 FD, 1 CD HF- 5 FA, 3 CA, 3 FD, 2 CD VHF- 6 FA, 4 CA, 4 FD, 3 CD Pirates can buy the house capital ship that they are closest to. IE- Rogues-Liberty, Corsairs-Bretonia, etc. Revolutionary- (Unioners, Blood Dragons, Bundschu, etc.) LF- 2 FA, 4 CA, 2 FD, 2 CD HF- 3 FA, 5 CA, 3 FD, 4 CD VHF*- 4 FA, 6 CA, 4 FD, 5 CD Bomber**- 1 FA, 7 CA, 2 FD, 6 CD Revolutionaries can buy gunboats or cruisers of the house that they are closest to. **- Bomber is a unique unit only available to revolutionary forces. Smuggler- (Junkers, Hogosha) 5 credits off the price of all research and exploration attempts. LF- 2 FA, 2 CA, 2 FD, 2 CD HF- 3 FA, 3 CA, 3 FD, 3 CD VHF*- 4 FA, 4 CA, 4 FD, 4 CD CSV**- 2 FA, 1 CA, 3 FD, 1 CD *- If researched **- CSV is a unique unit only available to smugglers Buyable Items: Prices: Fighters- LF wing*- 5 credits/ 2 Metals/1 HF/1 O HF wing*- 10 credits/3 Metals/2HF/ 1 O VHF wing**- 20 credits/5 Metals/3HF/1 O Bomber wing***- 15 credits/3 metals/2 HF/1 O *- A wing is four ships **- VHFs are only available to the Outcasts, Corsairs, and Zoners at the start of the game. Other factions may attempt to research them if they want. ***- Bomber is a unique unit only available to revolutionaries Capital Ships- Gunboat- 25 credits/7 Metals/10 HF/3 O/1 F Cruiser- 50 credits/10 Metals/15 HF/5 O/2 F Heavy Cruiser/Dreadnought/Destroyer- 100 credits/15 Metals/20 HF/7 O/4 F Battleship- 150 credits/25 Metals/30 HF/10 O/7 F *Note*- Battleships take TWO hits to destroy Bases- Small Station- 50 credits/20 Metals/2 HF/10 F/10 O/3 H2O (generate 5 credits per turn) Large Station- 100 credits/35 Metals/5 HF/25 F/15 O/5 H2O (generate 10 credits per turn) Fighter Shipyard- 100 credits/35 Metals/7 HF/25 F/15 O/5 H2O (able to build 10 fighter wings here per turn) Capital Ship Shipyard- 200 credits/40 Metals/10 HF/20 F/10 O/4 H2O (able to build 2 battleships, 4 cruisers, OR 8 gunboats here per turn) Terraform Planet- 300 credits/40 O/40 H2O (Makes a non-gas planet habitable) Freighters- Freighter- 10 credits/3 Metals/2 HF/1 O (able to carry 1 commodity) Transport- 20 credits/5 Metals/3 HF /2 O (able to carry 3 commodities) Large Transport- 30 credits/7 Metals/5 HF/3 O (able to carry 5 commodities) Train- 50 credits/10 Metals/6 HF/4 O (able to carry 10 commodities) CSV*- 10 credits/2 Metals/ 2 HF/1 O (able to carry 1 commodity) *-CSV is a unique unit only available to smugglers Other- Explore Party- 30 credits (Searches for new systems in deep space) Technology Research- 30 credits (Attempts to develop a new technology)

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Commodities in Systems: New York- 5 Metals, 4 Food Texas- 5 Metals, 3 Food, 3 Oxygen California- 8 Water, 5 Food Colorado- 12 Metals, 4 Food, 6 H-Fuel Alaska- 5 H-Fuel, 3 Oxygen New London- 3 Food, 4 Metals Leeds- 6 Metals, 7 H-Fuel, 2 Food Manchester- 4 Metals, 5 Water, 3 Oxygen Edinburgh- 4 Metals, 4 Water, 2 Food Dublin- 16 Metals, 3 Oxygen Cambridge- 10 Food, 5 Water, 6 H-Fuel, 7 Oxygen New Tokyo- 4 Food, 6 Water Honshu- 5 Water, 8 Food, 5 H-Fuel, 3 Oxygen Kyushu- 5 Food, 5 Metals, 2 Oxygen, 2 H-Fuel Shikoku- 7 Food, 9 Water, 1 Oxygen, 6 H-Fuel Hokkaido- 10 Metals, 6 H-Fuel New Berlin- 4 Food, 7 Metals, 4 H-Fuel, 3 Oxygen Frankfurt- 5 Metals, 5 Water Stuttgart- 6 Food, 5 Oxygen Dresden- 7 Metals, 3 Oxygen Hamburg- 6 Food, 8 H-Fuel, 3 Water Sigma-13- 4 Metals, 20 H-Fuel Sigma-17- 6 Water, 4 Metals, 4 Oxygen Sigma-19- 18 H-Fuel, 6 Metals, 3 Oxygen Omega-3- 8 Water, 5 Metals, 4 H-Fuel Omega-5- 6 Metals, 3 Oxygen, 5 H-Fuel Omega-7- 3 Oxygen, 8 Metals, 3 Water, 3 H-Fuel Omega-11- 2 Water, 10 Metals, 5 H-Fuel Omega-41- 2 Water, 5 Metals, 3 H-Fuel Omicron Alpha- 8 Metals, 6 Water, 4 Oxygen, 4 Food, 3 H-Fuel Omicron Beta- 6 Metals, 4 Food, 8 H-Fuel Omicron Gamma- 9 Metals, 7 Food, 5 H-Fuel, 5 Oxygen Omicron Theta- 8 Food, 9 Oxygen Tau-23- 8 Metals, 6 H-Fuel Tau-29- 4 Oxygen, 6 Metals, 7 H-Fuel Tau-31- 5 Water, 4 Oxygen, 5 H-Fuel Tau-37- 5 Metals, 8 H-Fuel Kepler- 3 Water, 5 Oxygen Galileo- 3 Water, 5 Metals Magellan- 6 H-Fuel, 5 Oxygen Bering- 3 Metals, 3 Oxygen Hudson- 3 Oxygen, 3 Water Cortez- 8 Food, 4 Water

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Make sure you read the rules! Thanks! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> ww2jacob, CYOF Judge Edited by - ww2jacob on 11/4/2004 2:12:56 PM

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Also, <A href=´http://www.freewebs.com/flcodename/RPG%20Calculator.xls´ Target=_Blank>here.</a> is the updated calculator by Codename. Use it to calculate your daily resources. Any questions can be posted on the OOC thread, or e-mailed to me. Alternativly, my MSN is ww2jacob@hotmail.com. If you want a good map of Sirius, then get <A href=´http://www.lancersreactor.org/t/download/download.asp?id=872´ Target=_Blank>FL Datastorm!</a> It is an interactive map, that includes all systems, wrecks, bases, equipment, ships, commodities, and mod info. Very helpful if you want to know where your bases are. Also, the calculator link is the newest version, linked by Codename below. Have fun! <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edited by - ww2jacob on 11/4/2004 3:17:52 PM

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Okay... I think all the prep talking is finished, I hope. BHG guild, 1st turn numbers 2 Bases: Deshima: Shikoku system Large base Sheffield: manchester System Small base Resources: 4 O/ 6 H-F/ 7 F/ 14 H20/ 4 M 305 Credits (I´m gonna take advantage of the bonus this time) 250 Start Bonus + 40 Turn cash + 5 from Small stations + 10 from large stations 5 LF at Sheffield 10 LF at Deshima Captain of the Kep Salu Trekkie and proud of it! Edited by - richardson on 11/2/2004 3:16:18 PM Edited by - richardson on 11/3/2004 1:32:13 PM

    Captain of the Kep Salu Trekkie and proud of it! Agiera headmanager

  • Richardson, may I quote our newest rule. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Only Freelancer Factions- Only the EXISTING factions from the game, Freelancer, may be used here. No new factions may be created and/or used by a player. NO EXCEPTIONS! <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Note that you also said we could keep our factions from the previous game. Which is why I kept the freelancers. Captain of the Kep Salu Trekkie and proud of it! Freelancer Guild Master-Control your own faction RPG #2!

    Captain of the Kep Salu Trekkie and proud of it! Agiera headmanager

  • Well, since your previous faction is now breaking the rules, you will not be allowed to use it. Do you have to complicate things?

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • to quote codename: <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> posted 11/2/2004 08:25 PST -------------------------------------------------------------------------------- I’ve upgraded the calculator yet again. It now uses Arilias’ resource distribution system. I have put in all of the systems and programmed the calculator to give you one set of resources per base (by base I mean planet, station or shipyard - battleships do not count). All you have to do is enter the number of bases you have per system, to a maximum of three, (you can have more than three bases per system but only three will count towards your resource income) the calculator will do the rest. You should be able to figure everyhting else out yourselves but, if you have a problem, feel free to drop me an e-mail. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> So basically, each base in the system gets the resources, up to a maximum of 3 for each faction. eg: Hamburg, for example has 3 Rheinland Police border stations, giving it 3 times the resources. Republican shipping get twice the resources, having 2 bases, and Rheinland Military get 1 times, having only 1 base. I´ll do my turn 2morrow

  • Yeah, but of WHAT resources? There are 5, so should I just post one particular resource per system?

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • All resources in system. Don´t change anything. If you do I´ll have to rework the bloody calculator <b>**AGAIN** </b> and I really, really really don´t want to do that. I forgot to mention as well that you can only have 8 bases in a system (that´s total from all factions) that way we´ll have some serious jockeying for control over the richest systems. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>but you may all keep your existing factions. (Except richardson) <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Funniest. Line. Ever. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Edit: @ Wilde´s post below - Yes, you do collect commodities this turn. You can´t build any capships yet; you pay one turn and then you get the stuff the next turn (and you start earning from it then as well). I´ll consider your offer and post a definite response before the turn is up. If we do agree on the terms as they are currently stated then you need a large transport and I need a train though. Don´t forget. Edited by - Codename on 11/2/2004 4:32:13 PM

    Edit: Removed sig. Edited by - Stinger on on 12/30/2004 3:43:05 PM

  • ok, well starting over...*sigh* again. 1. I get 255 LF, the battleship Westfalen, and 10 HF. Let´s see...50 LF to each system, 5 extra and 3 HF to New Berlin, 2 HF to Stuttgart, 3 to Hamburg, and 2 to Dresden. The battleship will go to Dresden. A little note here to jacob: this turn we don´t spend commodities. do we collect them either? or do they just start entirely tomorrow? 2. I build a capital shipyard on Hamburg for 200 credits. Edit @ Codename´s post above: thanks for clearing that up. 3. Once again, I propose an alliance to Liberty, the terms being the same as the one last time...and a trade agreement to Bretonia (Codename please respond this time): 5 H-Fuel for 10 metals per day. We are willing to negotiate the terms. 4. No battles and no moving pieces... 5. I collect 260 this turn...or does the shipyard not come into play ´till next turn? there we go, another day down the drain... Edited by - [ACWilde on 11/2/2004 6:06:49 PM

  • Of the five choices, corporation would be the one, IMO. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

    ________________________________ A turbulent time where the fate of humankind rests in the balance. The fulcrum, the breaking point of humanity. Heros rise and fall, faster than any can track. Saviors and demons both. Who will you be? How will your story be told? Control Your Own Faction 5: The Redemption Join the revolution here!

  • Before I start, an important notice: The equation that works out the (monetary) cost of Capital Shipyards is wrong. Currently it reads <b>=100*B67 </b> when it should read <b>=200*B67 </b> instead. Please change it, or download the new copy <A href=´http://www.freewebs.com/flcodename/RPG%20Calculator.xls´ Target=_Blank>here.</a> Now that I´ve gotten that out of the way... First come the <b>Systems, </b>Bases and my military… <b>New London: </b> Battleship Suffolk – 1 Battleship – 10 HF, Planet New London – 20 LF <b>Cambridge: </b> Battleship Norfolk – 1 Battleship – 10 HF, Planet Cambridge – 20 LF <b>Dublin: </b> Battleship Essex – 1 Battleship - 10 HF <b>Edinburgh: </b> Aberdeen Border Station – Large Station* – 10 LF <b>Leeds: </b> Battleship York – 1 Battleship – 10 HF, Durham Border Station – Large Station* – 10 LF, Planet Leeds – 20 LF <b>Manchester: </b> BPA Newgate – Large Station* – 10 LF, Kingstone Border Station – Small Station* – 5 LF, Liverpool Border Station – Small Station* – 5 LF Totals: 3 Planets, 4 Battleships, 3 Large Stations*, 2 Small Stations*, 40 HF, 100 LF *I actually have no idea what each of these stations should be considered so I just gave it my best guess. Ummm...moving units. Hmmmm. I´ll take 10 LFs from Leeds and send them over to Dublin. Unfortunately I seem to be lacking shipyards. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> I guess I just have to build/buy some. Heh. Perfect segue into money and commodities... <b>Money: </b> Starting Cash: 300 Credits Cash from Small Stations: 2X5 = 10 Credits (per turn) Cash from Large Stations: 3X10 = 30 Credits (per turn) Cash from Planets: 3X10 = 30 Credits (per turn) Cash from being a House (Taxes, anyone?): 50 credits (per turn) Total Cash: 420 Credits <b>Commodities: </b> (all per turn) Food: 3+4+2+10 = 19 H-Fuel: 14+6 = 20 Metals: 4+12+12+4 = 32 Oxygen: 9+7 = 16 Water: 15+4+5 = 24 As I said before, I need shipyards so... I´ll buy a Fighter Shipyard and a Capital Shipyard. I´ll also buy a Large Station. My entire starting bonus gone (and then some). *sniff* At the end of the turn I will have 20 Credits. Wow, I´m poor. That should cover all of the math-y bits. Now, to the fun stuff! I’ll start out with a general announcement... <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Bretonia has long been a nation desirous of peace. Unfortunately, organized crime and piracy are on the rise. Every house has at least one unique criminal group that is a constant thorn in their side. Additionally, we all have to deal with the increasingly violent depredations of both the Corsairs and the Outcasts. In the interests of peace and prosperity I would ask that all houses put aside their petty differences and unite against these common foes. We must not wait for them to grow stronger. Until they have been crushed, the colonies will not know true prosperity. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> And now, on to some specifics... <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Bretonia has long been plagued by chronic H-Fuel shortages. The Bretonian government has therefore decided to enter into an agreement with Rhienland. We are willing to trade 10 Metals for 10 H-Fuel or 5 H-Fuel and 10 Credits per turn. Additionally the Bretonian government would like to announce that it plans to expand into the Tau-31 System. The H-Fuel, Water and Oxygen found therein will undoubtedly prove useful. Additionally this expansion will serve to further restrict the movements of various criminal organizations. Any factions wishing to aid us in this endeavor should make their intentions known. The Bretonian government will reward any actions we deem helpful. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> That should cover everything. Edit: Fixed the link, not that it really matters. And Wilde, you´re welcome. Edited by - Codename on 11/2/2004 8:59:11 PM

    Edit: Removed sig. Edited by - Stinger on on 12/30/2004 3:43:05 PM

  • Unoneers news network ( UNN ) Leader´s speech: My fellow Unioneers, we have been dismissed by Republican Shipping for no apparent or appropiate reason. Republican Shipping shall be taught a lesson they shall never forget. We, on this day, sewar to make Republican suffer every single humiliation that we can inflict on them. Unfortunately, our supplies are limited. While we humiliate Republican, we shall take their goods from them via destroying their convoys. We must also be on guard against the Xenos who also pose a threat to us as they have a hidden base in the same system as our hidden base. Let us work together and teach Republican a good lesson! Unioneers action: buy 2 LF wings and bild a large station Money: 200 spending: 110 Inncome: 5 from Pacifia Base Money left: 95 credits Comodities: 3 water and 3 oxygen ( Hope this is right ! )

    There is no place a shadow cannot go-- Hanzo Hattori, Samurai Warriors

  • OOC: A new rule, which i think already existed, but was never used. You can only trade if you have freighters to trade with. Non-Corporations are welcome to buy freighters from the GMG. Starting Bonus: 250 Base Amount: 40 - Large Faction Corporation Bonus - 5 Bases: Honshu - 1 Large (Amoroi Station) 10 S-13 - 1 Large (Naha) 3 Small (Gas Miners) 25 S-17 - 1 Large (Ogashawa) 3 Small (Gas Miners) 25 105 Credits per turn Total Credits 355 Resources (they dont count the first turn, but i´ll put them anyway) Honshu - 1 Base= 8 Food, 5 H-fuel, 3 Oxygen, 5 Water Sigma-13 - 3 Bases= 60 H-fuel, 12 Metals Sigma-17 - 3 Bases= 54 H-fuel, 18 metals, 9 Oxygen Total = 8 Food, 119 H-fuel, 30 Metals, 12 Oxygen, 5 Water Forces: 60 LF 30 in each Sigma Purchases: 2 Fighter Shipyards Orbiting Planet Hikari in Honshu - 200 Credits<A href=´http://arbiter.de/images/jpeg/maps/ku04.jpg´ Target=_Blank>See Where it is here</a> Explore Party - 30 Credits 2 Trains - 90 Total purchases: 320 Money remaining: 35 <b>GMG News </b> The GMG are very interested in trading H-Fuel. We currently get 119 per turn, and have 2 Trains ready to export it. <b>GMG Shop </b> 1 H-Fuel - 3 Credits 1 Metal - 3 Credits 1 Train (you need freighters for trading) - 75 Credits 1 Large Transport - 45 Credits Edited by - Outcast 1-1 on 11/4/2004 12:25:12 AM

  • First, OOC calculations: I managed to fix a bug in the calculator, and there was much rejoicing. The bug I´m referring to has to do with corporation bonuses. To fix it, go to the &quot;cost&quot; squares for freighters and such, chance B13 to C13, and enclose everything after the asterisks in brackets. Now onto the first turn. Income: First Turn Bonus: 250 Faction Income: 40 Base Income: 45 Total Income: 335 Commodities: 10 Food; 34 H-fuel; 37 Metals; 19 Oxygen; 13 Water Bases: Freeport 4 (Headquarters), Magellan System - Large Base Battleship Hood, Dublin System - Small Base Cardiff Mining Facility, Cambridge System - Large Base Falkland Base, Tau-37 System - Large Base Freistadt Outpost, Omega-7 System - Small Base Holman Outpost, Tau-31 System - Small Base Java Station, Tau-23 System - Small Base Ships: 10 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Freeport 4 10 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Cardiff Mining Facility 10 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Falkland Base 5 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Freistadt Outpost 5 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Holman Outpost 5 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Java Station 5 CTE-1500 &quot;Hawk&quot; Civilian Light Fighters, Battleship Hood Purchases: Cork Shipyard, Cambridge System (100 Credits) Ceti Shipyard, Tau-31 System (100 Credits) 2 Trains, Freeport 4 (90 Credits) 1 Freighter, Cardiff Mining Facility (5 Credits) 1 Freighter, Falkland Base (5 Credits) 1 Freighter, Freistadt Outpost (5 Credits) 1 Freighter, Holman Outpost (5 Credits) 1 Freighter, Java Station (5 Credits) Total Purchases: 315 Credits Credits Remaining: 25 Credits Message to the King of Bretonia We have heard that Bretonia has been experiencing shortages of H-fuel. The IMG has H-fuel readily at its disposal, and we have many mines located quite close to Bretonia space, making the supplies far more difficult to intercept. The cost of H-fuel shipments through Bretonia will be 5 Credits per H-fuel, or alternately, 1 Food for 1 H-fuel. This offer is open if you wish to take it, and I add that it is considerably safer to acquire materials from the IMG rather than a group like Rheinland or the GMG. Signed, Guildmaster of the IMG Edited by - Arilias on 11/3/2004 8:50:03 AM

  • dammit, ARilias...<img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Rhienland accepts Bretonia´s proposal: 5 H-Fuel and 10 credits for 10 metals per turn. We ask if the GMG is interested in a trade agreement of credits for H-Fuel. terms can be decided on... Edited by - [ACWilde on 11/3/2004 4:10:48 AM Edited by - [ACWilde on 11/3/2004 4:36:59 AM