Welcome to the new Dungeon Siege 2 forum.

  • it is 8 player limit in ds cause the adverage comp can only handle that many players at a time and ds2 will be 6 cause grahics will be better Edited by - markdb92 on 12/2/2004 1:05:14 PM

  • I have played DS since it came out and i learned that there will only be one Game world in DS2..not two like in DS1. I don´t know how it will play out..i even thought that there might be 3 game worlds in DS2...this single game world better be amazingly phenominaly large. Personally i think the whole Lure of Dungeon Siege was it´s extreamly large game world. It´s what got me hooked....just like in FreeLancer =))

  • What´re you talking about? The revolutionary aspect of DS1 was the utter lack of loading zones. There were a few autosave points, but other than the initial load I can´t think of any loading zones.

    Edit: Removed sig. Edited by - Stinger on on 12/30/2004 3:43:05 PM

  • this is the game with the chicken gun right? (i play a lot of rpg´s, currently into NWN´s)) only 6 players you say? bummer, i hope thats not a official line written instone, i mighta been interested in hosting it if it had a higher player count (watching 2 games at mo, dS2 and NWN´s2 ) still gotta be worth a look, first one was wicked. <A href=´http://www.kokrull.com´ Target=_Blank>http://www.kokrull.com</a> Edited by - git on 3/31/2005 3:20:02 PM

  • No, that game is completely different. DS is more of a &quot;Super Diablo&quot; ... but without the randomly generating areas. Cyaron &quot;He who has the power to see that which cannot be seen shall see the truth.&quot; -Golden Sun

    He who has the power to see that which cannot be seen shall see the truth. -Golden Sun

  • Not for a while yet, they are beta testing it now.

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  • Nice that these forums are here, will there be news posted on the main pages? I have only seen Freelancer news... Edit: I can spell (sometimes) Edited by - FooGoo on 8/9/2005 3:07:26 PM

  • No problem on the spelling <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> As to the News, yes it wil start being added as some comes available. When the game is out, and Mods get started, more should be on the front page. There is talk of a seperate news page just for DS as well.

    Proud owner of a MacBook: 2.2 GHz Intel Core 2 Duo
    2 GB 667 MHz DDR2 SDRAM 120 GB hard drive
    Mac OSX Leopard 10.5.5


    The time has come, Join The Resistance!

  • I recommend to anyone who hasn´t bought this game, try the demo first. DS2 is significantly different from the dungeon seige we all know and love. There are at least three things in my opinion that are greatly improved. Smarter enemies, a different relationship between skills and abilities, and a more challenging and realistic economy. Smarter enemies: In DS2 monsters are more often than not organized into their own mixed parties. For example, you will often find archer types fighting side-by-side with melee badies, and and there seem to be &quot;mini-bosses&quot; in nearly every large party. Moreover, they often have a solid sense of skirmish tactics as they charge past fighters to overwhelm archers and mages. You would also be wise to pay attention to the unique characteristics of many of your adversaries. Some have their own weaknesses and strengths. For example, don´t use lightning spells on creatures that have a resistance to lightning. Skills and abilities One of my favorite things about Dungeon Seige 2 is the new system of skills and abilities. The type or quality of armour and weapons you can use is no longer dependent on a character´s strength, dexterity and intelligence. Instead, it is the melee, ranged, combat magic and nature magic skills that dictate these limits. How does this change things? Since these abilities improve faster than STR, DEX and INT, a mage can more easily develop enough melee to wear reasonably good armour. And of course, the same is true for other types. It is still helpfull to specialize but this system is less limiting. Gold and item payoff I don´t know how it is late in the campaign but so far I´ve been pleased to find that the game doesn´t just throw money and valuable weapons/equipment at you. If you bust a barrel you might find 3 gold. Or not. You will NOT find a magical weapon that you could sell for 1,000,000. Kill a boss and you might get enough to buy a decent breastplate. In DS2 money has value. Just because you can use an item does not mean you can afford it. I keep visiting the local merchant half hoping he or she has a sale (They never do). However... There are also disapointments. I don´t understand the reasoning behind it but the makers of DS2 have decided to make single player campaigns quite similar to multiplayer mode(without the other players, of course). You can no longer save a game in a particular spot. When you reload your game you will find yourself in a town. If you die, you will be reborn in a town with a fellow who will kindly recover your equipment. It´ll only cost a quarter of your cash but it seems you CAN put a price on immortality. There are also little things that are irritating but not at all important. As an example, I can´t open a spell book unless it´s equipped. Nor can I put a spell in a book that is not equipped. This takes getting used to especially since a spellbook holds less spells. In short, some major things were greatly improved while other things should have been left as they were. Its worth the money but given a choice I´d take Dungeon Siege LOA. Does anyone know if they´ve taken steps to make it harder to edit characters and stuff?

  • people for DS1 there was this great mod called SEE SO far where you could scroll into the 3D veiw gives that for DS2 also if so where......................

  • Hey guys i´m new to the whole dungeon siege community. However, I have taken on a role as a programmer in a DSII mod. Can anyone give me some insight on how to change the looting system. I need to know what files to look into to find it. Any insight will be helpful though. Thanks in advance. ssvegetal4