*** ALL Rebalance Mod FANS *** READ : Massive Addon/Fix for Rebalance 3.5

  • Thanks <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I´m also eager to try out soem ships that we´ve worked on but I haven´t tried yet. Personally, I can´t wait to kick the Blood Dragons up to the high-notch warriors that they are supposed to be <img src=smilies/icon_smile_cool.gif width=15 height=15 border=0 align=middle> They <i>were </i>the shogun´s personal body guards before Samura overthrew him and caused the Dragons to fight their bloody way through the palace and out to the depths of Kusari space ... So they´re supposed to be 1337 <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Anyways, I finally got the new CM dropper to work - mounts, faces backwards, has separate components, and fires correctly (that was the problem with the .3db I made first - looked fine but CTD when I tried to fire). The only prob there now is the texturing - I can only see half the model´s polygons, as there is apparently a mix-up in the textures. So that´s another piece of equip to add to the list <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I started a site for the mod, though I am still trying to figure out how to link the pic gallery to the main page ... I also have limited space there, so I won´t be able to post a <b>ton </b>of new pics, though I can probably post a zip with a lot of them in it (that way people can DL and look at the goodies themselves, and the zip will let ya get a lot more than the amount I´d be able to cram in the site´s limited bin. Anyways, I´m going to go fix that CM, so until then, later. <i> - Ro9ue </i> _________________________________ &quot;Do or do not. There is no try.&quot; <i>- Jedi Master Yoda </i>

  • Wow bro (Ro9ue), Looks like you guys have been busy, I´d love to see an up to date version sometime <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Sorry I haven´t been much help lately, been pretty crazy/busy with Military stuff. Good news is that I´m in better shape, though I still have a ways to go before I can pass the Physical requirements test (the run gets me every time so far on the mock tests, ah well, I´m working on it). Oh, and what´s the addy to that site that you mentioned? <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Talk to you later bro, ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • Heya stranger! It´s good to hear from you again <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well, to be honest, guys, the site is still pretty pathetic - heh, just a url and a main page that I cannot connect the pic gallery to yet ... <img src=smilies/icon_smile_sleepy.gif width=15 height=15 border=0 align=middle> Dang website. But this is the main page, to which I hope to append the gallery and forum to soon, if I can make sense of the convoluted host structure: <A href=´http://sirexmod.bravehost.com/´ Target=_Blank> SirEx Mod Home </a> You can at least read the background story that I´m working on right now ... Well, that stupid CM dropper is not working for me - ha, and just tried for about 20 mins to change the simple layout of the site - and neither is the ´site. Ahh, ya know, I´ve had one too manynon-functional things for one day, so I think I´m gonna take a chill pill for the night here. Hopefully things will cooperate later. So, hasta luego. <i>- Ro9ue </i>

  • @ Archkaine,Ro9ue and anybody else,I need some help with the info cards for the two LSF bases in Omicron Alpha (Hi01),I can´t come up with a story as to why theres one LSF base in this system never mind two, any idea´s post them here and see if we can ki

  • Caradime intercept station? Spy Stations? To make peace? Fight? I too, are confused as to why there would be an LSF base in Outcast base, especially in the Hornet´s Nest...

  • Mercz I just found another in Gamma,think I´ll change ´em to the Order,they at least have a reason for being there. <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> **shuffles of with a new headache** <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • Heya Bej, Changing the LSF base owners to the Order sounds good to me. Just make sure that the bases have appropriate gear/ships, etc for sale, instead of Liberty stuff. The NightShade 2 (ns02, in the files, if I remember correctly), ShadowWrath (wrath in the files), and Sobek (can´t remember what its shiparch.ini entry is) would make sense to me to place among the stations, since those were designed to be Order ships. Good luck <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • Yea, changing them to the order sounds better. Possibly relocate them closer to the Unknown jumpholes, then you could say they´re there to monitor nomad activity.

  • Heh, well, about those two bases - I never liked them, really ever. I found them and was thinking what the heck? what´s the Liberty Police doing out here? So I checnged them to LSF just to sell different ships, thought about removing them altogether, dedcided people might actually want them,. so left them. But I always thought they were ridculous -- the elite Corsairs and Outcasts simply would not allow such a presence in their <b>home </b>systems. If it was some 1337 outpost that withstood initial sorties to root ´em out, then the Dons and the .. Corsair Godfathers <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> would send massive waves of Sabres and Titans to decimate them. There is no resisting a system-full of the most elite pilots in the game. So anyways, it was things like this that made me more and more inclined to strting from scratch, keeping crazy random things like that from popping up. But The Order is at least as uber as the Outcasts and Corsairs, so they make a bit more sense. Though it would make the most sense to put thme on the OTHER side of the jumpholes, just outside of the ´Cast/Corsair home systems. In my opinion <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ah, well, the ´site is still rather abismal. So don´t judge the mod based on that <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> As for a minor update, the Outcasts now pilot the <i>Rapier </i>LF, the <i>Cutlass </i>HF, the <i>Claymore </i>VHF, and the <i>Bactrian </i>Freighter. They use Tachyon and Particle weaponry, like usual, except that these guns have new effects (ships, based on orig Border World ships, have bluish silver armor with gold vents. Guns have blue and yellow effects, and engines are Bret blue with golden cruise. Look cool <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ). And the Tachyon weapons are long ranged, fire 2x/sec, do a lot of shield damge, and use a fair amount of energy. Particle guns are shorter ranged, fire 3x/sec, do a lot of hull damage, and use only a moderate/medium amount of energy. They are quite deadly when paired <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ANd the Outcasts know how to use them. Heh, the BH Hammerheads last about 15-20 seconds ... Of course, the BHs themselves are quite crappy at the moment and are going to be receiving an overhaul of their own eventually. All factions will. (( EDIT : this is 15-20 sec for a <i>group </i>of them, b/t 3-5 of them. Individually BHs last about 3 or 4 seconds. The other day when I was testing loadouts, a pair of <i>Cutlasses </i> and I (in a <i>Rapier </i>) took a flight of 6 <i>Hammerheads </i>in about 40 sec or so. We pwned all who stand before us <img src=smilies/icon_smile_cool.gif width=15 height=15 border=0 align=middle> )) I have some brand new cockpits made, I think a total of ... 6 or 7 right now. I want to make them for all ships we make, so it´s just an added touch of professionalism <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> I have a new working gun model (a big blast cannon ... BOOM <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ), though I am still working on the one minor bug (disappears when I land, leaving an open mount .. <img src=smilies/icon_smile_question.gif width=15 height=15 border=0 align=middle> Don;t know what that´s about yet). Might be the LOD... And awts0c is almost done with some brand new ships for Bretonia, Rheinland, and Bretonian crimanls (Mollys and Gaians). Muhaha, can´t wait for those babies <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Next on the list is probably Liberty. Anyways, been enough yakkin´ from this here ´lancer, so for now, take care, all. Be back in a few weeks (going out of town Monday until July 6). Oh, oh, what in the workd am I gonna do - no modding for that long?! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Bah, gonna be hard. Anyhow, I´ll be back later. ________ <i> - Ro9ue </i> ___________________________ Edited by - Ro9ue on 6/25/2005 1:47:18 PM

  • Heh Heh, Thanks for the file bro, I´m gonna take it home and beat the bejeezus outta the BH´s <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Also gonna test a few theories that I have regarding some other things, I´ll keep ya all informed <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Have fun, and beat down some baddies for me <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • Hey people, Been testing Sirex a bit, and so far it´s not bad at all. The AI is smarter than in vanilla FL, and the ships seem to fly slightly better at high speed through things like asteroid fields, etc. But you will still imitate a ping-pong ball, once ina while if you let the ship fly itself. But I guess that´s unavoidable. At least if you want to be able to cruise around at greater than 300k. Some things that I´d like to see implemented are adding the Extended Key Set to the Mod, so that you have vertical strafe, and limited roll capability. I´ve been spoiled on my test version that I´ve been running, since I managed to get EKS working within it. The new Claymore, and the other new outcast ships are really nice, they fit in perfectly with the rest of the Outcast ships, which are still in use by the Hackers, Bundshuh (not sure if I spelled that right), and Hessians (the Hessians will have their own custom made ships in a later version, trust me - the ships rock, I especially like the Moloch). Anyway, more later as I dig deeper <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better.

    Death to the enemies of life.
    Life to the enemies of death.


  • Hey there, Glad you got the file <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Yes, the Outcasts are now fully decked out with some new stuff, and all the other factions are still being worked on, slowly but surely. The new Series 0 ships (the Outcast modified Border World ships) are pretty mean as far as loadouts go, and all are very fast for their classes (double thrusters and engines 5 m/s faster than other criminal ships, which means about 10-30 faster than most other (House and such) ships. You can´t run ... <img src=smilies/icon_smile_evil.gif width=15 height=15 border=0 align=middle> I ´ve tried it, and it doesn´t work, heh) The Hessians are going to be equipped similarly, pretty fast and mounting some mean weaponry, though sacrificing armor for all the meanness. They´ll have laser cannons and new blast cannons, long-ranged shells that tear up armor in a hurry <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Hmm, well right now I´m in Calififornia at a forum on technology, so I can´t work on the mod at the moment - going freakin nuts! Gah, I really really want to work on some new weapon models, new cockpits, and I also just received some new Rheinland ships from <b>awts0c </b>that need to be inserted ... Oooo, I hope the 6th comes quickly! Anyways, I´m still not fully satisfied with the handling of ships - I have <i>way </i>too many NPCs crashing into blasted planets after returning from patrols and stuff. That´s annoying. And yes, autopilot is more of a risk than a help now - well, mainly in asteroid fields - it´s okay everywhere else. So, still some tweaks to be tried there. As for the new keys and stuff, that´s on my list, though I fear that I might have to replace the resources.dll, which contians all the changes that I´ve made to alter the weapon class system. This is mainly a simplified version of the older version, with <b>Light, Medium, Heavy, </b>and <b>Very Heavy </b>classes for guns, and <b>Missiles/Cruise Msls/Cruise Disruptors </b>and <b>Torpedoes/Nukes </b>as the guided ordinacne classes. Oh, Arch, what do you think of that? How is that? I persoally kinda prefer it, once all the weapons are converted to the system. But I was wondering what you think of it. Anyways, if I remember correctly, I have to replace the resources.dll in order to add the keys and moves ... So I´ll get to that before I get too far in the mod. Well, I have to run here in minute. But for the future, I am planning on finishing Liberty´s weapons and ships, though we still don´t have any new ships for any of Liberty (just the <i>Liberator, </i>Juni´s ship of choice, now an advanced Heavy Fighter - pretty nice, IMO <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>). But also <b>awts0c </b>also was finishing Bretonian ships, so looking forward to that. Got their weaps in the list next. Then Kusari (still need to make an Adv. LF for the Police, though), and Rheinland after that. So We´re looking at fixing up the Houses first, then we´ll mve on to other factions. Once the factons and equipment and stuff is set, we´ll move on to actual modding, making new systems, new factions, new bases (maybe new station models ... note the <i>maybe </i>in there). Well, keep me posted on what you unearth, Arch, and lemme know what you like/dislike, and what you´d recommend. I´ll be eager to get back on hte horse when I get home - arg, can´t think about that right now! Okay, well, I have to go to some boring seminar - get this: &quot;Innovative Technology Seminar: The Power of the Customer Focus&quot; ... what the f-? Who thought of that? Anyways, I´ll check my mail later tonight, so unti then, later. ________ <i> - Ro9ue </i> ___________________________

  • Poor guy, you gotta WORK! <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> Hehe, ok - back to being (semi) serious. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ok, regarding the new torp, missile and such class designations, I really like that and it came as a pleasant surprise. Actually, the whole way that you reorganized the weapon classes in the ship infocards into light, medium, heavy and so on, instead of class 1, 2, 3, ... really adds to the sense of realism, and fun. Nice work. Though, could you send me info on where the breakpoints are for each level? That way if I make any changes to anything, I can at least keep them in the same general level. Something that you need to know, unless you already do, the autocannons need ammo! I haven´t found a place yet that sells ammunition for those things, and the urge to test them is killing me, even though you already know that I normally dislike weapons that use ammo, I want to be thorough. <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Hmm, since you´re aware of the handling issues, I may go in and do some editing to clean that up a bit, if you don´t mind <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> some of the ships are dragging their tails a little too far, and as such, running into planets. I think I may modify the handling of ships to be a little tighter, instead of tail-dragging for a ways. Hovis´ mission shows just how bad that can get. Try using a Rapier against him (without having him in a Defender as I did eventually), you can´t win... At least I couldn´t after 5 tries (I wasn´t feeling too patient after the third try, I usually beat him first try)... I´m gonna go in and make the Rapier´s stats closer to the original Dagger´s, though I´ll still make it so that it will drift a little bit when you change direction. As I will also do with any other ships that I think might need it. Freighters and such are supposed to be heavy feeling, but not to the point of uncontrollability, so I´ll also go in and fix that too. I´ll try to comment the code to let you know what I change <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Well, sorry if this rambled on a bit, just typing what was on my mind <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Talk to you all later, ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better. Edited by - archkaine on 7/1/2005 12:29:50 PM Edited by - archkaine on 7/1/2005 12:31:36 PM

    Death to the enemies of life.
    Life to the enemies of death.


  • Hey warrior, Well, I think I can safely and accurately conjecture that the <i>Ravencalw </i>is one of your personal favorites, given your numerous requests and inquiries regarding it <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Ha, just messin´ with ya. Hmm, well, at the moment, <b>ArchKaine, awts0c, </b>and I are pretty much the mod team. We just felt torn between a mixture of a couple different feelings after Rebal hit the iceberg - chagrin and disappointment, that such a huge amount of work, testing, and really great work went down the drain just like that; anger (heh, for me, at least <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> ) that all the work would not likely see the light of day simply because of a friggin power-surge; and a kind of ... optimistic relief and hope, that we could start again from a clean slate, hopefully building a new, stable, and unique mod/universe. So, I don´t suppose that another mind could hurt. If you´d like, we can start communicating via email; you can start feeding us some ideas and suggestions, and we´ll see what we can cook up. I´ll give you some more info in email ... As for the <i>Ravenclaw, </i>I have not asked Firebase yet about it. However, we are considering making it a mercenary ship, should he give a green light and it be included. There are going to be several merc factions throughout Sirius in the mod, allowing interested freelancers to find a merc guild that offers the type of ships, weapons, gameplay-style, allegiance-requirements, and - most importantly <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> - payment that fits their tastes. However, aside from some select ships that are already borrowed with authorization from their creators, we are trying to keep all of our ships more-or-less original, unique to <b>SirEx. </b>I guess we´re aiming for a type of mod in line with <b>Asylum </b>and <b>Epsilon, </b>offering mainly ships, weapons, factions, and other elements only available in <b>SirEx. </b>So, long answer in short form: it´s a definate maybe, though just that for the time being <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Hmm, well, I have 2 new Liberty LFs sketched out, as well as a new Liberty (V)HF. The last Rheinland VHF on the list is also laid out in my pile of scribbles/stay-awake-during-seminars material <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I have a new shielding system hewn out, ready to be coded. And about 10 new weapon models and new types to be implemented when I return to my nice, comfy, caffeine-stocked modding HQ <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Ah, man, they´re closing the computer lab on us here soon, so gotta run. Happy ID4, fellas, and I´ll check back in tomorrow. _______ - <i>Ro9ue </i>out --- ___________________________ Edited by - Ro9ue on 7/4/2005 10:48:55 PM

  • Ro9ue I have already some complicate bases that they have never used before. If you want I can sent them to you in order to add them to your mod. Also I can help you to build a total 3D universe with much more bases and planets.

  • Ro9ue just remember that all those ships need shipdealers,ghost dealers like Rebalance just don´t look right. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> As for the rebuild of Rebalance I´ve had to start over,like an idiot I was deleting some of FLMM´s mods (shift-del)and didn´t realise that I´d selected the rebuild folder as well,and the data recovery prog I use can´t find the files so all that work´s hosed,serves me right for not making a backup. <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> I can tell you guys where a lot of the problems are in the system files-ZONES,every edited zone in the vanilla systems has been done wrong,and as for the new systems **shudder**,most of their zones were done I believe with FLE.About 30% of the encounters work,the rest cause the CTD´s. FLE has a problem in that it allows you to add any faction to any encounter,unfortunately a lot of the factions don´t have the ship class to appear in some of the encounters,which cause syntax errors in you CPU,combine these with the hardware errors that are already there and it doesn´t take very many bad ships to give you a CTD.I´ve ask Louva-Deus if it´s possible to fix this in a future version. So Ro9ue watch how you edit the zones in your new mod otherwise you´ll end up with a crash fest like Rebalance. **shuffles of with a new headache** <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

  • Hey again people <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> To Platman, I think I can safely speak for the SirEx Team in thanking you for your interest in helping us with the Mod, Platman, any contributions would be welcome. Send them to me and Ro9ue, and We´ll see what fun things that we can pull off <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> A little note to all who might be interested in helping, Please let us know if you want to help, and also please let us know what your strongest areas are. Such as, are you good with ship Modeling, or scripting (Hey Argh, are you paying attention here? <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> ). Do you have some new base ideas? Let us know <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Just so everyone´s on the same proverbial page here... I´d like to ask that all current team members put up a link to their email addy´s here on the forum. Mine is: (for those who aren´t aware already) archkaine@gmail.com. Anyway, for those who are interested in helping, we thank you for your interest, please give us time to get organized before you start submitting ideas though <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Now for me to get back to getting the ships to dock without killing themselves (kidding) <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Talk to you all later, ArchKaine Some say ignorance is bliss, I say they´re just too blissful to know better. Edited by - archkaine on 7/5/2005 1:13:10 PM Edited by - archkaine on 7/5/2005 1:14:46 PM Edited by - archkaine on 7/5/2005 1:15:28 PM Edited by - archkaine on 7/5/2005 1:16:18 PM Edited by - archkaine on 7/5/2005 1:17:36 PM Edited by - archkaine on 7/5/2005 1:18:48 PM

    Death to the enemies of life.
    Life to the enemies of death.