First Visual THN Editor

  • All the best with getting people to help out. Thank God that people like Matt Lieder, Joe Boomz, Dixi, Mario &quot;HCL&quot; Brito, Accushot, Shsan, Louva Deus, Watercooler, Crabtree, Anton, Redeye... and all the other tool makers, didn´t share your idea of making their tools exclusive to only those who could help them out..... Speaks volumes imo. <img src=´http://www.pathfinderstudios.com/images/chips.jpg ´> Edited by - Chips on 4/20/2005 9:51:04 AM

  • As somebody who has been behind the scenes with a lot of the recent development projects, either as a kibitzer, tester, scenario-creation person, etc... well, I can´t say that I find what you´re saying to be all that intriguing. I only work with people who´re committed to keeping their methods and tools open and well-documented, and who´re dedicated to the FL modding scene as a whole. When you say that you´re going to keep your project to yourselves if you don´t get whatever you want, it makes you sound like the llamas of the past, who built various things around here as demonstrations of their &quot;leetness&quot; and then declined to share their methods and tools with the community- whereupon they became lost when those people left the Forums. Which is one of the main reasons, imho, that it´s taken so long for us to solve certain problems- I, for example, have had to reconstruct a number of private methods and document them for the community, because I cannot stand the idea that I know something <i>useful </i> and am not helping all of the people here who aren´t as &quot;advanced&quot; as I am- I was a modding newbie only a few months ago, after all. I am planning to document THN scripting and custom-built Rooms at some time in the fairly near future (when my current mini-project is done), so by the time you get some sort´ve neato visual GUI done, it may be a moot point anyhow. You can feel free to build off of that work, or whatever, but I´m certainly not going to help you if you´re not committed to releasing the tool to the public... and now that you´ve said what you have, I wouldn´t ever be willing to trust you enough to give you my time <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • Well....Im sorry if its insulting or anything but it seemed to be the only way to get some attention..... Our C++ Programmer estimated 1 Year until its finished if he has no help And TLR never is very good at finding help I sincerely hope, that people here would just join together and forget their differences to build a better place for all of us.... Can you imagine how simple it will be if its ready? For intros you can just Pick Objects and place them in the 3D View and move them around....make paths and assign ships with Engine Flares on them..... Can you imagine how Easy it will make all the Work? After that there can be Custom storylines and alot More! But this huge Project cant be finished by one Man who already has his Personal life and stuff.... Si I sincerely Hope, that we can all work on this, release it here and then Enjoy it <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Hmm..good call Chips. Hows about we DONT help you, DONT answer any questions you may have and generally ignore you. Firstly, a visual THN editor would be nice, but it can be done without. Anybody who did release one, would have my thanks. The fact that somebody exists in this community with the attitude of &quot;either help or we wont release it to you&quot; is crap. If everybody had that attitude, you wouldn´t even be posting here as we wouldn´t have any modding tools and the scene would be dead. I would love it if maybe all of the people Chips mentioned decided that you weren´t allowed to use their tools. You wouldn´t even have a modding team. Well done, it seems that only you and your 5 members will have access to this fantastic project that you are making. Some people on here will know me or my Swordsman alter ego as a helpful person. Somebody only has to drop me an email, or ask in here, and if I know, I´ll tell. Chips is the same. As is Anton. As is Glock36. As is Argh. And Accushot, I could go on and on. As is everybody who is worth a damn in the community. If you dont want other people using your fantastic little invention, dont release it. But if you´re taking that option, less of the &quot;I am the gods gift to coding. Kneel or be smited&quot; approach. It will win you no fans. I have an utter hatred of people who do what you are proposing to do. I will remember to boycot your project, and advise others to do the same. Now, normal programming is to be resumed... Edited by - devineman on 4/20/2005 9:56:24 AM

    True Intelligence is the ability to admit you know nothing

  • It seems, that it wasnt a very good thing to say, So im willing to Release it in the Lancers Reactor It seems, that my first opinion was a very bad one to make. My apologies And if anyone still is interested, then We currently need people with: C++ Knowledge Graphics Knowledge THN Knowledge Some DirectX Knowledge to Render it in Real-Time Edited by - Foxer on 4/20/2005 10:07:04 AM Edited by - Foxer on 4/20/2005 10:08:46 AM

  • &lt;sighs&gt; Look... here´s an idea: 1. Get your coder to design a very simple GUI for the tool. It´s not <i>that </i> big of a deal to design something that creates a database of objects and naming conventions, which would then allow people to plug in pre-built Lua and build simple animations, and it doesn´t need anything you can´t build in VC++ in about half an hour- just some forms, some drop-downs, and the ability to save the results as a THN. Just have it do some very simple things, like build a script that will rotate a camera- the user chooses which axis, and how fast. Nothing fancy... just a way to build a simple THN in a hurry. The FL engine is just fine for previewing THNs... just replace the Intro Rooms, and you´re all set. Sure, it´s non-interactive, and debugging it won´t be fun, but it´d be a little bit better than what we have to do now, which is to hand-code things. 2. Have your coder release the code <i>and </i> the project here on TLR, so that we can all see that you guys aren´t full of hot air... and get some feedback. You´ve gotta understand here- THNs are one of the last areas that people get into, because they´re really pretty complicated, and they´re totally unrelated to the rest of the game engine. That, to me, sounds like the only way you´re going to get any serious help- I sincerely doubt that anybody senior will touch your team with a ten-foot cattleprod after your previous posts... those of us who´ve gained some real skill at this are usually well-experienced with your type of ... person. Prove me wrong- show us that you´re actually a nice person, who really would like to help the community, and who really has the chops... and I might bother taking you a little more seriously...

  • Well....I didnt even hope for any help in this one.... We will make it ourselves then and maybe in the Future we can release it here, but as I told it will take Quite a long time without help.

  • Foxer, you can always email BP or Eraser - outlining what your after - and you may get a frontpage mention... to try and generate interest. Forums aren´t the best place to get noticed! If your willing to share with people when its done, I am sure BP and Eraser will be happy to make a news page. They may still make one if you aren´t going to release it to the community, but I would wear a flame proof suit if you then read the comments section... However, I wouldn´t say that TLR isn´t a place to get help... indeed, far from it. Every single mod out there has used TLR as a reference and help facility along their way... even the huge ones. Most tool makers help each other out as well... and I would imagine your best bet to pitching this, would be to angle it along how useful it would be for making a storyline... as lets face it, a years worth of programming to make a intro cutscene animation is a bit bonkers...

  • I said, that I will release it To the Public and I am also saying, that we need alot of Help BEcause we have only one C++ Guy and he´s name is Tony. And I dont think one guy can make it all Happen I would really much appreciate if we get this thing working And the First &quot;BAD&quot; idea was because I have had alot of experience with having no Help at all I made 5 different topics for Help and yet, no-one answered.... And then I thought this was the only way to get People notice this Project Dont think of me as some mean &quot;Son of a B***h&quot; I´ve just been disappointed and turned down so many times, that I just couldnt be nice with it And for Finals: HELP OR HELP NOT, WE WILL RELEASE IT HERE It really only changes the amount of time needed for it And if it will take a Year to make it, then we need to use it to finish our MOD (as some or many here have sayd &quot;stupid, Pointless, Boring, **** -Mod&quot<img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> and then we will release it. So its quite a difference.....of choosing from few months to 2 years......

  • And BTW, this isnt Just for making ITRO´s, this is for making a whole new Single Player experience with all custom stuff.... That means custom cutscenes, Planetary Camera nad all that stuff Movements... Finally it will become the Ultimate tool to completely customize Freelancer....but if you dont like it, then you dont have to download it when its ready <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

  • Now this part is what you should have said at the start <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>this is for making a whole new Single Player experience with all custom stuff.... That means custom cutscenes, Planetary Camera nad all that stuff Movements... <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Seriously, email BP/Eraser - and see if they will post a note on the front page outlining what you are trying to do, and exactly what sort of help your looking for. Their email addies are in the staff page profile (Home page, top left).

  • Most people who know anything... myself included... avoid the help wanted forum. Too many newbies asking for things they could easily learn themselves if they even bothered to look in the appropriate forums, then of course there is the search feature... Besides that most of the pros don´t visit here very often because they are busy with other things or got tired of answering the same questions 99 billion times and counting. Check out the latest beta´s of the <A href=´http://eoa.seriouszone.com/?page=flsdk´ Target=_Blank>Freelancer S.D.K. 1.5</a> and <A href=´http://eoa.seriouszone.com/?page=flexp´ Target=_Blank>Freelancer Explorer v2.x</a>

  • Agreed with Louva above on that. I think you will find most of the people who know anything about THN´s have already answered. Only two other people spring to mind who have gone deep into the THN´s recently, Wasabe and myself. However Wasabe is rarely around these days as he is busy with real life from what I understand while myself I am too wrapped up with getting all the Freeworld´s new landing, take off and room THN´s replaced for 1.66´s release to be off any use. I will probably write some tutorial up at some point about what I´ve learnt on THN´s, but FW 1.66 is my main focus. There are probably a few others out there with working knowledge of THN´s, but you will be extremely lucky to get hold of them (most are either to engrossed in other projects or are not active these days). Most Freelancer coders are still at the ini stage, very few go onto deal with THN´s. The best advice I can give is do what I did, go through and read what tutorials and threads are available on THN´s here on this forum (using the Search feature) and then pick apart what THN´s that exist in Freelancer comparing that information. Also, give yourself a crash course in Vector Mathematics, if you don´t know it already, as it will be needed for orientating in the THN´s. Freeworlds Mod Developer Author of Modular Station ´There is no Good nor Evil in the universe, just perceptions and circumstances.´

    Freeworlds Mod Developer Author of Modular Station `There is no Good nor Evil in the universe, just perceptions and circumstances.`

  • This editor is the best idea yet. Me and my team are currently working on a mod for Freelancer, and this, this would help us so much that, damn, we wouldn´t have to sit for hours to figure out things anymore. We would be able to actually get out and enjoy the little that life has to offer. Everything is nothing, but nothing is not everything. Edited by - alfa_astrix on 5/29/2005 12:21:45 AM