Could you post what you have done so far? If you give the details for just one ship that should be enough to see how its going. There are tutorials on this, but i don`t mind helping.
Custom faction encounters
-
-
This is what I have! (shiparch.ini) [Ship ids_name = 261801 ids_info = 66634 ids_info1 = 66635 ids_info2 = 66608 ids_info3 = 66636 ship_class = 1 nickname = Deimos LODranges = 0, 1000 msg_id_prefix = gcs_refer_shiparch_hfighter mission_property = can_use_berths type = FIGHTER DA_archetype = ShipsDeimosDeimos.cmp material_library = shipsDeimosDeimos.mat material_library = fxenvmapbasic.mat envmap_material = envmapbasic cockpit = cockpitsciviliancivilian.ini fuse = intermed_damage_smallship01, 0.000000, 2300 fuse = intermed_damage_smallship02, 0.000000, 1150 fuse = intermed_damage_smallship03, 0.000000, 767 max_bank_angle = 30 camera_offset = 11, 35 camera_angular_slerp_multiplier = 0.040000 camera_angular_acceleration = 0.050000 camera_horizontal_turn_angle = 17 camera_vertical_turn_up_angle = 5 camera_vertical_turn_down_angle = 25 camera_turn_look_ahead_slerp_amount = 1.000000 nanobot_limit = 60 shield_battery_limit = 60 hit_pts = 16200 pilot_mesh = generic_pilot mass = 150.000000 linear_drag = 1.000000 hold_size = 125 explosion_arch = explosion_co_elite surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03 surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03 surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03 steering_torque = 43000.000000, 43000.000000, 230000.000000 angular_drag = 41000.000000, 41000.000000, 141000.000000 rotation_inertia = 8400.000000, 8400.000000, 8400.000000 nudge_force = 30000.000000 strafe_force = 20000 strafe_power_usage = 2 bay_door_anim = Sc_pi_elite bay_doors_open_snd = cargo_doors_open bay_doors_close_snd = cargo_doors_close HP_bay_surface = HpBayDoor01 HP_bay_external = HpBayDoor02 shield_link = co_elite_shield01, HpMount, HpShield01 hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06 hp_type = hp_elite_shield_special_10, HpShield01 hp_type = hp_elite_shield_special_9, HpShield01 hp_type = hp_elite_shield_special_8, HpShield01 hp_type = hp_elite_shield_special_7, HpShield01 hp_type = hp_elite_shield_special_6, HpShield01 hp_type = hp_elite_shield_special_5, HpShield01 hp_type = hp_elite_shield_special_4, HpShield01 hp_type = hp_elite_shield_special_3, HpShield01 hp_type = hp_elite_shield_special_2, HpShield01 hp_type = hp_elite_shield_special_1, HpShield01 hp_type = hp_thruster, HpThruster01 hp_type = hp_mine_dropper, HpMine01 hp_type = hp_countermeasure_dropper, HpCM01 hp_type = hp_torpedo_special_1, HpTorpedo01, HpTorpedo02 HP_tractor_source = HpTractor_Source num_exhaust_nozzles = 1 (loadouts.ini) [Loadout nickname = my_Deimos_Loadout01 archetype = Deimos equip = ge_coe_engine_01 equip = npc_shield01_mark06, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_04, HpThruster01 equip = armor_scale_2 equip = fc_rh_gun01_mark04, HpWeapon01 equip = fc_rh_gun01_mark04, HpWeapon02 equip = fc_rh_gun01_mark04, HpWeapon03 equip = fc_rh_gun01_mark04, HpWeapon04 equip = fc_rh_gun01_mark04, HpWeapon05 equip = fc_rh_gun01_mark04, HpWeapon06 equip = torpedo01_mark02, HpTorpedo01 cargo = torpedo01_mark01_ammo, 50 equip = ge_s_cm_03, HpCM01 cargo = ge_s_cm_03_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallPurple, HpRunningLight01 equip = SlowSmallPurple, HpRunningLight02 equip = SlowSmallPurple, HpRunningLight03 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = contrail01, HpContrail03 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 equip = DockingLightRedSmall, HpDockLight03 [Loadout nickname = my_Deimos_Loadout02 archetype = Deimos equip = ge_coe_engine_01 equip = npc_shield02_mark08, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_04, HpThruster01 equip = armor_scale_2 equip = gd_bh_gun01_mark06, HpWeapon01 equip = gd_bh_gun01_mark06, HpWeapon02 equip = gd_bh_gun01_mark06, HpWeapon03 equip = gd_bh_gun01_mark06, HpWeapon04 equip = gd_bh_gun01_mark06, HpWeapon05 equip = gd_bh_gun01_mark06, HpWeapon06 equip = torpedo01_mark02, HpTorpedo01 cargo = torpedo01_mark01_ammo, 50 equip = ge_s_cm_03, HpCM01 cargo = ge_s_cm_03_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallPurple, HpRunningLight01 equip = SlowSmallPurple, HpRunningLight02 equip = SlowSmallPurple, HpRunningLight03 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = contrail01, HpContrail03 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 equip = DockingLightRedSmall, HpDockLight03 [Loadout nickname = my_Deimos_Loadout03 archetype = Deimos equip = ge_coe_engine_01 equip = npc_shield02_mark10, HpShield01 equip = infinite_power equip = ge_s_scanner_02 equip = ge_s_tractor_01 equip = ge_s_thruster_04, HpThruster01 equip = armor_scale_2 equip = special_nomad_gun02, HpWeapon01 equip = special_nomad_gun02, HpWeapon02 equip = special_nomad_gun02, HpWeapon03 equip = special_nomad_gun02, HpWeapon04 equip = special_nomad_gun02, HpWeapon05 equip = special_nomad_gun02, HpWeapon06 equip = torpedo01_mark02, HpTorpedo01 cargo = torpedo01_mark01_ammo, 50 equip = ge_s_cm_03, HpCM01 cargo = ge_s_cm_03_ammo, 20 equip = LargeWhiteSpecial, HpHeadlight equip = SlowSmallPurple, HpRunningLight01 equip = SlowSmallPurple, HpRunningLight02 equip = SlowSmallPurple, HpRunningLight03 equip = contrail01, HpContrail01 equip = contrail01, HpContrail02 equip = contrail01, HpContrail03 equip = DockingLightRedSmall, HpDockLight01 equip = DockingLightRedSmall, HpDockLight02 equip = DockingLightRedSmall, HpDockLight03 (npcships.ini) [NPCShipArch nickname = oy_l_Deimos_d1-3 loadout = my_Deimos_Loadout01 level = d3 ship_archetype = Deimos pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d1, d2, d3 [NPCShipArch nickname = oy_l_Deimos_d4 loadout = my_Deimos_Loadout01 level = d4 ship_archetype = Deimos pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d4 [NPCShipArch nickname = oy_l_Deimos_d5 loadout = my_Deimos_Loadout01 level = d5 ship_archetype = Deimos pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d5 [NPCShipArch nickname = oy_l_Deimos_d6 loadout = my_Deimos_Loadout02 level = d6 ship_archetype = Deimos pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d6 [NPCShipArch nickname = oy_l_Deimos_d7 loadout = my_Deimos_Loadout02 level = d7 ship_archetype = Deimos pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d7 [NPCShipArch nickname = oy_l_Deimos_d8 loadout = my_Deimos_Loadout02 level = d8 ship_archetype = Deimos pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d8 [NPCShipArch nickname = oy_l_Deimos_d9 loadout = my_Deimos_Loadout03 level = d9 ship_archetype = Deimos pilot = pilot_military_med state_graph = FIGHTER npc_class = lawful, class_fighter, d9 [NPCShipArch nickname = oy_l_Deimos_d10 loadout = my_Deimos_Loadout03 level = d10 ship_archetype = Deimos pilot = pilot_military_hard state_graph = FIGHTER npc_class = lawful, class_fighter, d10 [NPCShipArch nickname = oy_l_Deimos_d11-19 loadout = my_Deimos_Loadout03 level = d11 ship_archetype = Deimos pilot = pilot_military_ace state_graph = FIGHTER npc_class = lawful, class_fighter, d11, d12, d13, d14, d15, d16, d17, d18, d19 (faction_prop.ini) [FactionProps affiliation = oy_l_grp legality = lawful nickname_plurality = singular jump_preference = jumpgate npc_ship = oy_l_Deimos_d1-3 npc_ship = oy_l_Deimos_d4 npc_ship = oy_l_Deimos_d5 npc_ship = oy_l_Deimos_d6 npc_ship = oy_l_Deimos_d7 npc_ship = oy_l_Deimos_d8 npc_ship = oy_l_Deimos_d9 npc_ship = oy_l_Deimos_d10 npc_ship = oy_l_Deimos_d11-19 voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a mc_costume = mc_li space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2 space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2 space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female firstname_male = 226608, 226741 firstname_female = 226808, 226952 lastname = 227008, 227307 rank_desig = 197002, 197003, 197004, 6, 9 formation_desig = 197808, 197820 large_ship_desig = 196976 large_ship_names = 202608, 202647 scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.300000 formation = fighters, fighter_li_n (empathy.ini) [RepChangeEffects group = oy_l_grp event = object_destruction, -0.030000 event = random_mission_success, 0.085900 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = li_n_grp, 0.400000 empathy_rate = li_lsf_grp, 0.400000 empathy_rate = li_p_grp, 0.350000 empathy_rate = br_n_grp, 0 empathy_rate = br_p_grp, 0 empathy_rate = ku_n_grp, 0 empathy_rate = ku_p_grp, 0 empathy_rate = rh_n_grp, 0 empathy_rate = rh_p_grp, 0 empathy_rate = co_shi_grp, 0.050000 empathy_rate = co_khc_grp, 0 empathy_rate = co_kt_grp, 0.050000 empathy_rate = br_m_grp, 0 empathy_rate = co_me_grp, 0.275000 empathy_rate = co_be_grp, 0.050000 empathy_rate = co_rs_grp, 0.050000 empathy_rate = co_vr_grp, 0.250000 empathy_rate = co_ni_grp, 0.300000 empathy_rate = rh_m_grp, 0 empathy_rate = co_ti_grp, 0.050000 empathy_rate = co_ic_grp, 0.250000 empathy_rate = co_ss_grp, 0.300000 empathy_rate = co_hsp_grp, 0.250000 empathy_rate = co_alg_grp, 0.050000 empathy_rate = co_os_grp, 0.200000 empathy_rate = co_nws_grp, 0.050000 empathy_rate = fc_c_grp, 0 empathy_rate = fc_ou_grp, -0.400000 empathy_rate = fc_rh_grp, 0 empathy_rate = fc_bd_grp, 0 empathy_rate = fc_j_grp, -0.050000 empathy_rate = fc_h_grp, 0 empathy_rate = fc_m_grp, 0 empathy_rate = fc_x_grp, -0.450000 empathy_rate = fc_b_grp, 0 empathy_rate = fc_g_grp, 0 empathy_rate = fc_lh_grp, -0.350000 empathy_rate = fc_u_grp, -0.025000 empathy_rate = fc_gc_grp, 0 empathy_rate = fc_lwb_grp, 0 empathy_rate = fc_fa_grp, 0 empathy_rate = fc_lr_grp, -0.250000 empathy_rate = fc_or_grp, 0 empathy_rate = gd_gm_grp, 0 empathy_rate = fc_uk_grp, 0 empathy_rate = fc_n_grp, 0 empathy_rate = fc_ln_grp, 0 empathy_rate = fc_kn_grp, 0 empathy_rate = fc_rn_grp, 0 empathy_rate = fc_ouk_grp, 0 empathy_rate = fc_q_grp, 0 empathy_rate = fc_f_grp, 0 empathy_rate = gd_im_grp, 0 empathy_rate = gd_z_grp, 0 empathy_rate = gd_bh_grp, 0.050000 (initialworld.ini) [Group nickname = oy_l_grp ids_name = 196946 ids_info = 66232 ids_short_name = 196947 rep = 0.91, li_n_grp rep = 0.91, li_lsf_grp rep = 0.91, li_p_grp rep = 0.65, br_n_grp rep = 0.65, br_p_grp rep = 0.65, ku_n_grp rep = 0, ku_p_grp rep = 0.65, rh_n_grp rep = 0, rh_p_grp rep = 0.65, co_alg_grp rep = 0.65, co_be_grp rep = 0.65, br_m_grp rep = 0.65, co_nws_grp rep = 0.91, co_hsp_grp rep = 0.91, co_ic_grp rep = 0, co_khc_grp rep = 0.65, co_kt_grp rep = 0, rh_m_grp rep = 0.91, co_me_grp rep = 0.91, co_ni_grp rep = 0.91, co_os_grp rep = 0.65, co_rs_grp rep = 0.65, co_shi_grp rep = 0.91, co_ss_grp rep = 0.65, co_ti_grp rep = 0.91, co_vr_grp rep = 0, fc_bd_grp rep = 0, fc_b_grp rep = -0.65, fc_c_grp rep = 0, fc_fa_grp rep = 0, fc_g_grp rep = 0, fc_gc_grp rep = 0, fc_h_grp rep = 0, fc_j_grp rep = -0.65, fc_lh_grp rep = -0.65, fc_lr_grp rep = 0, fc_lwb_grp rep = 0, fc_m_grp rep = -0.65, fc_ou_grp rep = 0, fc_rh_grp rep = 0, fc_or_grp rep = -0.65, fc_u_grp rep = -0.65, fc_x_grp rep = 0, gd_gm_grp rep = 0, fc_uk_grp rep = -0.65, fc_n_grp rep = 0.91, fc_ln_grp rep = 0.65, fc_kn_grp rep = 0.65, fc_rn_grp rep = 0, fc_ouk_grp rep = 0, fc_q_grp rep = 0, fc_f_grp rep = 0, gd_im_grp rep = 0, gd_z_grp rep = 0, gd_bh_grp rep = 0.91, oy_l_grp Thanks for your help _____________________________ Experience is the worst teacher! It gives the test before the lesson.
-
Well, it looks pretty good. Nothing much leaping off the page. I would say that LOD 1600 is a bit low, i usually use LOD 4999 for custom ships. Do you know if the ship is ok? Can you buy the ship or spawn with it? One way of testing the ship and loadout is to use m13.ini from DATAMISSIONSM13, in there if you modify: [Trigger nickname = bse_initialize_init_li01 InitState= Active Cnd_True= no_params system = li01 Act_ForceLand = li01_01_Base Cnd_BaseEnter = li01_01_Base Cnd_SpaceExit = no_params Act_SetShipAndLoadout = ku_fighter, mp_ku_fighter2<--------------- Act_LockDock = Player, Li01_to_Li02, unlock ..etc to be: Act_SetShipAndLoadout = my_Deimos_Loadout01 or Act_SetShipAndLoadout = my_Deimos_Loadout02 or Act_SetShipAndLoadout = my_Deimos_Loadout03 With a bit of luck you`ll know if the ship is ok. The loadouts themselves look ok. Could you also post the zone where the encounter is added as well please?
-
Here is the zones and the vignette! [Zone nickname = Zone_BR09_path_olympuslegions01 pos = 6903, 0, 31163 rotate = 90, -85, 180 shape = CYLINDER size = 750, 70825 sort = 99 toughness = 17 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = olympuslegions_01, 1 usage = patrol mission_eligible = false faction_weight = oy_l_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 faction = oy_l_grp, 1.000000 [Zone nickname = Zone_BR09_path_olympuslegions02 pos = 42208, 0, 35502 rotate = 90, 0, 180 shape = CYLINDER size = 750, 3156 sort = 99 toughness = 17 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = olympuslegions_01, 2 usage = patrol mission_eligible = false faction_weight = oy_l_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 faction = oy_l_grp, 1.000000 [Zone nickname = Zone_BR09_path_olympuslegions03 pos = 8678, 0, 36488 rotate = -90, 88, 0 shape = CYLINDER size = 750, 67069 sort = 99 toughness = 17 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = olympuslegions_01, 3 usage = patrol mission_eligible = false faction_weight = oy_l_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 faction = oy_l_grp, 1.000000 [Zone nickname = Zone_BR09_path_olympuslegions04 pos = -26034, 0, 32346 rotate = -90, 18, 0 shape = CYLINDER size = 750, 7485 sort = 99 toughness = 17 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = olympuslegions_01, 4 usage = patrol mission_eligible = false faction_weight = oy_l_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 faction = oy_l_grp, 1.000000 [Zone nickname = Zone_BR09_path_olympuslegions05 pos = -27415, 0, 28599 rotate = -90, 45, 0 shape = CYLINDER size = 750, 557 sort = 99 toughness = 17 density = 5 repop_time = 30 max_battle_size = 4 pop_type = lane_patrol relief_time = 20 path_label = olympuslegions_01, 5 usage = patrol mission_eligible = false faction_weight = oy_l_grp, 10 density_restriction = 1, patroller density_restriction = 1, police_patroller density_restriction = 1, pirate_patroller density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 faction = oy_l_grp, 1.000000 [Zone nickname = Zone_BR09_destroy_vignette_01 pos = 6310, 0, 39446 shape = SPHERE size = 10000 mission_type = lawful, unlawful sort = 99.500000 vignette_type = open _____________________________ Experience is the worst teacher! It gives the test before the lesson.
-
I suggest that you run Accushots FLScan tool, and see if that pulls up any issues. Obviously something is wrong, but I am not going to read through each line you posted to try and find it for you am affraid <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> FLScan is here <A href=´http://www.lancersreactor.org/t/Download/Download.asp?ID=1742´ Target=_Blank>FLScan</a>
-
Got the problem straight away, its the encounter. ... density_restriction = 4, lawfuls density_restriction = 4, unlawfuls encounter = patrolp_gov_patrol, 0, 0.200000 <-----The 0, 0.2000 means level 0 faction = oy_l_grp, 1.000000 If you want to see the ships, you need to try other difficulty levels to match the system. As a guide line: D1-3 starflier D4-7 startracker D8-11 hawk D12-14 falcon D15-19 eagle So, for liberty try something like encounter = patrolp_gov_patrol, 4, 0.200000 <--- Meaning level 4 After that it should work ok. Let me know if its fixed..
-
In your system ini file,make sure you verify the encounter at the begining of the file,by this I mean add :- [EncounterParameters nickname = patrolp_gov_patrol filename = missionsencounterspatrolp_gov_patrol.ini With out it you´ll crash. **shuffles of with a new headache** <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>
-
Sorry M-A-C-E 166 but that did not fix the problem and I can fly the ship around! Chips Sorry it was not my intention to have you fix it for me. Iv´e been trying for four weeks to figure this out on my own. I think I know Newbie 1 and 2 almost by heart now from looking all over the forums. As for Accushot´s program it seem to not like me at all! It tells me I have only 7200 errors. Then gives me a unhandled exception error. Bejaymac Yes that encounter parameter is in the system ini. I do know if I take the zones and the vignette out I can go throu the same space and not freeze up. Oh well back to the drawing board! Thanks for all your help and input! <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> it is much appreciated! _____________________________ Experience is the worst teacher! It gives the test before the lesson.
-
Next things to try, you could try to change the faction in the encounter and see if they show up. It would be best to try a faction totally not in that system. If they show then its the faction, not the encounter ( i think it is the encounter). Then try, as another one. Back up your files and exchange your faction_prop ships with a different faction. Just to see if the faction can spawn ok (I doubt if that will be much help). Or, try adding the faction using ambient pop which is more reliable than paths an causes less problems, just to see if we can get them on the screen. Which system is it in by the way? Not that it makes much difference, but it might help with difficulty levels. So, you have changed the encounter to have a number between 1 and 19 for difficultly. Did you use freelancer_explorer to do the paths? Its a great program, but it can get a bit confused with paths. You need to make sure that the path name "olympuslegions_01, 1" is unique and one of the things FLE can do sometimes is not check for existing paths within the system. If you can look through the system.ini file and check any names for doubles, you might find a culprit. Paths seem to work better for me if i have 0.05 on the end rather than 0.2000, don`t ask me why, but it just seems a lot more stable and you see the paths anyway. Well, i`ve given you a bunch of ideas, hopefully, some of it is useful. Let me know how it goes, Mace
-
In that case, strip it RIGHT back. Use only Bounty hunter entry as your factions ships (ie, copy everything below the bounty hunter nickname in the faction_prop.ini, and paste it below the nickname of your custom faction). Does it now work? If not (and BH encounters do) - then your empathy or initial_world.ini have the problem. If it does work - then remove those entries, and just use ONE custom entry for npc_ship = In the npcships.ini - create the corresponding entry for that, giving it the whole gamut of levels to appear (id d1, d2, d3 etc to d19). Check your ships loadouts - ONLY give it an engine, power supply and scanner. Now try it. If that works, start to rebuild from there - check at each stage (I would recommend all your ncp_ship = entries to be done next, all using the same basic loadout. After that, build the loadouts up etc. Hope that helps, and my explanation about not reading - it wasn´t a "Don´t expect people to bother helping" - it was more along the lines of "Sorry I am not giving more advice, but use Accus prog". The exception was probabily an encrypted file - although I thought there was a newer version that decrypts on the "fly" so to speak... Often isolating the problem is quicker than attempting to find it. Edited by - Chips on 6/7/2005 1:53:36 PM
-
Chips. MACE I thank you For all the help <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> Here´s what the problem was! [FactionProps affiliation = oy_l_grp legality = lawful nickname_plurality = singular msg_id_prefix = gcs_refer_faction_oy_l <----------{{{{{{{{{ Was li_n jump_preference = jumpgate npc_ship = my_Deimos_d1-3 Changed from oy_l_Deimos npc_ship = my_Deimos_d4 / npc_ship = my_Deimos_d5 / npc_ship = my_Deimos_d6 To npc_ship = my_Deimos_d7 / npc_ship = my_Deimos_d8 / npc_ship = my_Deimos_d9 / npc_ship = my_Deimos_d10 / npc_ship = my_Deimos_d11-19 my_Deimos voice = pilot_f_mil_m01 voice = pilot_f_mil_m02 voice = pilot_f_leg_f01 voice = pilot_f_leg_f01a mc_costume = mc_li space_costume = li_captain_head, li_male_elite_body, comm_ge_generic2 space_costume = li_rockford_head, li_male_elite_body, comm_li_hatcher space_costume = li_sales_head_hat, li_male_elite_body, comm_ge_generic2 space_costume = ge_male4_head, li_male_elite_body, comm_li_hatcher space_costume = pl_male2_head, li_male_elite_body, comm_ge_generic2 space_costume = ge_male3_head, li_male_elite_body, comm_li_hatcher space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = li_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_ge_generic2_female space_costume = br_newscaster_head_gen_hat, li_female_elite_body, comm_li_hatcher_female space_costume = pl_female2_head, li_female_elite_body, comm_ge_generic2_female space_costume = pl_female2_head, li_female_elite_body, comm_li_hatcher_female firstname_male = 226608, 226741 firstname_female = 226808, 226952 lastname = 227008, 227307 rank_desig = 197002, 197003, 197004, 6, 9 formation_desig = 197808, 197820 large_ship_desig = 196976 large_ship_names = 202608, 202647 scan_for_cargo = commodity_alien_artifacts, 1 scan_for_cargo = commodity_cardamine, 2 scan_announce = true scan_chance = 0.300000 formation = fighters, fighter_li_n It seem that that line with arrow is needed for the voice. I did not have it in thier so did not show anything. But it works now. Chips this reminds me of a earlyer time. Don´t know if you remember this. Well - my housemate isn´t happy. Mainly as i just fell off my chair as i pissed myself laughing at the problem, that was staring me directly in the face........... i had just not thought until i was comparing. You see..............you copied the liberty light fighter entry i assume for this...... The reason i say assume is a good one though.......................... You don´t HAVE one!!! You used it up for this! The reason you are crashing on launching is cos every time you launch it is looking for a li_fighter for the police to be flying, and it doesn´t exist!!!!!!!!!! Man - i was almost pulling out my hair! I had stripped the package to nothing, checked the spelling of CMP files and everything else as well!!!! Eventually i was checking that everything in the shiparch.ini was spelt right, and that nothing was ´left´ out...........Then i found what was left out!! LOL Anyways - to help you out a little more!! Here are some numbers to do some custom info for the ships with!. number 261795 is a free ids name number - use that, and for the info! 66616, 66617, 66618 are free (the other is 66608 and is the standard layout structure of the info cards (ie the bit saying turrets, nano bot etc) ) Use those numbers like below, then change your dll for it; [Ship ids_name = 261795 ids_info = 66616 ids_info1 = 66617 ids_info2 = 66608 ids_info3 = 66618 ship_class = 0 nickname = Cronic If you wish to keep it simple that is, otherwise you can create a new dll instead and plonk it in there (keeps the mod smaller, but shabbier as well - extra dll file - this is neater, its already there (the numbers)) Will email it back to you! Chips It seems that now it´s my turn lol Again thanks for all the help. Yeti _____________________________ Experience is the worst teacher! It gives the test before the lesson.
-
Glad to hear that you have got it all sorted, i can`t believe it was such a small thing like that.
-
The biggest problems are almost always tiny little things once you track ´em down. Example: I was working tech support for a major PC company with a cool looking box (they´ve patented it!) and a customer called complaining of no sound. Now... we had replaced his speakers twice, and his sound card three times... he was not a happy chipmunk. Guess what the problem was? it was muted. that´s right, the SOUND WAS TURNED OFF! took me longer to take the guy´s info and document the case than it did to fix it. The moral of the story: always try the simple fix first. if that works, you´ve saved yourself hours and hours of frustration. if it don´t, You´ve only spent a few minutes.