Reputation Manager

  • Could it be possible instead of making a "bribery" faction that´d be allied with the CIVs but totally ennemy to the NR? So the guy never gives bribe offers to NR? I don´t know if it could be possible, or if it works.

  • Well i´m pretty sure how i would do it. It would be a different kind of manipulating then the salary program i´m making for our server. Code´s not done yet, and i have other projects, but its possible. I would have the program scan to check if flserver.exe is running every 25 milliseconds. If it isn´t, it cycles through the player files, looking at tags. (Note, i do not know if this is possible. If it is, gfy, but otherwise i have no idea how to do it). From the tags it deduces which faction it should be friendly to and which it should be hostile. It is also possible to turn empathy for that faction off so that you don´t knock down your rep by shooting your own side.

  • Each 25 miliseconds is way to fast for nothing. It could easily go into each 30 seconds, as IonCross takes at least 1 minute of maintainence for medium sized servers. I do think it´s possible too, but it´d need to have an included player file decryptor/encryptor.

  • Simple! look for xxxxxxxxxxxxxx in front of the players name in the decoded .fl file, if its that then house = meh_grp, -0.99 Im working on a more advanced version of that now

  • heres a solution....stop shooting your friends and taking your enemies missions <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> it actually takes several friendly fire incidents to anger them enough to lose your status as a faction member

  • Yeah, but the problem we have is that as much as I try to drum it into the heads of the NR pilots that firing missiles around the WaveFront (one of their own bases) may not be the best idea nor delibrately trying to set it off by directly firing at it and getting the skies raked with 32 Turbo Laser cannons (which always makes an interresting situation to fight in as you have the dodge the other players and the wavefronts huge laser blasts), they still do it. Also, we have bribes at the nexus to set their factions up to begin with, but there is a number of players who have cottoned on to the fact that the Smuggler bribe will make them neutral to all and take that instead of their own bribe. We don´t want to take the smuggler bribe out because it is needed for the Smugglers, but we need to find a way to stop others from taking the wrong bribe and keeping them inline with their faction. It´s just ideas, thats all at the moment.

    Freeworlds Mod Developer Author of Modular Station `There is no Good nor Evil in the universe, just perceptions and circumstances.`