• For this one I just cloak around the Yamato so I do not frag it with misses and wait for the Pukov to start spamming torpedoes. The moment it opens up - decloak and commence fire. Works for me. Try not to move too much and use Screamers - they are excellent tools for blasting torps. Just fire about three at each lead recitical that you want killed and it should get them fairly quick. A better idea would be to do more blindfire and dump a couple of screamers now and then in case it gets tight - do not wait for them to hit though - once you dump them move on to the next torp. Lockon for guns is 100k. Sure they might not reach that far but with the wep power you have you can start hammering at them then.

    Writing is a socially acceptable form of schizophrenia. - Unknown

  • I´ve actually got quite a bit of simple advice here, that people seem to ignore. You do not have to wait for Triggered Events to happen in the cut scene before you can do what they tell you to do. For example, WHENEVER I see a Capital ship floating around, I blow away it´s shield generator FIRST, and then it´s engines, and then it´s weapons. Why? Because often times a capital ship - or bombers - will arrive sometime later and ask you to do this for them so they can destroy it. Often times, if they arrive and this job is already done, it will die before being able to return fire. That being said, when I play this mission I simply run back to the Yamato as fast as possible, switch over to whatever my fighter is, and blow away the shield generators on the cruisers. It´s a simple matter from that point for the Yamato to destroy them, and I´ve had it happen before the cruisers (I think they are cruisers) manage to return fire. All that being said, if you KNOW what you need to do later in the mission, nothing is stopping you from doing it sooner.

  • Another tip is to use a ship like the reaper with blindfire and many slots for missiles.Then fully arm your ship with Solomon pods.All you have to do is flying in the line of fire of the incoming swarm of enemy torps and release the solomon missiles in salvos of 4-6. The solomon missiles will home to the torps without lock if you are close to them.................

  • For reasons entirely unclear to me, people in these forums don´t like the Reaper. I think because it lacks any real useable "special" ability. They need something flashy, that cloaks, or means they don´t have to aim, so they can escape having to actually PLAY the game and use real SKILL to get past the difficult parts. If you want some evidence of this just dig up the thread were we compared the Repear to the Shroud, I think it was. People are passing up on a good ship - the Repear is the best par-for-par Space Superirotiy Fighter I´ve ever handled in a Sim.

  • On my first time through the game I allowed myself to get addicted to the Shroud, a mistake I won´t make again when I get a chance to play through the game again. The Shroud has speed, agility (and of course the cloak) to hold over most other fighters. I almost always fill at least 2-3 harpoints with AB fuel anyways, missiles were never a terribly large deal for me. I don´t make use of the cloak very often, but its a real lifesaver in the last mission with that blasted ion cannon...