• I have a small list of factions PHx_.. Phara House faction DRy_.. Dreica House faction SAz_.. Salak House faction NEw_.. Nerahi House faction There WILL be more factions, and areas relating to them. Factions were my first concern before creating the systems, so I know how big to make each system and how many systems per faction. Ships-can be optional; I can use the ones that came with FL, but perfer to use unique ones (can pull ships from some mods out there--giving credit, of course) <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Common faction extensions (can change if needed) Po-Police Nav-Navy Mil-Military Sh-Shipping Co-Construction Ne-Neutral Pi-Pirate ex. PHx_Po Phara´s Police faction Commodities (suggestions welcome!) New ones have * preceding them <b>Material </b> Beryllium Boron Cobalt Coppper Diamonds Gold Hydrocarbons Niobium Polymers <b>Ship Componets </b> Basic Alloys Super Alloys High-Temp. Alloys Engine Componets *Fission Reeactor Parts *Fusion Reactor Parts Optronics Optical Chips Scrap Metal Ship Hull Parts *Ship Oil *Solar Panels Superconductors <b>Fuels </b> *Crude Oil *Fission/Fusion Reactor Materials H-Fuel MOX Toxic Waste <b>Construction </b> Construction Machinery Gate/Lane Parts *Hydroponic Equipment *Jump Hole Reactants Mining Machinery *Station Parts <b>Planetary </b> Fertilizers *Hydroponics Seeds Oxygen Terraforming Gases Water <b>Consumer </b> Cardamine Pharmaceuticals Consumer Goods Luxury Consumer Goods *Fruits and Vegitables Food Rations Luxury Food <b>Miscellaneous </b> Artfacts *Ancient Artifacts Light Arms *Heavy Arms -- if you would like to see others/more on here, post it-i look here every day to check for new ideas! Edited by - junk_heap_42 on 9/22/2005 12:49:05 PM