Missions not working right

  • You´ll need encounters in the system for their to be NPC´s upon which the missions may take place. No encounters (where vignettes are), no missions.

  • Chips I have a system wide encounter zone Mknote Look in some of the unmodded system file a few of the vignette zones don´t have that in them and they work. I even looked at other mods and and there was one with missions that work and they didn´t have that line. Thanks for trying though. (Btw i don´t mean to be rude if you take it that way) Any other ideas??? Do I need to put people in the bars for it to work???? And here´s the rest of my system file maybe this might help you help me a bit more [SystemInfo space_color = 0, 0, 0 local_faction = li_p_grp [EncounterParameters nickname = area_defend filename = missionsencountersarea_defend.ini [EncounterParameters nickname = area_scout filename = missionsencountersarea_scout.ini [EncounterParameters nickname = area_assault filename = missionsencountersarea_assault.ini [EncounterParameters nickname = tradep_trade_freighter filename = missionsencounters radep_trade_freighter.ini [EncounterParameters nickname = area_bh_defend filename = missionsencountersarea_bh_defend.ini [EncounterParameters nickname = capitalships_liberty filename = missionsencounterscapitalships_liberty.ini [EncounterParameters nickname = capitalships_nomads filename = missionsencounterscapitalships_Nomads.ini [EncounterParameters nickname = area_nomads filename = missionsencountersarea_nomads.ini [TexturePanels file = universeheavensshapes.ini [Music space = music_omicron_space danger = music_no_ally_danger battle = music_no_ally_battle [Dust spacedust = Dust [Nebula file = solar
    ebulaHOF01_pollux_edge_nebula.ini zone = Zone_HOF01_pollux_edge_nebula [Ambient color = 60, 20, 10 [Background basic_stars = solarstarspherestarsphere_stars_caps.cmp complex_stars = solarstarspherestarsphere_iw04_stars.cmp nebulae = solarstarspherestarsphere_iw03.cmp [LightSource nickname = HOF01_system_light pos = -50000, 15000, -20000 color = 253, 230, 180 range = 100000 type = DIRECTIONAL atten_curve = DYNAMIC_DIRECTION ; jump hold and gates [Object nickname = HOF01_to_Li01_hole ids_name = 260622 pos = 11718, 1000, -1953 rotate = 0, 140, 0 archetype = jumphole_red msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li01, Li01_to_HOF01_hole, gate_tunnel_bretonia [zone nickname = Zone_HOF01_to_Li01_hole pos = 11719, 1000, -1952 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 ;suns [Object nickname = HOF01_Sun ids_name = 458754 pos = -50000, 40000, -20000 ambient_color = 255, 255, 255 archetype = sun_2000 star = Ku02_Sun atmosphere_range = 13000 ids_info = 66161 ring = HOF01_sun01_ring, solar
    ingsfuchu.ini ring = HOF01_sun02_ring, solar
    ingsfuchu.ini [Object nickname = HOF01_Sun02 ids_name = 458760 pos = -17028, 20000, 11113 ambient_color = 255, 255, 255 Archetype = sun_2000 star = Bw10_Sun atmosphere_range = 6000 burn_color = 160, 222, 245 ids_info = 66154 ring = HOF01_sun03_ring, solar
    ingsfuchu.ini ring = HOF01_sun04_ring, solar
    ingsfuchu.ini ;Rings [zone nickname = HOF01_sun01_ring pos = -50000, 40000, -20000 rotate = 92, -52, -78 shape = ring size = 19000, 6000, 200 sort = 99.500000 [zone nickname = HOF01_sun02_ring pos = -50000, 40000, -20000 rotate = 78, 52, -92 shape = ring size = 19000, 6000, 200 sort = 99.500000 [zone nickname = HOF01_sun03_ring pos = -17028, 20000, 11113 rotate = 92, -52, -78 shape = ring size = 17000, 4000, 200 sort = 99.500000 [zone nickname = HOF01_sun04_ring pos = -17028, 20000, 11113 rotate = 78, 52, -92 shape = ring size = 17000, 4000, 200 sort = 99.500000 ;planets [Object nickname = HOF01_Planet_1 ids_name = 458756 pos = 37556, -40000, -17476 archetype = planet_watblucld_1500 ids_info = 458757 spin = 0, 0, 0 atmosphere_range = 1650 burn_color = 255, 222, 160 base = HOF01_01_base reputation = li_p_grp [Object nickname = HOF01_planet_2 ids_name = 458761 pos = 39000, -35000, -14350 archetype = planet_icemoon_800 ids_info = 458762 spin = 0, 0, 0 atmosphere_range = 900 burn_color = 255, 222, 160 ; Bases and docking rings [Object nickname = HOF01_docking_ring_1 ids_name = 458758 pos = 36278, -40000, -16442 rotate = 0, -50, 0 archetype = dock_ring dock_with = HOF01_01_base ids_info = 66141 reputation = li_p_grp behavior = NOTHING voice = atc_leg_f01a space_costume = , robot_body_D difficulty_level = 8 loadout = docking_ring_li_01 pilot = pilot_solar_hard [Object nickname = HOF01_02_Base ids_name = 458793 pos = 35000, 7000, 35000 ids_info = 458794 base = HOF01_02_Base dock_with = HOF01_02_Base reputation = fc_ou_grp behavior = NOTHING visit = 0 voice = atc_leg_m01 space_costume = sh_male1_head, pi_pirate3_body, prop_mask_outcast difficulty_level = 16 archetype = miningbase_nomad loadout = miningbase_nomad_pi_01 pilot = pilot_solar_hardest ;npc zones and clouds [zone nickname = zone_planet_ontario_pop01 pos = 37556, -40000, -17476 shape = SPHERE size = 15000 comment = Planet Ontario sort = 1 toughness = 7 density = 15 repop_time = 5 max_battle_size = 20 pop_type = li_p_grp ,single_base_law relief_time = 9 faction_weight = li_p_grp, 1 faction_weight = co_me_grp, 10 faction_weight = li_n_grp, 6 encounter = area_defend, 5, 0.100000 faction = li_p_grp, 0.100000 faction = co_me_grp, 0.050000 faction = li_n_grp, 0.150000 encounter = area_scout, 6, 0.100000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.250000 encounter = capitalships_liberty, 19, 0.900000 faction = li_n_grp, 0.800000 [zone nickname = Zone_HOF01_pollux_edge_nebula ids_name = 458763 pos = 35000, 7000, 35000 rotate = 0, 60, 0 shape = ELLIPSOID size = 55000, 20000, 35000 property_flags = 32768 property_fog_color = 80.000000, 120.000000, 80.000000 spacedust = radioactivedust_blue spacedust_maxparticles = 50 ids_info = 458764 visit = 32 comment = Pollux Nebula sort = 25 toughness = 3 density = 25 repop_time = 6 max_battle_size = 25 pop_type = fc_lr_grp, single_base_unlaw relief_time = 8 faction_weight = fc_lr_grp, 10 faction_weight = fc_ou_grp, 5 encounter = area_scout, 19, 0.700000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.400000 encounter = area_defend, 19, 0.400000 faction = li_n_grp, 0.500000 faction = li_p_grp, 0.300000 encounter = capitalships_liberty, 19, 0.750000 faction = li_n_grp, 0.750000 encounter = area_nomads, 19, 0.250000 faction = fc_n_grp, 0.400000 encounter = capitalships_nomads, 19, 0.750000 faction = fc_n_grp, 0.200000 [zone nickname = zone_sirius_pop01 pos = 0, 0, 0 shape = SPHERE size = 150000 comment = Sirius System sort = 1 toughness = 7 density = 15 repop_time = 5 max_battle_size = 20 pop_type = li_p_grp ,single_base_law relief_time = 9 faction_weight = li_p_grp, 1 faction_weight = co_me_grp, 10 faction_weight = li_n_grp, 6 encounter = area_defend, 5, 0.100000 faction = li_p_grp, 0.100000 faction = co_me_grp, 0.050000 faction = li_n_grp, 0.150000 encounter = area_scout, 6, 0.100000 faction = fc_lr_grp, 0.500000 faction = fc_ou_grp, 0.250000 encounter = capitalships_liberty, 19, 0.900000 faction = li_n_grp, 0.800000 ;Wrecks [Object nickname = HOF01_suprise_no_fighter_01 pos = 27500, 20000, -12000 visit = 16 ids_info = 458768 rotate = -43, 91, 92 archetype = suprise_no_fighter ids_name = 458767 loadout = SECRET_Nomad_Fighter_custom [Object nickname = HOF01_surprise_bw_fighter_01 ids_name = 458771 pos = 37000, -35000, 15000 rotate = 35, -20, 0 archetype = suprise_bw_fighter visit = 16 ids_info = 458772 loadout = SECRET_bw_fighter_custom [Object nickname = HOF01_suprise_bw_elite_01 ids_name = 458781 pos = 9000, -45000, 20000 rotate = 45, 0, 30 archetype = suprise_bw_elite visit = 16 ids_info = 458782 loadout = SECRET_bw_elite_custom [Object nickname = HOF01_suprise_ge_train_01 ids_name = 458791 pos = 2000, 43000, 25000 archetype = suprise_ge_armored visit = 16 ids_info = 458792 loadout = SECRET_armored_custom ;Mission Zones [zone nickname = zone_HOF01_destroy_vignette_1 pos = 35000, 7000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_2 pos = 35000, 6000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_3 pos = 35000, 8000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_4 pos = 36000, 7000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_5 pos = 0, 0, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_6 pos = 0, 1000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_7 pos = 0, -1000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_8 pos = 1000, 0, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_9 pos = 34000, 7000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_10 pos = 35000, 7000, 36000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_11 pos = 35000, 7000, 34000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_12 pos = -68161, 0, 20740 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = exclusion mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_13 pos = 35000, 5000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_14 pos = 35000, 9000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_15 pos = 33000, 7000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field mission_type = unlawful, lawful [zone nickname = zone_HOF01_destroy_vignette_16 pos = 0, 5000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_17 pos = 0, -5000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_18 pos = 0, 0, 5000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_19 pos = 0, 0, -5000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_20 pos = 5000, 0, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_21 pos = 37000, 7000, 35000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_22 pos = 35000, 7000, 33000 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = field [zone nickname = zone_HOF01_destroy_vignette_23 pos = -5000, 0, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_24 pos = 0, -4000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open [zone nickname = zone_HOF01_destroy_vignette_25 pos = 0, 4000, 0 shape = SPHERE size = 10000 sort = 99.500000 vignette_type = open

  • hmm I got the ones on the Outcast base to work<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> but the ones of the planet still don´t work<img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> And i didn´t change anything

  • ok i got the missions on the planet to work all i had to do was move them closer to the planet.<img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> Now my problem is the base doesn´t offer the mission level i put i´m going to try and make higher level navy and see if that helps balance out the mission level. thanks for your help guys <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle><img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle>