Where is the zone to be in? Is it a new system or is it being added to existing systems? If you tell us the two factions and at what difficulty level I could make you one up. It sounds to me though that its in a new system and you need to add the encounter file to the top. All of these: [EncounterParameters nickname = area_scout filename = missionsencountersarea_scout.ini [EncounterParameters nickname = area_defend filename = missionsencountersarea_defend.ini .. for each of the encounters in the system. This is a typical ambient pop zone, taken fron SDK: [zone nickname = Zone_Li01_002_Station_Li01_11 pos = 5541, 0, -51581 rotate = 0, -60, 0 shape = SPHERE size = 3000 comment = Ft. Bush sort = 3 toughness = 1<------This is the difficulty level density = 12<------How many encounters, the how busy it is repop_time = 10<---Time between all encounters max_battle_size = 8 pop_type = li_p_grp, base_cluster_law<--You´ll mostly use "background" instead relief_time = 10<---Time´s grace between each encounter faction_weight = li_p_grp, 12 .. (cut short to save space) .. faction_weight = gd_bh_grp, 3 density_restriction = 4, unlawfuls encounter = <b>area_defend </b>, 1, 0.070000<--the bold is the encounter type faction = li_p_grp, 1.000000 encounter = <b>area_bh_defend </b>, 1, 0.030000<--these are linked to the files faction = gd_bh_grp, 1.000000 encounter = <b>area_armored_prisoner </b>, 1, 0.020000<--at the top of the system faction = li_p_grp, 1.000000 encounter = <b>area_trade_freighter </b>, 1, 0.090000<--If these are missing its faction = co_hsp_grp, 0.260000 faction = co_me_grp, 0.260000 faction = co_ss_grp, 0.260000 faction = co_vr_grp, 0.210000 encounter = <b>area_trade_transport </b>, 1, 0.120000<--a crash to desktop faction = co_alg_grp, 0.090000 faction = co_be_grp, 0.090000 faction = co_hsp_grp, 0.090000 faction = co_kt_grp, 0.090000 faction = co_me_grp, 0.090000 faction = co_nws_grp, 0.090000 faction = co_ni_grp, 0.090000 faction = co_rs_grp, 0.090000 faction = co_shi_grp, 0.090000 faction = co_ss_grp, 0.090000 faction = co_vr_grp, 0.070000 The number following the encounter type is the diffuculty level, this is the bit that matters in choosing which ships appear. The "toughness =" bit is (i think)linked to random missions instead. You can have a mixture of different levels within the same zone. So, to make up a typical fight, here´s one: [zone nickname = Zone_testy_ambient_zone_01 pos = 5541, 0, -51581 rotate = 0, -60, 0 shape = SPHERE size = 3000 comment = Outcasts_vs_Bounty_hunters_D10 sort = 3 toughness = 10 density = 8 repop_time = 15 max_battle_size = 8 pop_type = background relief_time = 25 faction_weight = fc_ou_grp, 10 faction_weight = gd_bh_grp, 10 density_restriction = 4, unlawfuls density_restriction = 4, lawfuls<--guarrantees the fight encounter = area_scout, 10, 0.100000<--change the "10" to suit the system faction = gd_bh_grp, 1.000000 encounter = area_bh_scout, 10, 0.100000 faction = gd_bh_grp, 1.000000 encounter = area_assault, 10, 0.100000 faction = fc_ou_grp, 1.000000 encounter = area_bh_assault, 10, 0.100000 faction = fc_ou_grp, 1.000000 Unlawfuls can use "area_bh_" type encounters too. Its just an encounter that bounty hunter tend to use that is of less ships. In this case, you would need: [EncounterParameters nickname = area_scout filename = missionsencountersarea_scout.ini [EncounterParameters nickname = area_bh_scout filename = missionsencountersarea_bh_scout.ini [EncounterParameters nickname = area_assault filename = missionsencountersarea_assault.ini [EncounterParameters nickname = area_bh_assault filename = missionsencountersarea_bh_assault.ini That should be enough to get you started, post up if you need anythink else
Attack Zone needed
-
-
This zone brings a pretty nice battle up, thanks but here is the additional question: The police and the outcasts works fine, but if I change the factions I still have the problems that they dont fight. faction = ku_n_grp, 1.000000 faction = fc_j_grp, 1.000000 That guys seems to be friends, too. I use the Solarus-Mod and I want to let a Starfleet group attack the Outcasts(or somebody else that fit) I want to bring this groups to war (if you got it available) ss_borg_grp ss_stfl_grp Perhaps you got an idea what is to do. Thanks for the help so far.
-
hmm here´s one that produces i nice size fight: [zone nickname = your_zone_name_here pos = 37556, 0, -17476 shape = SPHERE size = 15000 comment = Big Fight Zone sort = 1 toughness = 7 density = 20 repop_time = 5 max_battle_size = 25 pop_type = li_p_grp ,single_base_law relief_time = 9 faction_weight = li_n_grp, 6 faction_weight = fc_ou_grp, 6 encounter = area_defend, 6, 0.200000 faction = <b>li_n_grp </b>, 0.150000 encounter = area_scout, 6, 0.300000 faction = <b>fc_ou_grp </b>, 0.250000 [EncounterParameters nickname = area_defend filename = missionsencountersarea_defend.ini [EncounterParameters nickname = area_scout filename = missionsencountersarea_scout.ini If you want to put new factions into the battle all you have to do is change the parts in <b>bold </b> to the faction you want (This is assumeing the faction is already made)
-
This battle is very great, but my problem is still there: I chanced the li_p_grp entry with ku_n_grp and nothing happen again. I guess the problem is somewhere in the faction definition that gives the AI to the ships.
-
Here you can see 2 Starfleet cruisers against 2 Navy light fighters. They should not got any chance, but here they are playing best friends.... <A href=´http://img486.imageshack.us/img486/7154/space9bo.jpg´ Target=_Blank>http://img486.imageshack.us/img486/7154/space9bo.jpg</a> Edit - Made your link clickable. <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> Edited by - Finalday on 10/22/2005 2:42:18 PM
-
Kusari should attack the outcasts. Have you edited the faction relatsionships? cause if you have that might be your problem as that controls if a faction attacks another faction
-
I changed the values in empathy.ini to the same than the original factions got.... -0.40000
-
hmm odd it should work as far as i no have you tried other numbers for there faction friendlyness?
-
Yes, 2.0 and -2.0 no result.
-
I thought the max you could have as a faction friendlyness was 1.000000 Anyway i have NO idea way it won´t work, could you post all your code up that you changed. Then maybe we can help better.
-
Ok, I meant the change was 0.2 and - 0.2 Here is my system so far what works very well with Bountyhunters and Outcasts. [SystemInfo alias = AD01 name = AD01 space_color = 0, 0, 0 local_faction = ss_adm_grp [Archetype [TexturePanels file = universeheavensshapes.ini [Dust spacedust = Dust [Music space = music_li_space danger = music_li_danger battle = music_li_battle [Ambient color = 0, 0, 0 [Background basic_stars = solarstarspherestarsphere_stars_basic.cmp complex_stars = solarstarspherestarsphere_li01_stars.cmp nebulae = solarstarspherestarsphere_li01.cmp [LightSource nickname = AD01_system_light_1 pos = 0, 0, 0 color = 255, 255, 255 range = 200000 type = POINT attenuation = 1, 0, 0.000000 [zone nickname = Zone_testy_ambient_zone_01 pos = -99552, 0, -65114 rotate = 0, -60, 0 shape = SPHERE size = 3000 sort = 1 toughness = 7 density = 20 repop_time = 5 max_battle_size = 25 pop_type = li_n_grp, single_base_law pop_type = ss_stfl_grp, base_cluster_law relief_time = 9 faction_weight = li_n_grp, 6 faction_weight = ss_stfl_grp, 6 density_restriction = 4, unlawfuls density_restriction = 4, lawfuls encounter = area_defend, 6, 0.200000 faction = li_n_grp , 0.150000 encounter = area_scout, 6, 0.300000 faction = ss_stfl_grp , 0.250000 [EncounterParameters nickname = area_defend filename = missionsencountersarea_defend.ini [EncounterParameters nickname = area_scout filename = missionsencountersarea_scout.ini [EncounterParameters nickname = area_bh_scout filename = missionsencountersarea_bh_scout.ini [EncounterParameters nickname = area_assault filename = missionsencountersarea_assault.ini [EncounterParameters nickname = area_bh_assault filename = missionsencountersarea_bh_assault.ini [Object nickname = Dock_Ring_AD01_90 ids_name = 459851 ids_info = 459851 pos = -99552, 0, -65114 rotate = 0, 0, 0 archetype = dock_ring dock_with = AD01_90_Base reputation = ss_adm_grp behavior = NOTHING voice = atc_leg_f01a space_costume = 0, robot_body_B difficulty_level = 4 loadout = docking_ring_loadout pilot = pilot_solar_easiest [Object nickname = AD01_90 ids_name = 459752 ids_info = 459852 pos = -99552, 0, -68319 rotate = 0, 0, 0 spin = 0, 0.010000, 0 Archetype = planet_watblucld_3000 base = AD01_90_Base atmosphere_range = 3200 burn_color = 255, 222, 160 reputation = ss_adm_grp [Object nickname = AD01_to_Hi01_hole ids_name = 260896 pos = -61536, 0, -88541 rotate = 0, 140, 0 archetype = jumphole msg_id_prefix = gcs_refer_system_Hi01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Hi01, Hi01_to_AD01_hole, gate_tunnel_bretonia [Object nickname = AD01_to_Li01_hole ids_name = 260622 pos = -91197, 0, -92083 rotate = 0, 140, 0 archetype = jumphole_green msg_id_prefix = gcs_refer_system_Li01 jump_effect = jump_effect_hole ids_info = 66146 visit = 0 goto = Li01, Li01_to_AD01_hole, gate_tunnel_bretonia [zone nickname = Zone_AD01_to_Li01_hole pos = -91196, 0, -92082 shape = SPHERE size = 1000 property_flags = 131072 visit = 128 sort = 0 [RepChangeEffects group = li_n_grp event = object_destruction, -0.030000 event = random_mission_success, 0.085900 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 --- empathy_rate = ss_stfl_grp, -0.20000 --- --- [RepChangeEffects group = ss_stfl_grp event = object_destruction, -0.006000 event = random_mission_success, 0.140000 event = random_mission_failure, -0.045000 event = random_mission_abortion, -0.067500 empathy_rate = li_n_grp, -0.20000 --- That is all right now. After I shot down the Starfleet ships a few times the Starfleet faction turns to green but it was not interact in the battle if the Navi faction attacked me..... Even I go on formation with Starfleet ships and the Starfleet ships have been hit by Navy ships. I guess the problem must be in the configuration file of the starfleet ships. The Solarus-Mod implimented plenty of ships, but all are only patrolling not fighting if they are not in self defence.
-
I can´t find anything wrong with those entrys so they should work i´m clue less about this one unless there´s something i´m missing
-
Well, i haven´t read the whole thread (sorry), but ku_p/Li_p aren´t hostile to junkers in the original game. The only time that they fight if the junkers are scanned with contraband or the junkers demand cargo from a ship and the police are allied with them. If you are going to be hostile they should be fully -0.65 each instead of -0.2, that isn´t enough to force the fight. If you make changes to the initialworld values remember that you need to delete restart.fl, the autosave and remove any saved games that may be present otherwise it won´t update the changes. Edited by - M-A-C-E_166 on 10/23/2005 3:34:26 PM
-
I did delete all those save-files, but still no result. I still think that the problem is that the Starfleet faction is not programmed well. What do I have to do to create a new faction that is fighting against the lawful factions? I might find the error if I check if all the necessary steps are well done.
-
Please listen to Mace´s advice. It is not enough to have them set to -0.4 in initialworld.ini. You have to have them set to -0.65 or below to get them to fight, you shouldn´t go lower than -0.91.
-
That dont work too.
-
So, did you add the new factions to newplayer.fl and mpnewcharacter.fl? I think it might be why he factions aren´t behaving how they should. Mpnewcharacter.fl can be editted by notepad, but for newplayer.fl, you need to download the saved game editor. These are the new factions that you have added to the game aren´t they? Whether they are lawful or unlaw dosen´t really matter. It just seems to affect the name of the ship, either "raiders" or "patrol". Well, maybe there´s something else to check over.
-
M-A-C-E, all you need do is delete restart.fl, the others don´t matter. I´ve done it. Gehlhouse, post your InitialWorld.ini entries for these two factions. That will really help. MK
-
Not sure i agree with that one. If you were to take a faction away then it would crash as all of the reputations are stored in the saved games. I think its cleaner just to get rid of everything and start from a completely new player.