Auto destruct system.

  • yah, make a mine dropper with a huge explosion and damage and a refire delay of 30 seconds, then alter the mine´s owner safetime / lifetime stats.safetime = 0 lifetime = whatever

  • Some thing like this? [Motor} nickname = torpedo01_mark02_motor lifetime = 11.250000 accel = 0 delay = 0 [Explosion} nickname = torpedo01_mark02_explosion effect = ku_torpedo01_impact lifetime = 0.000000, 0.000000 process = disappear strength = 5000 <b>radius = 500 </b> hull_damage = 25000 energy_damage = 25000 impulse = 0 [Munition} nickname = torpedo01_mark02_ammo explosion_arch = torpedo01_mark02_explosion loot_appearance = ammo_crate units_per_container = 1 hp_type = hp_torpedo requires_ammo = false hit_pts = 2 one_shot_sound = fire_torpedo <b>detonation_dist = 0.0 </b> lifetime = 1 Motor = torpedo01_mark02_motor force_gun_ori = false const_effect = ku_torpedo01_drive HP_trail_parent = HPExhaust seeker = LOCK time_to_lock = 0 <b>seeker_range = 0 </b> seeker_fov_deg = 35 max_angular_velocity = 0.580670 DA_archetype = equipmentmodels orpedoesge_torpedo.3db material_library = equipmentmodelsge_equip.mat ids_name = 265164 ids_info = 266164 mass = 1 volume = 0.000000 [Gun} nickname = torpedo01_mark02 ids_name = 263164 ids_info = 264164 DA_archetype = equipmentmodels orpedoesge_torpedo.3db material_library = equipmentmodelsge_equip.mat HP_child = HPConnect hit_pts = 6752 explosion_resistance = 1.000000 debris_type = debris_normal parent_impulse = 20 child_impulse = 80 volume = 0.000000 mass = 10 hp_gun_type = hp_torpedo_special_1 damage_per_fire = 0 power_usage = 0 refire_delay = 0 <b>muzzle_velocity = 0 </b> toughness = 58.700001 projectile_archetype = torpedo01_mark02_ammo dry_fire_sound = fire_dry separation_explosion = sever_debris auto_turret = false turn_rate = 90 lootable = true LODranges = 0, 20, 60, 100

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  • Mephisto´s suggestion is probably the best, weapons automatically take 2 blows to wipe a ship out, and that´s only if the person doesn´t use shield batteries. Radiation is the best way, though a player can easily avoid it. Or you could make a sun with an instant kill zone, where the killzone stretches as far as the corona, so the player gets no warning, just instant death. However you could just fly around a sun... Edited by - parabolix on 10/24/2005 5:47:51 PM

  • Methinks he means a self-destruct, so the mine is probably the only option unfortunately. If we could figure out a way to attack the hull directly using a weapon it would be better, but AFAIK the engine can´t do that <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> (This site is best viewed with your eyes open)

  • We made a suicide longsword shiva bomb. The problem being that it takes out your shields, and your still alive. So its not really a &quot;suicide&quot; bomb, because your still alive ^^ All those blue suns get kind of annoying, too <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle>

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Or you could make a sun with an instant kill zone, where the killzone stretches as far as the corona, so the player gets no warning, just instant death. However you could just fly around a sun.. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Screw that, just have random intense damage zones dotted around. Invisible, silent - just &quot;boom&quot; if you fly into them.

  • or just like a one-hit killer missile, the munition _and_ explosion need damage,energy damage for the munition so the mine hitting the shield drops it and then hull_damage for the following explosion