3 words for ya. read. the. stickies. i think theres a guy already going to do a bit. blackhole i think he was called You know its monday when your handgun backfires into your face
Why dont WE make a freelancer 2?
-
-
Alt. 6 words Bill-Gates.transphasic.chroniton.atomic.lawyers.flood P.S i am the old GDI officer that posted the avange the donut(i lost the darn narn password!!) http://www.lancersreactor.org/…load/Download.asp?ID=1235
-
That seven words by the way,MM2.Bill and Gates are really two seperate words.
-
Hello. Yes, i proposed the idea and have been waiting on a graphics engine to make the game engine around. The big fat problem? I still don´t have the graphics engine, and it would take bleeping forever to make a graphics engine. Keep in mind i´m not doing this alone, and if you guys really wanted to make FL2, you´d have to help me. And theres a buncha copyright stuff we need to get around. I´ve thought through most of it through, and as long as we don´t use the name "Freelancer" or any other name thats used for that matter, and we don´t give any hint to the original FL storyline, nomads, new york, we can´t even hint at the huge battle of sol or the coalition. If we take all those precautions then we could make FL2 (or again, whatever it ends up being called) with no copyright infringements. But i´m not going to do it alone. EDIT: Read the sticky that says FL2 ideas, i posted around the 13th page, telling you guys what was planned and possible with what i was planning for. and this is a COMPLETELY NEW GAME. <b>NOT </b> a mod. The reason is that a whole bunch of the really good ideas require a new game engine. <A href=´http://s12.invisionfree.com/FLCE´ Target=_Blank><img src=´http://x2.putfile.com/8/23412562373.png ´></a> <A href=´http://s12.invisionfree.com/FLCE´ Target=_Blank>FL:CE Mod Team Leader</a> Edited by - Blackhole2001 on 10/23/2005 10:31:34 AM
-
I believe if we spent half the time and effort that we spend dreaming and talking about FL2 we could have made a good part of FL2 by ourselves already.
-
i don´t see why FL2 would use any other game engine - you´re just asking for trouble,FL is perfect and ready.and all you´d have to do for FL2 is: upgrade every texture update every house according to a projection based on the conclusion of FL replace every city replace most or all ships,create new ones in every class create new character models and voices script 13 missions from scratch replace every sound effect edit the HUD somewhat at least replace all the starspheres create new commodities,bases and factions reflecting more than a century of progress now consider doing that in a different engine... commodities behavior?hardpoints still compatible?weapons compatible? voices? animations? meshes? - yah its a nightmare and if you don´t call it FL2,don´t have anything from FL in it,doesn´t even include the alliance/coalition backstory - <b>its not Freelancer </b> Edited by - Cold_Void on 10/23/2005 11:50:10 PM
-
I know ur right Blackhole,but Cold Void has a good point,if we didnt´ have those things,it just wouldn´t be Freelancer.
-
Well, be my guest. The problem is that there are severe limitations on FL´s game engine and that upgrading to a better one would yeild more results. I´m not taking part in a mod like that, because your pushing freelancer to its limits. Freelancer has limits, people, you can´t just "upgrade" every single aspect. Have we unlocked ALE files? No. Have we unlocked SUR files? Not fully, we´re close, but not yet. What you are creating is an upgrade. I hardly call it freelancer 2, because it isn´t. Its just another mod that upgrades freelancer. And need i mention that almost all the ideas in the FL2 thread are absolutly impossible with the current game engine? Edited by - Blackhole2001 on 10/24/2005 10:20:55 PM