Well, I have been working on my own little mod and downloaded a model of a halo hornet which had no texture, so I made it myself and it's really bad but it looks great in hardCMP. My problem is that when I start freelancer the game seems to ignore the texture coordinates I had. Attached are pics of what it looks like in hardCMP and freelancer.
Just also added pic of it in milkshape with texture coordinates
and yes I did flip the texture for the mat file.
If you look at the materials you can see that I have a separate texture for the transparent windows, this rules out anything with the uv mapping as I didnt use any for the windows.