Hello everyone.
After looking for a solution for some time, I've to admit I'm not going to fix it myself, so I'd like to ask for some help.
I'd like to replay Freelancer, but there is something that always annoyed me, and it was the problems between levels and storyline. More precisely, I disliked two things :
- The requirements for level-up are too quickly reached. I'd like to have to spend time and sweat to reach the next level between missions. That I can get the feeling I'm accomplishing something, rather than seeing Juni pop as soon as I launch in space.
- The fact that level progression is often blocked by missions, and that I can get as much money as I want, I can't level up.
I've tried to change these two things, and if it seems I can use one of Adoxa's tool to change how much money I need to get to change level, I'd like to be able to change it in a file before playing so as to not make in-game adjustement ; and I couldn't find a solution for the missions blocking level-up.
So well, I'm placing my hopes in this community. Can someone lend me a hand here ?
Thanks in advance !