Thought i'd post some information about the server and mod running on it. Bananaworld has been around for years running various mods during that time. Currently hosting the Phoenix mod V1.06 which is a vanilla based mod with numerous addons.
Firstly the video
The story so far...
Sirius is recovering from the after effects of the Nomad War. Normal life is starting to resume and old rivalries are resurfacing. Naval forces from all the major houses regularly patrol their space and it seems their presence is both approved and resented, depending which side of the fence you're sitting on. Some see it as an excuse for more money to be spent by governments on their armed forces, the various governments see it as securing their space... just in case the Nomads should return.
Rumours of more intense battles in the Omicron sectors between the pirate factions is standard chat at most bars. It seems these deadly pirates have not been idle during the Nomad war and have been salvaging some of the larger fighting ships left floating around after some of the great battles that were fought, and have been refitting these ships for their own uses.
Even more bizarre rumours circulating are that a fully intelligent simian race has been discovered willing to trade with humans, although that story might be a little bit too much to believe. Having said that, a new beverage is circulating out in the outlying sectors which is proving most popular, allegedly made by these same simians and named banana beer. Those that have tried it apparently found it a very fine brew indeed. None has reached the inner systems in Sirius yet, but large profits are to be made by those that can get hold of any. So the story goes...
A new era of exploration is underway, with new systems to discover and people to meet, items to trade or relieve somebody of.
What are you going to do?
Here are some of the features:
Battleship encounters added. Some of these have been given to the pirate factions as well
Dynamic Economy added
New weapon FX added
New scanners & tractor beams added
Custom jumpholes added with new colours and FX
New factions added
New commodities added
All the shipyards now sell ships
Planet Pygar added with correct docking sequence and custom landing, takeoff and bar thn script
Original Planet Sprague landing sequence added for multiplayer
Unlocked the official FX for the Tizona Del Cid and Rapier weapons which never worked in normal FL. It was a missing line of code that someone at DA forgot to put in
Open Single Player version added
Bloodhound II by Mancer
Wolfhound II by Mancer
Mule II by Mancer
Rhino II by Mancer
Sabretooth by Mancer
Scarab Freighters by JsnCalif11
Cobra by JsnCalif11
Dark Angel by Achilles
Defender II (Flyable - Juni had one in SP)
Blood Dragons Dragon (Flyable)
Junker CSV & Hogosha CSV (Flyable)
Armoured Transport (Flyable)
Megatrain (Huge freighter never used in FL with 8 cargo pods)
Dockable Hispania by Rimshot
Razid Space Creature by Scarecrow
Black Eagle by ???
Cougar by APS
Hornet by APS
Starviper by APS
Ravensclaw by 3DHeaven
Banzaimaru by 3DHeaven
Intruder II by Darkpetzi
Pachyderm Freighter by Triple X
Zorg Fighter by Awts0c
Hellhound VHF by PantherX
Coding by Gibbon
Widescreen support by adoxa
Unofficial 1.4 SDK by Buck Danny including code fixes by Gibbon
New flame and missile fx by Why485
Custom jumphole FX by Cheese on Toast
Global Server Workaround by wodk4
Soundfile fixes by Startrader
New bodyparts by Alderberan
Nightstalker for the BIG explosions
Sprague docking sequence for MP by Crassicauda
Bejaymac for the OpenSP code & invaluable advice
Everyone on the Gizmo Studios Forum who added their thoughts and ideas
Microsoft for releasing FL in the first place
Available at STRATEGY INFORMER