Ok guys, here's the problem...
Made my first Freelancer ship mesh...
Exported it from C4D as an obj file...
Imported to Milkshape...
Re assigned the materials names MS didnt bother reading from the obj file, sorted out the direction of the mesh normals MS didnt bother reading from the obj file...
Exported meshs from MS as a cmp and sur...
Added the missing part info etc, that the exported didnt sort properly, also added con/rev node and data for baydoor anim support, and added an animation node via the utf editor.
Created a mat file...
Ship loads ok in hardcmp, looks ok, everything there, sur file viewable, and fits.
Ship loads in FL, its hardpointed, basic script done to make it flyable, loadout with some temp turrets that dont look right till the custom ones are done.
BUT...
Bay doors seem to be missing, have no clue where they have gone to...
and the surfile isn't picking up hits, except for the occasional one at the extremes of the bow and stern, I think it's a radius problem but I'm not sure.
Ship is 140 m long, fairly even centered plus/minis 70, 22m high, 27m wide, flmodeltool suggests radius of 89.9, so I set it to 90 via the utf editor, only time it takes hits is bow stern collisions, real rare shots as the npcs aim for the center of the hull, 70 m away, or collisions in debris fields.
Other than that, it seems to work fine, handles ok, the mass settings in the sur seem to be about right, its just the missing doors and the dammed shots sailing through the hull...
Like I said this is my first FL ship so I've probably done something stupid, so, anybody got any ideas?
http://lancersreactor.org/inde…hotoID=435#profileContent
Thanks.