Just like in Starlancer, Freelancer's caps have sub-targets (aka external equipment) that can be taken down without destroying the ship.
(there was a thread talking about the function's hotkeys, so don't confuse this)
One thing Freelancer doesn't have is the Engine sub-target. I used the Liberty Dreadnaught to try if its possible to destroy the engine as a collision group without destroyign the whole ship. I set the HP of the collision group low, and tested it. The fail was: When you destroy the single group, the whole ship blows, but you damaged only ~5% of its total hull.
Is there any way to bypass this chain reaction created by destroying one group?
Sub-targets in Freelancer: The engine
- PolarBear
- Thread is marked as Resolved.
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thats probably related to a fuse
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Does that mean I have to de-activate the fuse to make it work?
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Yay! It worked! and without the crash I expected!
Now all I have to find out is how to make it targetable as a sub-target... Is there a way to rename it from "Component" to "Engine"?
Anyway, thanks OP! -
Yes, Engine, Top_Engine, Bottom_Engine, Port_Engine and Starboard_Engine are possible for type = xxx
In Icaria Sector, my mod for testing stuff, I've made the engine subgroups destructible on all vessels
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You got a testing mod too? Lol I just called my one Total Test
Anyway, thanks for the info!