I'm trying to make the nomad lair airlocks work properly.
It's a simple matter of course to have them jump to St02c, but the ship doesn't come out inside the core. It pops into the system outside the core, facing out towards empty space.
I've tried making the dyson_airlock_inside solararch use the jump_out_hp = HpDockPointA01 as that should be far enough away from the jumpgate to place the ship inside the core, but no matter which Hp I use as the jump_out_hp, I always end up outside the core.
Here's my solararch entry:
[Solar]
nickname = dyson_airlock_inside
ids_name = 10917
ids_info = 10918
type = JUMP_GATE
DA_archetype = solar\dockable\jump_hole.3db
material_library = solar\Solar_mat_misc02.mat
LODranges = 0, 20000
mass = 10000
;open_anim = Sc_open dock
open_sound = null
close_sound = null
jump_out_hp = HpDockPointA01
solar_radius = 600
shape_name = NAV_jumpgate
docking_sphere = jump, HpDockMountA, 100
hit_pts = 1e36
phantom_physics = true
The original jump_out_hp is HpDockMountA. I've tried Hporient and HpDockPointA01 and they all dump me outside the core.
The jumps work just fine although for some reason the jumptunnel effect from the lair to the core is messed up. If I position my ship inside the core and jump out, I end up where I'm supposed to be (outside the lair) and the jump tunnel effect works fine.
Both jumps use:
jump_effect = jump_effect_bretonia
and the goto uses gate_tunnel_bretonia
The Lair seems to be using a different jumphole effect as well. The docks on the Lair are surrounded by a white glowing ring, the beginning jump effect is a goldish plasma swirl, and the tunnel is completely messed up. Mostly a white screen with a blue snake twisting around at the bottom of the screen.
Does anyone have this working properly?