I made a new commodity that I intend to give to one group right now its is the liberty rouges for testing.
Commodities_per_faction.ini
Problem is every npc faction has the commodity not just the rogues.
[FactionGood]
faction = fc_lr_grp
MarketGood = commodity_bountyhunted, 0, 0
Goods.ini
[Good]
nickname = commodity_bountyhunted
msg_id_prefix = gcs_gen_commodity_bountyhunted
equipment = commodity_bountyhunted
category = commodity
price = 20000
combinable = true
good_sell_price = 2.0
bad_buy_price = 2.0
bad_sell_price = 0.8
good_buy_price = 0.8
shop_archetype = Equipment\models\commodities\nn_icons\cwire_rawmats_2.3db
item_icon = interface\neuronet\missionvendor\MV_missionbounty.3db
jump_dist = 1
Lootprops
[mLootProps]
nickname = commodity_bountyhunted
drop_properties = 100, 0, 1111, 1, 150, 150
[PhantomLoot]
nickname = commodity_bountyhunted
toughness_range = 0, 100
percent_chance = 100 -------------> doesn't matter what I set this as the police and BH will still drop it just not everytime
num_to_drop = 1, 1
rmlootinfo
[RMBonusLoot]
archetype = commodity_bountyhunted
num_to_drop = 1, 1
faction = fc_lr_grp
difficulty_range = 0, 20
weight = 5
Why would every ship drop it? I only set it up for the Rogues in per_factions?