My Nomad encounters are working fine, and the Nomads have the Nomad Cruise Disruptor in their loadout. The problem is they don't use it but more than once or twice.
Here's basically what's going on.
The Nomads do fire a CD, but only once... I logged into the system and went into cruise. The first Nomad group that I encountered CD'd me and I had to evade and go back into cruise. They never stopped my attempts to go into cruise, and once I was in cruise I was able to cruise around them until I got bored... They never fired a second shot.
Next I flew away until they were no longer on my scanner. A couple minutes later I encountered another group. Despite me flying around them for a couple minutes, they never fired a CD at me, only their guns.
I F1'd and came back in and the same behavior repeated. It seems they're only firing one CD and done.
Here's the important info:
[Zone]
nickname = Zone_St05_pop_ambient_01
pos = -22972, 0, -25117
rotate = 0, 46, 0
shape = ELLIPSOID
size = 45639, 24198, 24198
sort = 51
toughness = 19
density = 12
repop_time = 25
max_battle_size = 20
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 15, 0.5
faction = fc_n_grp, 1
[Zone]
nickname = Zone_St05_pop_ambient_02
pos = 25270, 0, -18990
rotate = 0, -27, 0
shape = ELLIPSOID
size = 45486, 28486, 28486
sort = 51
toughness = 19
density = 12
repop_time = 25
max_battle_size = 20
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 15, 0.5
faction = fc_n_grp, 1
[Zone]
nickname = Zone_St05_pop_ambient_03
pos = 4441, 0, 25117
rotate = 0, -15, 0
shape = ELLIPSOID
size = 53450, 30324, 30324
sort = 51
toughness = 19
density = 12
repop_time = 25
max_battle_size = 20
pop_type = Background
relief_time = 35
population_additive = false
faction_weight = fc_n_grp, 1
encounter = area_nomads, 15, 0.5
faction = fc_n_grp, 1
[zone]
nickname = zone_st05_pop_nomads
pos = 112, 2000, 547
shape = BOX
size = 53277, 4000, 57373
sort = 51
toughness = 19
density = 12
repop_time = 30
max_battle_size = 12
pop_type = Background
relief_time = 12
faction_weight = fc_n_grp, 10
encounter = area_nomads, 15, 0.85
faction = fc_n_grp, 1
encounter = capitalships_Nomads, 15, 0.15
faction = fc_n_grp, 1
Nomads spawn just fine, they shoot their guns, they just don't use CDs.
from faction_prop.ini
[FactionProps]
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumphole
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d15-18
npc_ship = Nomad_Gunboat
npc_ship = Nomad_Battleship
mc_costume = mc_fc
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild
formation = gunboats, gunboat_wall
formation = battleships, battleship_wall
from npcships.ini
[NPCShipArch]
nickname = fc_n_no_fighter_d15-18
loadout = no_fighter_loadout02
level = d15
ship_archetype = no_fighter
pilot = MSN13_Nomad_Fighter_Ace
state_graph = FIGHTER
npc_class = unlawful, class_fighter, d15, d16, d17, d18
from loadouts.ini
[Loadout]
nickname = no_fighter_loadout02
archetype = no_fighter
equip = ge_nf_engine_01
equip = infinite_power
equip = ge_s_scanner_02
equip = no_thruster, HpThruster01
equip = armor_scale_11
equip = nomad_cruise_disruptor01, HpTorpedo01
equip = nomad_gun01_mark03, HpWeapon01
equip = nomad_gun01_mark03, HpWeapon02
equip = nomad_gun01_mark03, HpWeapon03
cargo = special_nomad_gun01, 1
cargo = special_nomad_gun02, 1
from pilots_story.ini
[Pilot]
nickname = MSN13_Nomad_Fighter_Ace
inherit = story_light_fighter_hard
[Pilot]
nickname = story_light_fighter_hard
gun_id = gun_story_fighter_hard_style_a
missile_id = story_missile_fighter_ace
evade_dodge_id = evade_dodge_fighter_style_c
evade_break_id = evade_break_fighter_style_b
buzz_head_toward_id = buzz_head_toward_fighter_style_b
buzz_pass_by_id = buzz_pass_by_fighter_style_b
trail_id = trail_fighter_style_a
strafe_id = strafe_fighter_style_a
engine_kill_id = engine_kill_fighter_style_a
mine_id = mine_light_fighter_a
countermeasure_id = countermeasure_a
damage_reaction_id = damage_reaction_fighter_style_a
missile_reaction_id = missile_reaction_fighter_style_a
formation_id = formation_fighter_style_a
repair_id = repair_fighter_both
job_id = story_job_fighter_a
The pilots exist, they recognize as hostile, they shoot guns, they shoot at least the one CD, and after that it's as if they don't even have a CD anymore.
What am I missing, what should I do?