The headline says it all. As much as I understood from looking at how other bases work, this code is suppose to be just fine:
[MBase]
nickname = EW07_01_Base
local_faction = fc_or_grp
diff = 1
msg_id_prefix = gcs_refer_base_EW07_01_Base
[MVendor]
num_offers = 2, 4
[BaseFaction]
faction = fc_or_grp
weight = 64
offers_missions = true
mission_type = DestroyMission, 0.000000, 0.112387, 100 <--I'm not sure about how this thing works, but its not exactly the topic now.
npc = ew0701_001_f
npc = ew0701_002_m
npc = ew0701_003_m
[GF_NPC]
nickname = ew0701_fix_bartender
body = li_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 261821
affiliation = fc_or_grp
voice = rvp101
[GF_NPC]
nickname = ew0701_fix_trader
body = pi_orillion_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 261823
affiliation = fc_or_grp
voice = rvp101
[GF_NPC]
nickname = ew0701_fix_weaponsdealer
body = pi_orillion_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 261822
affiliation = fc_or_grp
voice = rvp111
[GF_NPC]
nickname = ew0701_003_m
body = pi_orillion_body
head = syd_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 261824
affiliation = fc_or_grp
voice = rvp111
room = bar
[GF_NPC]
nickname = ew0701_002_m
body = li_bartender_body
head = ge_male6_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 261825
affiliation = fc_or_grp
voice = rvp151
room = bar
[GF_NPC]
nickname = ew0701_001_f
body = pl_female1_peasant_body
head = br_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 261826
affiliation = fc_or_grp
voice = rvp541
room = bar
[MRoom]
nickname = bar
character_density = 4
fixture = ew0701_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender
[MRoom]
nickname = Deck
character_density = 3
fixture = ew0701_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = ew0701_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = ew0701_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment
The vendors work just fine, but in the bar theres only bartender, no more. Could anyone please tell me what am I doing wrong? Maybe I need to mount the NPCs on the spots stated in the thn script of the bar scene?
Thanks for any help!