NPCs in the bar are not showing...

  • The headline says it all. As much as I understood from looking at how other bases work, this code is suppose to be just fine:


    [MBase]
    nickname = EW07_01_Base
    local_faction = fc_or_grp
    diff = 1
    msg_id_prefix = gcs_refer_base_EW07_01_Base


    [MVendor]
    num_offers = 2, 4


    [BaseFaction]
    faction = fc_or_grp
    weight = 64
    offers_missions = true
    mission_type = DestroyMission, 0.000000, 0.112387, 100 <--I'm not sure about how this thing works, but its not exactly the topic now.
    npc = ew0701_001_f
    npc = ew0701_002_m
    npc = ew0701_003_m


    [GF_NPC]
    nickname = ew0701_fix_bartender
    body = li_bartender_body
    head = br_bartender_head
    lefthand = benchmark_male_hand_left
    righthand = benchmark_male_hand_right
    individual_name = 261821
    affiliation = fc_or_grp
    voice = rvp101


    [GF_NPC]
    nickname = ew0701_fix_trader
    body = pi_orillion_body
    head = li_captain_head
    lefthand = benchmark_male_hand_left
    righthand = benchmark_male_hand_right
    individual_name = 261823
    affiliation = fc_or_grp
    voice = rvp101


    [GF_NPC]
    nickname = ew0701_fix_weaponsdealer
    body = pi_orillion_body
    head = rh_captain_head
    lefthand = benchmark_male_hand_left
    righthand = benchmark_male_hand_right
    individual_name = 261822
    affiliation = fc_or_grp
    voice = rvp111


    [GF_NPC]
    nickname = ew0701_003_m
    body = pi_orillion_body
    head = syd_head
    lefthand = benchmark_male_hand_left
    righthand = benchmark_male_hand_right
    individual_name = 261824
    affiliation = fc_or_grp
    voice = rvp111
    room = bar


    [GF_NPC]
    nickname = ew0701_002_m
    body = li_bartender_body
    head = ge_male6_head
    lefthand = benchmark_male_hand_left
    righthand = benchmark_male_hand_right
    individual_name = 261825
    affiliation = fc_or_grp
    voice = rvp151
    room = bar


    [GF_NPC]
    nickname = ew0701_001_f
    body = pl_female1_peasant_body
    head = br_newscaster_head_gen
    lefthand = benchmark_female_hand_left
    righthand = benchmark_female_hand_right
    individual_name = 261826
    affiliation = fc_or_grp
    voice = rvp541
    room = bar


    [MRoom]
    nickname = bar
    character_density = 4
    fixture = ew0701_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender


    [MRoom]
    nickname = Deck
    character_density = 3
    fixture = ew0701_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
    fixture = ew0701_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
    fixture = ew0701_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment



    The vendors work just fine, but in the bar theres only bartender, no more. Could anyone please tell me what am I doing wrong? Maybe I need to mount the NPCs on the spots stated in the thn script of the bar scene?


    Thanks for any help!

  • I think that problem is in the faction. You use faction only for Singleplayer. Try another faction. If it will work made copy of original The Order faction with new nickname and you will fix another problems with missions and reputation list.