well I know i havent been around for a long time and it may have seemed like I fell off the earth but I had to get uni stuff done. iv been looking at some of the new developments on youtube and it got me wishing Id stuck around "but hay uni must come first". one thing I can bring back to the table this time though is knowledge since my programming and graphics experience has developed while iv been gone due to messing around abit more. So hello again all, looking forward to seing what else has improved whilst iv been away.
Hi all back after a some time
- spuder
- Thread is marked as Resolved.
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Spuder! I missed you so much!!
Welcome back buddy! -
lol thanx pola, gud to see your still here!
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welcome back
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Nice to see you back on the set
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yep back for some more moding lol
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Are you planning to continue with your Star Trek TCM?
P.S: please, you can call me Poly.
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not really poly, it wud take to much of my time up and iv got uni to tackle so i was just thinking of making an addon to the original and maybe building on top of it when I can. do you know if it is possible to export the characters into ms then into 3dsmax or maya so i can smooth them off??
thinking of keeping everything but updating it to look really nice e.g. smoothing graphics and changing textures to suit my ideas, maybe even adding a few new race's
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No, we can't do it yet. Maybe you could edit the engine and try to add anti-anialising to smooth the edges and then edit the texture to look better. But it takes a lot of time to add a feature to an engine you know...
You could do it with ships, it would eb awesome! -
we would need to have a dfm importer
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So why won't we start working on it? All we need to do is to find a way to convert the mesh parts to another format and stack the animations on them.
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Shame i really wanted to make the old look new. oh well at least my ships should look cool. what was the max poly again?
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milkshape has its limits at ca. 65k
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kk cheers