Still stuck with mission scripts: Y U no spawn?!


  • That's the save trigger's code. Now, the problem is: Only the first formation of the above spawns. Those fprmations are copies of the original non-savegame formations since I had to change the spawn location.
    Not only that, but the trigger named "Spawn_rogues" which is suppose to spawn the rogues (obviously) doesn't spawn them. Maybe I don't yet fully understand how the in-mission save system works?


    Thanks for any help!

  • personally i would never use a save trigger to spawn something for the fact that these triggers are put into the autosave and no matter which changes you do to them the autosave always will load the original trigger version


    then you should check the formation settings... if the position fits and so on


  • As you can see, I tried separating it as much as I can, and it's no use.


    Here are the formations copied comparing to the original ones:



    It all seems right, right?

  • I dunno lol, I rearranged a bunch of stuff and it works now. shrug.jpeg


  • In this case, the issue was with multiple formations using the same MsnShip.


    Be careful with your typos too:

    Code
    1. Act_SerVibe = Juni, Orillion, REP_FRIEND_THRESHOLD
    2. Act_SerVibe = Orillion, Juni, REP_FRIEND_THRESHOLD
    3. Act_SerVibe = King, Orillion, REP_FRIEND_THRESHOLD
    4. Act_SerVibe = Orillion, King, REP_FRIEND_THRESHOLD


    Actually, a better and easier idea would be to put

    Code
    1. Act_SetVibeLbl = us, us, REP_FRIEND_MAXIMUM


    in a trigger and call it whenever one of the player's escorts is spawned.
    With FRIEND_MAXIMUM, Juni won't start gunning down King if she accidentally gets hit with his missile (that's what she said)

  • Thanks for the tips! I see you understand something in mission scripts, would you mind if I consult with you privately about further issues?

    With FRIEND_MAXIMUM, Juni won't start gunning down King if she accidentally gets hit with his missile (that's what she said)