Code
- [Trigger]
- nickname = saveit
- system = Li01
- Cnd_SpaceEnter = no_params
- Act_NagClamp = true
- Act_RevertCam = no_params
- Act_EnableManeuver = formation, true
- Act_EnableManeuver = Dock, false
- Act_RandomPop = false
- Act_SpawnFormation = Lifters_Form
- Act_SpawnFormation = ontrent_formation_save
- Act_SpawnFormation = ODA_formation_save
- Act_Cloak = Orillion, true
- Act_MarkObj = Junker_Dustin, 1
- Act_MarkObj = Junker_Adams, 1
- Act_MarkObj = King, 1
- Act_MarkObj = Juni, 1
- Act_SetVibeLblToShip = us, Player, REP_FRIEND_THRESHOLD
- Act_SetVibeShipToLbl = Player, us, REP_FRIEND_THRESHOLD
- Act_SerVibe = Juni, Orillion, REP_FRIEND_THRESHOLD
- Act_SerVibe = Orillion, Juni, REP_FRIEND_THRESHOLD
- Act_SerVibe = King, Orillion, REP_FRIEND_THRESHOLD
- Act_SerVibe = Orillion, King, REP_FRIEND_THRESHOLD
- Act_SetVibeShipToLbl = Player, lft, REP_FRIEND_MAXIMUM
- Act_SetVibeLblToShip = lft, Player, REP_FRIEND_MAXIMUM
- Act_GiveObjList = King, king_form_on_trent
- Act_GiveObjList = Juni, juni_form_on_trent
- Act_GiveObjList = Orillion, Orillion_form_on_trent
- Act_GiveObjList = Junker_Dustin, Dustin_form_on_trent
- Act_GiveObjList = Junker_Adams, Adams_form_on_trent
- Act_SetNNState = mlog_transportselect, ACTIVE
- Act_SetNNObj = mlog_transportselect
- Act_SendComm = King, Player, DX_M01_0480_KING
- Act_GiveObjList = Lifter1, goto_rochester
- Act_GiveObjList = Lifter2, form_lifter2
- Act_GiveObjList = Lifter3, form_lifter3
- Act_PlayMusic = none, none, none, rtc_music_reveal_contraband, 5
- Act_ActTrig = gotorochester2
- Act_ActTrig = Spawn_rogues
- Act_ActTrig = Lifters_die
That's the save trigger's code. Now, the problem is: Only the first formation of the above spawns. Those fprmations are copies of the original non-savegame formations since I had to change the spawn location.
Not only that, but the trigger named "Spawn_rogues" which is suppose to spawn the rogues (obviously) doesn't spawn them. Maybe I don't yet fully understand how the in-mission save system works?
Thanks for any help!