Hello there
I managed to set paths into my mod, all works well except one kind which make crash the game, here's the sections:
Code
- [zone]
- nickname = Zone_GA03_path_gcm01
- pos = 41438, 0, -51392
- rotate = -90, -21, 0
- shape = CYLINDER
- size = 750, 19097
- sort = 96
- toughness = 17
- density = 5
- repop_time = 25
- max_battle_size = 4
- pop_type = trade_path
- relief_time = 15
- population_additive = True
- path_label = ga_gcm_01, 1
- usage = trade
- mission_eligible = false
- density_restriction = 1, patroller
- density_restriction = 1, police_patroller
- density_restriction = 1, pirate_patroller
- encounter = miningp_trade_transport, 17, 0.700000
- faction = ga_gcm_grp, 1.000000
- [zone]
- nickname = Zone_GA03_path_gcm02
- pos = 49442, 0, -64148
- rotate = -90, -47, 0
- shape = CYLINDER
- size = 750, 14063
- sort = 96
- toughness = 17
- density = 5
- repop_time = 25
- max_battle_size = 4
- pop_type = trade_path
- relief_time = 15
- population_additive = True
- path_label = ga_gcm_01, 2
- usage = trade
- mission_eligible = false
- density_restriction = 1, patroller
- density_restriction = 1, police_patroller
- density_restriction = 1, pirate_patroller
- encounter = miningp_trade_transport, 17, 0.700000
- faction = ga_gcm_grp, 1.000000
- [zone]
- nickname = Zone_GA03_path_gcm03
- pos = 55765, 0, -62137
- rotate = 90, -16, 180
- shape = CYLINDER
- size = 750, 13792
- sort = 96
- toughness = 17
- density = 5
- repop_time = 25
- max_battle_size = 4
- pop_type = trade_path
- relief_time = 15
- population_additive = True
- path_label = ga_gcm_01, 3
- usage = trade
- mission_eligible = false
- density_restriction = 1, patroller
- density_restriction = 1, police_patroller
- density_restriction = 1, pirate_patroller
- encounter = miningp_trade_transport, 17, 0.700000
- faction = ga_gcm_grp, 1.000000
- [zone]
- nickname = Zone_GA03_path_gcm04
- pos = 47724, 0, -49454
- rotate = 90, 56, 180
- shape = CYLINDER
- size = 750, 24119
- sort = 96
- toughness = 17
- density = 5
- repop_time = 25
- max_battle_size = 4
- pop_type = trade_path
- relief_time = 15
- population_additive = True
- path_label = ga_gcm_01, 4
- usage = trade
- mission_eligible = false
- density_restriction = 1, patroller
- density_restriction = 1, police_patroller
- density_restriction = 1, pirate_patroller
- encounter = miningp_trade_transport, 17, 0.700000
- faction = ga_gcm_grp, 1.000000
some explanations:
these paths are supposed to start from a base, cross 3 mineable zones, and back to the base.
Of course, all paths + Pop Zones crossed have the "Population additive" parameter set on "True"
Can someone explain me where is the mistake?