Help i made a fighter in milkshape, i am able to fly it round most systems apart from Manchester, and landing at Kensington base in New London were it crashes the server i guess there is a conflict with the mesh or texture. Is there any known bugs in Britiona that may be causing this ??
content.dll at offset 00107ff7
I will post back any usefull findings
thank you for any replies
cmp crashing in only some systems
- Evil_Croopy
- Thread is marked as Resolved.
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there might be some kind of crc conflict with your mesh
but i m not sure if that would cause a crashother than that only a path problem exists in bretonia at new london
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ok. I re exported the model after renaming the sub groups in the model it still crashes.
i renamed the model still crashes so swopped out the model for another mesh and it still crashes..
shipini entryCode- [Ship]
- ids_name = 459054
- ids_info = 458917
- ids_info1 = 458918
- ids_info2 = 66608
- ids_info3 = 458946
- ship_class = 1
- nickname = CRMrayzor
- LODranges = 0, 4999
- msg_id_prefix = gcs_refer_shiparch_hfighter
- mission_property = can_use_berths
- type = FIGHTER
- DA_archetype = ships\vessels\f44.cmp
- material_library = ships\vessels\f44.mat
- material_library = fx\envmapbasic.mat
- envmap_material = envmapbasic
- cockpit = cockpits\civilian\civilian_vheavy.ini
- ;pilot_mesh = generic_pilot
- nanobot_limit = 70
- shield_battery_limit = 70
- mass = 150
- hold_size = 80
- linear_drag = 0.500000
- fuse = intermed_damage_smallship01, 0, 2475
- fuse = intermed_damage_smallship02, 0, 1238
- fuse = intermed_damage_smallship03, 0, 825
- ;fuse = drop_cargo_fuse, 0, 1, 0, 1
- max_bank_angle = 30
- camera_offset = 13, 42
- camera_angular_acceleration = 0.030000
- camera_horizontal_turn_angle = 20
- camera_vertical_turn_up_angle = 5
- camera_vertical_turn_down_angle = 30
- camera_turn_look_ahead_slerp_amount = 1
- hit_pts = 17500
- explosion_arch = explosion_cv_fighter
- surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
- surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
- surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
- steering_torque = 55000, 55000, 48000
- angular_drag = 41000, 41000, 35000
- rotation_inertia = 8400, 8400, 1000
- nudge_force = 30000
- strafe_force = 20000
- strafe_power_usage = 1
- ;bay_door_anim = Sc_open baydoor
- ;bay_doors_open_snd = cargo_doors_open
- ;bay_doors_close_snd = cargo_doors_close
- ;HP_bay_surface = HpBayDoor01
- ;HP_bay_external = HpBayDoor02
- HP_tractor_source = HpTractor_Source01
- num_exhaust_nozzles = 2
- shield_link = cv_fighter6_shield01, HpMount01, HpShield01, HpMount02
- ;hp_type = hp_freighter_shield_special_3, HpMount01
- hp_type = hp_freighter_shield_special_2, HpMount01
- hp_type = hp_freighter_shield_special_1, HpMount01
- hp_type = hp_gun_special_10, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_9, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_8, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_7, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_6, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_5, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04, HpWeapon05, HpWeapon06
- hp_type = hp_elite_shield_special_10, HpShield01
- hp_type = hp_elite_shield_special_9, HpShield01
- hp_type = hp_elite_shield_special_8, HpShield01
- hp_type = hp_elite_shield_special_7, HpShield01
- hp_type = hp_elite_shield_special_6, HpShield01
- hp_type = hp_elite_shield_special_5, HpShield01
- hp_type = hp_elite_shield_special_4, HpShield01
- hp_type = hp_elite_shield_special_3, HpShield01
- ;hp_type = hp_elite_shield_special_2, HpShield01
- ;hp_type = hp_elite_shield_special_1, HpShield01
- hp_type = hp_thruster, HpThruster01;, HpThruster01
- hp_type = hp_mine_dropper, HpMine01
- hp_type = hp_countermeasure_dropper, HpCM01
- hp_type = hp_turret_special_8, HpTurret01, HpTurret02
- hp_type = hp_turret_special_7, HpTurret01, HpTurret02
- hp_type = hp_turret_special_6, HpTurret01, HpTurret02
- hp_type = hp_turret_special_5, HpTurret01, HpTurret02
- hp_type = hp_turret_special_4, HpTurret01, HpTurret02
- hp_type = hp_torpedo_special_1, HpTorpedo01
- hp_type = hp_torpedo_special_2, HpTorpedo01
- hp_type = hp_torpedo_special_1, HpTorpedo02, HpTorpedo03
can you see a bug here ??
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not on the first view
have you checked that the materails of the ship are unique?
what about the sur? -
Ok was my fault here ended up being path missing.
thanks for replaying -
ok, goody