I added a new system, and spliced a voice entry for specific voiced that will be refering to this system.
I added the new .wav file into the voice's .utf archive, under the hash of it's "msg_id_prefix" (gcs_refer_system_EW07; 0x83982148 ) and set a patrol to this jump hole.
Now, whenever I enter the system in which the jump hole is located, the game crashes. FLSpit says nothing about this hash.
Any help please?