Quote from "0blivion"Quite true, there are DpEngine0X hardpoints on stock models, however if you look a bit further there are also HpEngine0X hardpoints. I have made a ship that has destructible engines, however you replace them by repairing your ship and not buying new engines, if that's what you were getting at. Same principle, anyway, it costs money to fix. And, when some of the engines are destroyed, you don't lose max speed but you do accelerate slower. Not sure about maneuverability, whether you lose some of that or not, but considering that information is all in the same spot you probably do. And, if you do lose all your engines, you have no thrust and therefore stop, but you can still use engine kill and drift. If you don't kill your engine, then you stop as if you decreased your throttle to 0. You can still turn, but nothing else.
EDIT: Check that: just did a test, losing one engine when you have two or more does not affect speed, acceleration or maneuverability at all.
You're quite correct about it not affecting the speed, acceleration or
manuverability. That's because there is an allowance for only "1" engine,
regardless the number of exhaust ports. I guess the folks at DA wanted to
keep it simple for us. (it's odd really, the engine01, engine02, etc, etc all feeds
back to a single engine "entity" and has no relation to the # of exhaust ports
although we lable the exhaust ports as "engine01, engine02, etc, etc)
I imagine making allowances for more than one engine can become very
complicated since various type ships are involved.
I didn't know that part about the engines being automatically replaced when
you repaired the ship. (makes sense though)