I quoted this from Firekiss on another post, and I was wondering a few things about it.
Quote from "Firekiss"Display MoreYeah, sure. If you know something about systems, you may know that larger bases are built up by different models (different solararch.ini entries as well). The same is possible for ships, by using the [Cargopod] thing.
[CargoPod]
nickname = attached_ship_part
LODranges = 0, 5000
DA_archetype = [[use your mesh here]]
material_library = [[and the material library for it]]
hit_pts = [[-1 means invulnerable, above 0 is the normal hp]]
mass = 25 [[mass that will be added to your ship]]
HP_child = HpConnect01 [[your "cargopod" mesh must contain HpConnect01, this is where it will be mounted]]
parent_impulse = 200
child_impulse = 100
debris_type = cap_ship_piece
Then simply mount this in goods.ini to a custom hardpoint of your ship
First I wanted to know if a more detailed Tutorial could be written on this, as well as if there's a way to make it so that these "Cargo Pods" do anything such as like armor advances, addition power supplies, ect.