Widescreen HUD @ startup

  • I have edited Freelancer to run at a resolution of 1440x900. Once I have launched into space each time I start the game, everything looks perfectly as it should -- therin lies my problem.


    If I do not save my game so that the "Launch" option is extended below the HUD, I have no way of clicking the launch pad icon to do so. I can only see the extreme bottom edge of the HUD until I have launched into space.


    Does anyone know what I need to edit, and with what values, so that my HUD will appear properly at this resolution before launching into space?



    EDIT: I have found a "navbar.ini" file in "Program Files\Microsoft Games\Freelancer\DATA\INTERFACE\BASESIDE". However, I know nothing about editing the game files at all. Any assistance would be appreciated!

  • Well i can tell you thats a Bini File which you will need BiniQDU to open properly.
    So this passed throught Bini QDU reads:
    [BaseFrame]
    behavior = mesh = offset = 0.000000, 0.350000, -1.000000
    mouse_size = 0.000000, 0.000000, 0.000000
    mouse_offset = 0.000000, 0.000000, 0.000000
    no_z_enable = 0
    z_order = 0
    tooltip = 0
    subcontrol = ButtonControl1
    subcontrol = ButtonControl2
    subcontrol = ButtonControl3
    subcontrol = ButtonControl4
    subcontrol = ButtonControl5
    subcontrol = RoomControl1
    subcontrol = RoomControl2
    subcontrol = RoomControl3
    subcontrol = RoomControl4
    subcontrol = RoomControl5
    subcontrol = RoomControl6
    subcontrol = RoomControl7

    [NavBar]
    Equipment = Interface\Baseside\equipment_dealer.3db
    Bar = Interface\Baseside\bar.3db
    Cityscape = interface\baseside\cityscape.3db
    Deck = interface\baseside\deck.3db
    IDS_DEALER_FRONT_DESK = interface\baseside\frontdesk.3db
    IDS_HOTSPOT_COMMODITYTRADER = interface\baseside\salesman.3db
    IDS_HOTSPOT_DECK = interface\baseside\deck.3db
    IDS_HOTSPOT_EXIT = interface\baseside\exit.3db
    IDS_HOTSPOT_LAUNCH = interface\baseside\take_off.3db
    IDS_HOTSPOT_MISSIONVENDOR = interface\baseside\mission_vendor.3db
    IDS_HOTSPOT_NEWSVENDOR = interface\baseside\news_vendor.3db
    IDS_HOTSPOT_PLANETSCAPE = interface\baseside\deck.3db
    IDS_NN_SHIP_VIEW = interface\baseside\unknown.3db
    IDS_PACKAGE_ONE = interface\baseside\fighter.3db
    IDS_PACKAGE_THREE = interface\baseside\frieghter.3db
    IDS_PACKAGE_TWO = interface\baseside\elite.3db
    IDS_HOTSPOT_EQUIPMENTDEALER = interface\baseside\salesman.3db
    IDS_HOTSPOT_SHIPDEALER = interface\baseside\salesman.3db
    IDS_EQUIPMENT_ROOM_LEFT = interface\baseside\equiproomarrow.3db
    IDS_EQUIPMENT_ROOM_RIGHT = interface\baseside\equiproomarrow.3db
    IDS_NN_REPAIR_YOUR_SHIP = Interface\Baseside\repair.3db
    Launch = interface\baseside\take_off.3db
    Palace = interface\baseside\unknown.3db
    Planetscape = interface\baseside\deck.3db
    ShipDealer = Interface\Baseside\ship_dealer.3db
    Trader = interface\baseside\commod_trader.3db

    [RoomControl1]
    class_name = ButtonControl
    mesh = interface\baseside\take_off.3db
    offset = 0.480000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 6508
    event = button_sound = ui_select_item

    [RoomControl2]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.430000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [RoomControl3]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.380000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [RoomControl4]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.330000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [RoomControl5]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.280000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [RoomControl6]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.230000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [RoomControl7]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.180000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.018000, 0.018000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

    [ButtonControl1]
    class_name = ButtonControl
    mesh = interface\baseside\commod_trader.3db
    offset = -0.130000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.020000, 0.020000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 6505
    event = button_sound = ui_select_item

    [ButtonControl2]
    class_name = ButtonControl
    mesh = Interface\Baseside\equipment_dealer.3db
    offset = -0.065000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.020000, 0.020000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 6504
    event = button_sound = ui_select_item

    [ButtonControl3]
    class_name = ButtonControl
    mesh = Interface\Baseside\bar.3db
    offset = 0.000000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.020000, 0.020000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 6506
    event = button_sound = ui_select_item

    [ButtonControl4]
    class_name = ButtonControl
    mesh = Interface\Baseside\ship_dealer.3db
    offset = 0.065000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.020000, 0.020000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 6507
    event = button_sound = ui_select_item

    [ButtonControl5]
    class_name = ButtonControl
    mesh = interface\baseside\unknown.3db
    offset = 0.130000, 0.000000, 0.000000
    hardpoint = mouse_size = 0.020000, 0.020000, 0.000000
    action_button = 1
    no_color_change = 0
    no_z_enable = 0
    tooltip = 0
    event = button_sound = ui_select_item

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  • Widescreen works fine for me. With 1 exception: the Nav-Map has a wrong grid (1-8, A-H, but 12x12 fields), so its hard to find correct coordinates.


    Does anybody know which file contains the picture which is used for the grid? Maybe I can just manipulate this so it fits in the end...


    Or is there another solution?
    The size of the Nav-Map adjusts together with the adjustments for the screen in camera.ini. Can it be manipulated separately somehow?



    Edit: the "Reveal All Map"-option of the "Ioncross" Savegame-Editor shows all map entries, so its not that necessary anymore to work with exact coordinates...