what about editing

  • I hereby place a bet that we get a FL mission editor before the SL one is finished <img src=smilies/icon_smile_tongue.gif width=15 height=15 border=0 align=middle> _______________________________________________________________ A Lengendary Warrior, with the Purest Heart, Fuelled by the Fiercest Rage! This is the Legacy of the Super Saiyan! <img src=´http://www.dbzgtlegacy.com/animatedgifs/animated15.gif ´> Nick <b>Super Saiyan </b> Scully Fighter Extroidinaire

  • FL mission editor is a no go i think, since all missions in FL are randomly generated, there isn´t a way o place your own missions in there i think ----------------------- <img src=´http://www.worldofgamers.com/images/mad.jpg ´> United SL Modelers¸ Administrator for <A href=´http://www.worldofgamers.com/´ Target=_Blank>World Of Gamers</a> Webmaster for <A href=´http://rfw.worldofgamers.com´ Target=_Blank>Red Faction World</a>

  • is it possible (just like in SoF II) to generate your own random missions?

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  • the random missions are random, but the story missions are scripted, you should know that MD <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

    Greetings RubberEagle ------------------- " ad hic, ad hoc and quid pro quo - so little time, so much to know"

  • Problem is that most of the mission code is actually INSIDE THE EXECUTABLES! That means it is VERY hard to do without changing the core logic of the program. I think we can change the writing for the missions, we can change pieces and things in the universe, but we will not be able to make new missions and/or systems <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Best Regards Christian &quot;Bargib&quot; Koerner Editor in Chief, <A href=´http://www.lancersreactor.org´ Target=_Blank>The Lancers Reactor</a>

  • Does anyone know why editing will not officialy be supported ? Is DA afraid that a possible mission pack/addon will not sell that good, if u can get mission from the internet for free or do they fear cheating in mp might become to easy ? /me dreams of some b5 ships in freelancer <img src=smilies/icon_smile_big.gif width=15 height=15 border=0 align=middle> <img src=´http://gaa.strikenet.com/test.gif ´>

  • <img src=smilies/icon_smile_sad.gif width=15 height=15 border=0 align=middle> Maybe DA will recognize the fan´s wish to create own systems/missions etc in the future and release some editing tools/tutorials on how to create content... /never gives up hope <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle> <img src=´http://gaa.strikenet.com/test.gif ´>

  • ships should be as &quot;easy&quot; to do as for SL, we just need a converter, though i believe in an interview they said that in the &quot;hog&quot;-file the models would be in plain 3ds-max format...(that was not the case with the beta) Edit: I just checked something: It *MIGHT* be possible to add new ships(flyable ships), not just replacing existing ones (like in StarLancer), though i can´t say for sure, because most of the files are encrypted. But even if it´s possible, you still have to edit stations etc. so that you are able to buy the new ship(s) some where... but remember: this is a big MAYBE, just from looking at the filestructure and filenames... Edited by - RubberEagle on 08-02-2003 18:46:02

    Greetings RubberEagle ------------------- " ad hic, ad hoc and quid pro quo - so little time, so much to know"

  • thx, Tachyon <img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle> I was a bit afraid that the sig might be to big/conspicuous 8) , glad u like it. RubberEagle : thx for checking the ship replacement stuff, a <i>big maybe </i> is more than I´ve expected. <img src=smilies/icon_smile_cool.gif width=15 height=15 border=0 align=middle> greets, Aze <img src=´http://gaa.strikenet.com/test.gif ´> Edited by - Azrael on 09-02-2003 11:03:30 Edited by - Azrael on 09-02-2003 11:04:34

  • It all depends on 2 things: how easy they´ve made it for themselves to add more ships, and how much cheat-protection (esp. multiplayer cheats) they put in...

    Greetings RubberEagle ------------------- " ad hic, ad hoc and quid pro quo - so little time, so much to know"

  • My guess that the files are encrypted because they are from the beta program.I think that sooner or later the community will have to make a fan-based modding tool . Rubbereagle do you have any idea if it will be easy to change ship attributes like your basic hull strength &amp; speed ? Since I got a couple of ideas for a balance mod &amp; these fields are the most important with others pertaining to: 1.Having the ability to move the wings in the game again. 2.Removing the trailing effects with regards to wingtips &amp; hull. 3.Re-balancing for different velocities per-ship.

    [img=http://www.boomspeed.com/rheinland/rdsignew.jpg] Sworn to Rheinland,Destroyer by occupation ; so is the legacy of RD........

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> Having the ability to move the wings in the game again. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> You were never able to. We saw it happening in the videos once but only during landing so it might be impossible to force it now. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> Removing the trailing effects with regards to wingtips &amp; hull. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Why? <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade> Re-balancing for different velocities per-ship. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Good idea, but you should change more than just velocities. Everything would need to be redone, like hull strength and equipment levels. Also this mod would seriously crap the SP game, so I would make it MP only. <img src=´http://tachyon15.homestead.com/files/tlrsig.gif ´>

    [img=http://tachyon15.homestead.com/files/tachsigbeta4.gif]

  • changing the ships stats (except maybe for the speed) is 99% possible (the 1 percent is because they may have written that into the exe file, but i really doubt it). speed... well, i´m not sure if there is a speed-stat for each ship, as they have all the same velocity. though i have experienced that somehow the gunboats are faster than fighters traveling with normal speed... (could be that they are just using &quot;crappy&quot; thrusters though). The thruster speed might be able to be changed, ´cause in the stats for the thruster there is a &quot;max velocity&quot; point (though it´s the same with all thrusters, if i remember correctly.. they mainly differ in their energy consumption).

    Greetings RubberEagle ------------------- " ad hic, ad hoc and quid pro quo - so little time, so much to know"

  • I have noticed that gunboats move faster than fighters as well. I´m fairly certain that all the stats are stored in .ini and if someone can figure out which format they use, it would be really easy to change the stats. It will probably take a little work before we can actually get anything done though.

    [img=http://tachyon15.homestead.com/files/tachsigbeta4.gif]

  • Having each ship have diff speeds would really screw up the game in SP, what if the AI has the fastest and just keeps running away from you ... for ever?! ----------------------- <img src=´http://www.worldofgamers.com/images/mad.jpg ´> United SL Modelers¸ Administrator for <A href=´http://www.worldofgamers.com/´ Target=_Blank>World Of Gamers</a> Webmaster for <A href=´http://rfw.worldofgamers.com´ Target=_Blank>Red Faction World</a>

  • well md: a) thrusters should still be faster b) shooting some good ol´ missiles (would have to make them faster too) c) make sure YOU are in the fastest ship around <img src=smilies/icon_smile_wink.gif width=15 height=15 border=0 align=middle>

    Greetings RubberEagle ------------------- " ad hic, ad hoc and quid pro quo - so little time, so much to know"

  • <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>You were never able to. We saw it happening in the videos once but only during landing so it might be impossible to force it now. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>Never saw it in any of the videos but there had to have been a way since in some of the videos you could clearly see shots where both the Liberty Elite had its wings fully extended &amp; parts where they would be swept back &amp; this was pertaining to in-game scenes. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Why? <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2> Because to me,it´s like flying in the atmosphere not space. <font size=1 face="trebuchet ms"><BLOCKQUOTE><hr size=1 noshade>Good idea, but you should change more than just velocities. Everything would need to be redone, like hull strength and equipment levels. Also this mod would seriously crap the SP game, so I would make it MP only. <hr size=1 noshade></BLOCKQUOTE></font><font face=´trebuchet ms, Verdana, Arial, Helvetica´ size=2>I don´t think all of those would need to be redone at all since they are not all the SAME each has there own strengths and weaknesses &amp; seem to worlk fine from what I´ve seen &amp; heard,but what I think needs work is the velocity which is one of the first tasks I might start as soon as I´m finished playing through the game at least 3 times &amp; make the adjustments accordingly.I just find it strange that a Kusari Dragon &amp; say a Titan have the same speed. BTW,The mod will be SP only,since if it was MP then the server would have to support it as well which could cause a lot of confusion,however if the results are good in the SP game I might try an MP port.<img src=smilies/icon_smile.gif width=15 height=15 border=0 align=middle>

    [img=http://www.boomspeed.com/rheinland/rdsignew.jpg] Sworn to Rheinland,Destroyer by occupation ; so is the legacy of RD........