As some of you may know, mostly by experimentation, adding the seeker= line to a projectile disables the fully automatic firing rate of the weapon which fires it. It also disables beam effects, strangely, requiring you to add them in the projectile's *.ale file. However, without the seeker= line, the projectile cannot have a blast radius or kill a ship with one shot. Is there anyway to overrride this limitation?
I first noticed this problem when experimenting with a weapon I had created, but it became a real issue when it resulted in guns on NPC ships and solars becoming much less aggressive towards their targets. This is important because one of my bases is constantly harassed by enemy units and cannot defend itself, and in another case, various NPC ships do not fire their weapons hardly at all.