• Go into your data\ships\shiparch.ini


    Make sure it's decrypted :)



    [Ship]
    ids_name = 1
    ids_info = 1
    ids_info1 = 1
    ids_info2 = 1
    ids_info3 = 1
    ship_class = 0
    nickname = follow_ship
    LODranges = 0, 5000
    phantom_physics = true
    msg_id_prefix = gcs_refer_shiparch_lfighter
    mission_property = can_use_berths
    type = FIGHTER
    mass = 100
    hold_size = 2
    linear_drag = 37.5
    max_bank_angle = 45
    camera_offset = 4, 20
    camera_angular_acceleration = 0.150000
    camera_horizontal_turn_angle = 2
    camera_vertical_turn_up_angle = 1
    camera_vertical_turn_down_angle = 2
    camera_turn_look_ahead_slerp_amount = 0.100000
    nanobot_limit = 0
    shield_battery_limit = 0
    hit_pts = 1000000000
    DA_archetype = TOW\ships\tie_fighter\tie_fighter.cmp
    material_library = TOW\ships\tie_fighter\tie_fighter.mat
    material_library = fx\envmapbasic.mat
    envmap_material = envmapbasic
    cockpit = TOW\cockpits\tie_fighter_cockpit.ini
    pilot_mesh = generic_pilot
    explosion_arch = explosion_TIE
    steering_torque = 8000, 8000, 6000
    angular_drag = 4000, 4000, 3000
    rotation_inertia = 1000, 1000, 1000
    nudge_force = 15000
    strafe_force = 15000
    strafe_power_usage = 0
    bay_door_anim = Sc_open baydoor
    bay_doors_open_snd = cargo_doors_open
    bay_doors_close_snd = cargo_doors_close
    HP_bay_surface = HpBayDoor01
    HP_bay_external = HpBayDoor02
    num_exhaust_nozzles = 1
    HP_tractor_source = HpTractor_Source


    The thing in bold is what you want to change.