while that might work i would bet that he causes sideeffects since there are mission triggers which would get activated too soon then.
Posts by SWAT_OP-R8R
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you have to start the game in window mode and then you can switch between window and fullscreen with alt+enter
yes the thn files are the cut scenes
that are no videos but scripts which are used to generate the cut scenes -
one way would be to edit all mission files to now play the cut scenes
but since some of the following mission triggers check if a cutscene has been played you might break the entire storyline with thatyou can switch between fullscreen and window mode with alt+enter
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restart.fl is created when freelancer starts if the file does not exist.
The game fetches character information, reputations that are required to run the game and puts it into that file.
It is the initial savegame that is used to start the story line. All other savegames are based on this one. -
1.a)+b)+c)
there are two .fl files inside the exe directory
mpnewcharacter.fl
newplayer.flthe initialworlds.ini mainly is used to set reputations for MP
the file you need to edit is the newplayer.fl
but you need to decode it first (a flsavegame editor can do that)The locked_gates entries are the stuff you are looking for.
However, when you make changes you most likely wont see them in the game until you delete the restart.fl before you launch FL.2. There are many ways to get that done. Ioncross is one. FLdev would be another one. But there are many other tools which can do the same job.
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there are 2 files used for the navmap depending on which map you view
one file is called prettynavmap.txm located in the interface folderthe other file is also a txm one but I currently dont remember the name
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that has to be done for every zone in every system manually
depending on what exactly you want to change there are a few thousand edits required
number of NPCs per spawn, frequency of spawns, number of total NPCs, .... -
it should be back online now
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it is offline, yes
the issue is known and there are tried to contact the server owner
until then you can connnect to the server directly by using the IP
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by the description I would assume the files for the systems for some reason were missing or its related to NPCs encounters in these systems
generally the game and the storyline runs very stable... so yes... something must have been wrong with your installation.
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i can delete it for you if you want
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1.31 is the nost stable one
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To play the original game you dont need anything else.
But if you want more than the original game you might want to take a look at:
Crossfire 2.0 mod for Freelancer - Mod DB -
Do you play with mods or with the original game?
On Windows 10 a driver for the games copy protection is missing which prevents FL to run.You will need to download a no-cd exe.
The Starport - A Freelancer Game Fansite :: Downloads -
well, dunno
could be -
they havent been around for years
the server has shut down -
possible but not really required
FL already uses different rooms for the traders/dealers but even if they are all in the same room it would work
the scripts really play only when you dock or launch... and so would only play the animations when you dock or launchso far i only did one script
i guess there are about 20 that need to be done.... some work for the weekend -
yep
alot better when its done via thn scriptingIve finished one landing script meanwhile.
It has sound coming from the ship engines... a bit dust when the ship hits the ground.
The door opens right before the ship flies through and then I made the door close again.
The door animations wont trigger each time I switch the room... they only run when I land/launch.Thats alot better.
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ok finally had a chance to test it
and yes... my assumption was correcti wouldnt use the animation in the room files
its alot better to include them into the thn files
and while at it it makes also sense to add sound to itit also looks like there are animations which play reversed so it would be required to change the order of the channel frames
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im not quiet sure if using that animation at that point would be right
i have not tested it yet but I would assume that the doors open everytime you switch rooms
intentional however would be to open the doors when the landing and launching happenswith other words I would prefer to trigger that animation directly from the thn files instead.