whats that?
Posts by SWAT_OP-R8R
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tried to run in compatibility mode?
installed .net framework? (if not part of win8 already -> dunno)try run the tools as administrator
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you will need the hudshift plugin from adoxa
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how do you want it to look like?
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and you are sure that the patrol is working correctly?
sounds usually dont crash the clients (except for codec reasons but i would exclude that) -
you could try using a download manager
and dont worry about bandwidth.... there is no limit
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no, FL does not need the files to be recompiled
it reads them well without that -
well, ive just downloaded it from here and had no problem
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ok, that i never tried
I always had problems recompressing stuff
even compressing inis back to bini does not seem to work well, no matter what tool i use
so i gave up on this matter -
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have been using this method now on some objects that gave me probs with collission detection
and yes.... tested large npc fights with large groups of NPCs (vanilla + custom ones) and didnt notice anythng unusual eventhough most of them are still using old custom surs. (more than 60-70 npcs involved)
What i am not sure about is the shield bubble atm. It does not look like the obj-surs have one. -
requires a bit cleaning up
AI folder inside Cockpits
exe backup files
backup files of inis... ms3d logs... etcthe other stuff appears nicely done
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from time to time
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comment: wb
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most mods (i think meanwhile all) by default let you connect to their server
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there is always a chance but there are not many active members
and my time is very limited as ive to write a singleplayer storyline atm -
Welcome back
Take your time, dont rush anything. -
In a few weeks Ill have the work on my mod finished and will take care of the community issues again.
Your suggestions sound interesting and certainly are worth a try. -
hmm ok will try that
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maybe i just have been doing something different than the others... dunno
the only thing that matters in the end is that its workingand your work with the sur converter is also pretty nice
how would you proceed if you have a ship model that has a very large number of polygons?
somehow the sur has to be simplified